Give this pvp build a try :D

Give this pvp build a try :D

in Elementalist

Posted by: Cannabis Sativa Hollandica.2803

Cannabis Sativa Hollandica.2803

Hello fellow Ele’s,

Like many of us ive been trying out different builds since the update and both auramancer and oldskool fresh air just dont seem to work till i came up with this one of wich and iam so excited to share. Its a combo between the both builds mentioned before and ive been able to put out some great pressure, win 1v1’s and also support.

http://gw2skills.net/editor/?vFAQJBIhdSxAU4A25AY5AwhJWeAMhAwCYD6OZvsfWihQMYHA-TJRIABwXGQj9HA4EAM7DAAA

It does include warhorn a very under estimated weapon in this meta because of the many aoe’s it puts out. At the bell in the new map most just seem to stick on point no matter what happens and soak up all the aoe’s and cc’s.

The details:
-Air overload is the main source of damage even with menders people just cant facetank it.
-The low precision in combo with perma fury uptime and many random aoe hits is more then enough to reset air.
-The rune provides more toughness and very high protection uptime aswell as a aura wich removes traited condi and therefor adds to sustain. (dont rly need earth traitline)

Tips:
-Casting the heal skill while in earth adds more protection.
-Mistform secures stomps and rezzes, also you can overload during mistform. However they changed it slightly because now the overload ends as soon mistform ends aswell.
-Try ‘leading’ your aoe attacks where you think the enemy’s will be cluserted the next seconds and you will notice they will random dodge the attacks this helps the team alot with wasting the enemy’s dodges. Also this makes up for the slower skills warhorn has.
-Fire 3 is the only evade frame, use it wisely.
-Fire 4 should only be used when there is a reasonable stack of might to pass on.
-Since air overload is the main source of damage this should be done by walking in circles and only stand in the middle when the overload ends, or use it with armor of earth on.
-Water 5 should be blasted with water 3 and earth 4 for easy recovering hp.

Variations:
-Mistform can be swapped with Glypth of storms. This skill has great preasure in air and provides many blinds and protection in earth.
-Soothing disruption can be changed to any of the other 2 traits but this depends on the comp your facing.

I hope yall will try it out and give your opinion and those who never found warhorn usefull might change theyr mind now.

Cheers!
-Trollcake

Give this pvp build a try :D

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Posted by: Chasind.3128

Chasind.3128

+1 for atleast posting a pvp ele build. I’ll give it a try when I get home, the only problem with ele still atm if no matter what you will be running away from all fights, bc you are burning through your utilities whether you want to or not, where other classes don’t have to worry about the fights they pick- ele does now. It’s pop stability to cast an overload or some combo and pray you don’t get interrupted and burned down so you have time to run away and reset. War horns abilities for tempest are too visually revealing so you can counter it easily. You cannot be a 1v1, so you have to rely on the next person to know how to duel or gank.

Give this pvp build a try :D

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Posted by: Cannabis Sativa Hollandica.2803

Cannabis Sativa Hollandica.2803

True that :c

Give this pvp build a try :D

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Posted by: Dusk.4708

Dusk.4708

Im testing it now and so far i like it

SBI [Hero] Zero the Mechanist

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Posted by: OneKlicKill.4285

OneKlicKill.4285

I’ve been running a similar build (earth instead of air) and you hit the exact same problem I’ve had, against any decent players you will NEVER get any overload off aside from Earth and a LF full cast onto point.

It’s just not competitive when every class has 3+ stun/daze at their disposal at all times. Our overloads need a base stack of stability and the trait needs to add a second. Overloads are just not competitive in pvp as a primary source of damage, especially without the 1 stack of stability, it’s been what we’ve said from the start taking a super glass sustain class and giving them a 5 second melee cast with no stability was stupid from the start. This type of build works fine in low tier but as you get higher its just not competitive.

Please skill/trait split and give control to the PvP team. Karl is fucking killing us