Glyph of Elemental Power

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Posted by: The Game Slayer.7632

The Game Slayer.7632

So the leaked notes are saying this skill will be a stunbreaker. ?????????????????????????????????????????????????????????????????????????????????????????????????

why????????????????????????????

ok i understand the attempt at getting build diversity around, but really? why give it to an offensive skill? thats utterly stupid! if youre going to throw around our stunbreakers like that, atleast be smart about it!! put it on arcane shield ATLEAST!

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Posted by: Ptolomy.6984

Ptolomy.6984

Beats me. maybe they were in the troll mood… again. At least try to look at the positive changes and hope they’ll put back the stunbreaker on LF next patch

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Posted by: covenn.7165

covenn.7165

Completely clueless why they took the stun breaker off of lightning flash / cleansing fire and put it on an ability that will still be worthless (signet air) and an offensive ability that will have been used long before the need to break stun arises.

Cleansing fire is now useless. Signet of air is still useless. Stun break on Glyph is useless. Our best defensive tool loses stun break. Pretty much a complete and total fail by Anet.

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Posted by: darkace.8925

darkace.8925

Yeah, I’m not entirely sure what they were thinking with this move.

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Whoever thought about making GoEP a stunbreaker is seriously trolling. Using GoEP earlier in a fight to provide an offensive buff before engaging and on the other hand trying to save the skill for it’s stun break while being harassed in battle is like.. I have no words for it.. sorry..

Maybe they forgot Arcane Shield exists or something – also the Earth Shield thingy which I thought was just urban legend. I mean won’t these make more sense as stunbreakers and can possibly finally be of use when they become stunbreakers? Shield? SHIELD??? Defensive utility skills? Defense?? Anyone??? I’m crying right now. T___T

“The boss you just killed respawns ten minutes
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(edited by Gallrvaghn.4921)

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Posted by: Tei.1704

Tei.1704

I actually consider adding a stunbreak to glyph of elemental power to be a nerf. That’s how dumb this is.

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

I actually consider adding a stunbreak to glyph of elemental power to be a nerf. That’s how dumb this is.

+1

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Glyph of elemental power is one of the worst skills we have… I can see why they wanted to improve it but this is not the improvement it needed….

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Posted by: Avead.5760

Avead.5760

Well technically glyph of elemental power used to be bad.
I think it is worth testing this utility even if it didnt stunbreak just for the fact that weakness got a buff!

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Posted by: silvos.3092

silvos.3092

Whoever thought about making GoEP a stunbreaker is seriously trolling. Using GoEP earlier in a fight to provide an offensive buff before engaging and on the other hand trying to save the skill for it’s stun break while being harassed in battle is like.. I have no words for it.. sorry..

That’s called strategic choice and versatility…You guys don’t understand about sacrificing one effect for the other? That’s all it’s about…You’ll never be able to get 100% of that skill but you’ll always be able to get something from it… It’s not a 0/1 skill but a 0.5/0.5 one… That’s all…

Also that skill is already quite good when you’re used to it and will just be perfect in a glyph oriented build…

Maybe they forgot Arcane Shield exists or something – also the Earth Shield thingy which I thought was just urban legend. I mean won’t these make more sense as stunbreakers and can possibly finally be of use when they become stunbreakers? Shield? SHIELD??? Defensive utility skills? Defense?? Anyone??? I’m crying right now. T___T

If I personally consider arcane skills don’t need break stun effects you got the point with the earth shield….the big thing missing in this patch (if the leaked note are real…) are the conjurations…

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Posted by: Zelyhn.8069

Zelyhn.8069

Brainless water-arcane D/Ds complaining everywhere … sigh …
This patch is the very best we’ve ever had as elementalists!
If you fail to see this then you know very little about the class/game and you were just playing this brainless OP build without understanding anything, no offence!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Aiglos.2907

Aiglos.2907

Whoever thought about making GoEP a stunbreaker is seriously trolling. Using GoEP earlier in a fight to provide an offensive buff before engaging and on the other hand trying to save the skill for it’s stun break while being harassed in battle is like.. I have no words for it.. sorry..

