Glyph Build: could this work?

Glyph Build: could this work?

in Elementalist

Posted by: ThiBash.5634

ThiBash.5634

Since the Evasive Arcana build I’ve been pondering about making a new build. One of the things I’m considering is this glyph/critical based build. Basically, it combines summoning elementals with ‘conditions on auto-attacks’. The plan is to use much AoE (like Air 1) to spread a bunch of conditions, thus hindering my opponents and snaring them so my elementals will hit them more often.

Question is: could something like this work?

Link:
http://gw2skills.net/editor/?fEAQFAWhImQbyR1gjEAkCAEKIgkRFUUZkzOA;ToAAyCsoqxUjoGbNuak1MEZuA

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Glyph Build: could this work?

in Elementalist

Posted by: Panther Chameleon.8465

Panther Chameleon.8465

I like using two water elementals while I’m in Earth. They put down nice aoe chill and Earth 1 is a physical projectile. Combine that with Glyph of EP, and you can proc chill and cripple on a single target for 30s. Sandstorm is a great tool to really screw someone over. You can Stun/immobolize and blind someone for a great deal of time.

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Glyph Build: could this work?

in Elementalist

Posted by: EatThisShoe.5136

EatThisShoe.5136

The internal cooldown of GoEP may cause it to only proc conditions on a single target.

Also most of our crit proc traits are barely worth taking. They just aren’t very strong.