Give this pvp build a try :D
+1 for atleast posting a pvp ele build. I’ll give it a try when I get home, the only problem with ele still atm if no matter what you will be running away from all fights, bc you are burning through your utilities whether you want to or not, where other classes don’t have to worry about the fights they pick- ele does now. It’s pop stability to cast an overload or some combo and pray you don’t get interrupted and burned down so you have time to run away and reset. War horns abilities for tempest are too visually revealing so you can counter it easily. You cannot be a 1v1, so you have to rely on the next person to know how to duel or gank.
True that :c
Im testing it now and so far i like it
I’ve been running a similar build (earth instead of air) and you hit the exact same problem I’ve had, against any decent players you will NEVER get any overload off aside from Earth and a LF full cast onto point.
It’s just not competitive when every class has 3+ stun/daze at their disposal at all times. Our overloads need a base stack of stability and the trait needs to add a second. Overloads are just not competitive in pvp as a primary source of damage, especially without the 1 stack of stability, it’s been what we’ve said from the start taking a super glass sustain class and giving them a 5 second melee cast with no stability was stupid from the start. This type of build works fine in low tier but as you get higher its just not competitive.