That’s called strategic choice and versatility…You guys don’t understand about sacrificing one effect for the other? That’s all it’s about…You’ll never be able to get 100% of that skill but you’ll always be able to get something from it… It’s not a 0/1 skill but a 0.5/0.5 one… That’s all…

Also that skill is already quite good when you’re used to it and will just be perfect in a glyph oriented build…

Maybe they forgot Arcane Shield exists or something – also the Earth Shield thingy which I thought was just urban legend. I mean won’t these make more sense as stunbreakers and can possibly finally be of use when they become stunbreakers? Shield? SHIELD??? Defensive utility skills? Defense?? Anyone??? I’m crying right now. T___T

If I personally consider arcane skills don’t need break stun effects you got the point with the earth shield….the big thing missing in this patch (if the leaked note are real…) are the conjurations…

I understand your point and I think it’s something important for other skills. Knowing when to use a skill for maximum efficiency is good strategy. Also, I think signets highlight the ‘sacrificing one effect for the other’ point. In this case, you choose between whether the passive or active buff would be more beneficial. However, you need to consider that GoEP was originally an ‘offensive’ skill. The whole point of this particular skill was to pop it just before entering combat. The strategy in this case was to supplement your attack skills. If you took this skill, you wanted it for offense! The stun break just doesn’t synergise with the offensive nature of skill (and flavour wise, it just doesn’t sit with me).

The problem I have, is that the stun break has been taken from skills where it actually synergised with the effect, if that makes sense? I think there are several scenarios.

-One of is that people continue to pop it before combat, ignoring the stun break. In this case, the stun break has been rendered useless.
-Another is that people actively use this skill as a stun break. If the purpose of the stun break was to get the heck out of combat, then this skill has effectively been wasted. You’ve lost time on the glyph’s effect.
-Another is that you use the stun break to maintain offensive momentum. In this case, it isn’t bad.

I just feel that the original conception of the skill was to be offensive and trying to use it as a stun break is just a waste of skill slot. I think a stun break may have been more useful on arcane shield, because I just think it synergises more.

I’ll reiterate, I think knowing when to use a skill is important, BUT this skill is just meant to be an offensive buff! Stun break has no place on it.

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Posted by: Leo G.4501

Leo G.4501

Maybe they forgot Arcane Shield exists or something – also the Earth Shield thingy which I thought was just urban legend. I mean won’t these make more sense as stunbreakers and can possibly finally be of use when they become stunbreakers? Shield? SHIELD??? Defensive utility skills? Defense?? Anyone??? I’m crying right now. T___T

My guess is they didn’t want to keep defensive stunbreakers as your only stun breakers.

If you want defensive stunbreakers, use mist form and armor of earth.

That said, I still feel the changes to the current cantrips seem a bit lacking. Lower cooldowns are nice but they feel like a waste of a utility slot (talking cleansing fire and lightning flash).

Personally would have preferred Arcane Power and Signet of Earth to become the stunbreakers.

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Posted by: Aiglos.2907

Aiglos.2907

Maybe they forgot Arcane Shield exists or something – also the Earth Shield thingy which I thought was just urban legend. I mean won’t these make more sense as stunbreakers and can possibly finally be of use when they become stunbreakers? Shield? SHIELD??? Defensive utility skills? Defense?? Anyone??? I’m crying right now. T___T

My guess is they didn’t want to keep defensive stunbreakers as your only stun breakers.

If you want defensive stunbreakers, use mist form and armor of earth.

That said, I still feel the changes to the current cantrips seem a bit lacking. Lower cooldowns are nice but they feel like a waste of a utility slot (talking cleansing fire and lightning flash).

Personally would have preferred Arcane Power and Signet of Earth to become the stunbreakers.

I suppose this is a good point too
Admittedly, I just associate stun breakers with defensive skills.

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Posted by: silvos.3092

silvos.3092

However, you need to consider that GoEP was originally an ‘offensive’ skill. The whole point of this particular skill was to pop it just before entering combat.

That’s what I thought before actually playing it… Of course you can pop it before entering combat to boost your attacks but the skill only take all its dimension when you pop it during combat because then you can adapt it to the situation… Now I really pop it only when I need it…It serves me as condition removal, snare, damage mitigation and, of course damage boost… If you add a breakstun effect you obtain one of the best toolbox skill of the game…

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Posted by: Avead.5760

Avead.5760

^Plus goep currently lasts for 30 sec.So if you stunbreak with it its not like you wasted its offencive capabilities.You just decreased them a bit.I can see it working with another stunbreak or flash so that you have more freedom to judge how you gonna use it.
It will all come down to whether it ll actually get no casting time..cause seriously conjures used to have a trait that made them stunbreakers in the place of geomancers freedom in beta..Well they still had a casting time with the stunbreak effect happening at the start of the casting

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Posted by: Kouryuu.4213

Kouryuu.4213

I think its good to consider that if its a stunbreak its probably instant cast now, less downtime.

Also if I compare it to lightning flash currently, you can use LF offensively to land CC or a churn, you can use it for mobility to travel around the map faster or you can use it to escape a bad situation. GoEP can still be used offensively but now you get the choice to save it for the stunbreak, if you are in water or earth you also get a snare effect on AoE’s as you kite.

It’s a decision just like LF is, if you know you’re entering a fight where you’re the main target then you want to save GoEP for defence, if you’re entering a fight where you dont need it defensively you can use it to nail your target.

Just some of my thoughts.

Forever unranked.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Signet of Air makes an excellent stun breaker. People are going to use it in signet builds, and in places like pve or wvw to roam faster without having to sacrifice a stun breaker. Even s/d pvp roamers might use it, I guess, due to the lack of swiftness (no healing glyph, no aura build, and those builds already use the healing signet).

However, stun break on the glyph is just a bad choice, and it won’t work, not even strategically. This is because the main strategy behind glyphs is knowing the best attunement to use them for each situation. By adding a stun break to the glyph, people will not use it for their main effect.

However, a functionality polish might make it an acceptable change. For example, goep’s effect depends on the attunement you were in when you cast the skill. If you are in fire and use it, and switch to any of the other four attunements, you’re still going to apply burning. If they change it so that the effect is dynamic – where it changes every time you change attunement, where the initial attunement where it is cast no longer matters, then stun breaking would make more sense to this skill. You would use to prevent a burst, yes, but then you would be able to, say, switch to air and apply weakness, or switch to water or earth and chill or cripple. That would work.

TL;DR: It can work with some tweaks to the functionality.

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Posted by: silvos.3092

silvos.3092

Signet of Air makes an excellent stun breaker.

Especially knowing it already breaks stun if used without target (due to a bug). However I have to disagree on GoEP. The strength of that skill is the you can basically turn your lava font into a frozen ground or a tons of other things… If the effect was to be attunement dependent it would be far less powerfull (adding more frozen or cripple effect on a set that already apply them is redundant and not as effective). Also the choice between controlling what you apply and when you use the spell raise its skill cap…something always welcome when you look at the actual meta…

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Brainless water-arcane D/Ds complaining everywhere … sigh …
This patch is the very best we’ve ever had as elementalists!
If you fail to see this then you know very little about the class/game and you were just playing this brainless OP build without understanding anything, no offence!

oh, i am loving this patch, dont put words in my mouth. Just about everything in this patch (if its true) is kittenly amazing! but if you werent here to just complain about people complaining, maybe you wouldve looked at the title, and realized, this is talk about Glyph of elemental power, not the rest of the patch notes. Thank you, bye

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Posted by: covenn.7165

covenn.7165

Brainless water-arcane D/Ds complaining everywhere … sigh …
This patch is the very best we’ve ever had as elementalists!
If you fail to see this then you know very little about the class/game and you were just playing this brainless OP build without understanding anything, no offence!

Staff changes were nice for sure. The changes to lightning flash is horrible.

Why not just leave that alone? Why put stun break on glyph of air instead of making the ability stand on its own two feet and be worth using? Why put stun break on an offensive ability where the stun break will never be used? Why ruin a viable ability like cleansing fire by removing the stun break?

Also, I disagree with anyone that says glyph of elemental power is worthless. In the right situation, being able to practically spam CC on people is huge.

Oh, and your attitude…. a good ele doesn’t play d/d, staff, or anything set. A good ele plays with whatever weapon / trait setup that best suits the situation.

(edited by covenn.7165)

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Posted by: covenn.7165

covenn.7165

Maybe I am being a little cynical, or some of these posts are directed towards PvE…. I really am at a loss as to where a few of these comments are coming from.

At least Silvos was a breath of fresh air by understanding how to use GoEP properly….

(edited by covenn.7165)

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Putting a stun breaker on goep isn’t going to raise the skill cap. If you run a glyph build, goep will be your only stun breaker, so to put it in simple terms, you’ll only use it when you need to break stun – unless you want to die from a random burst out of nowhere sometime later. And you’ll use it to break stun as fast as possible – or else you’ll die. That means that you will almost never have control over the attunement’s effect on goep.

If you want to use it to cc with your lava font, and build around this strategy, it means that you’ll never want to use this skill as a stun break, for the sake of not ruining your entire strategy. But then, it’s the same as never having a stun break, which means you’ll have to dedicate a slot for signet of air or one of the two cantrips anyways. Which makes this entire change to goep pointless.

(edited by DiogoSilva.7089)

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Posted by: emikochan.8504

emikochan.8504

er lightning flash is an offensive skill, that was a stunbreaker. Also adding chill/cripple/weakness to your attacks can be pretty defensive…

I think they want you using goep for mid fight conditions, not the initial engagement.

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Whoever thought about making GoEP a stunbreaker is seriously trolling. Using GoEP earlier in a fight to provide an offensive buff before engaging and on the other hand trying to save the skill for it’s stun break while being harassed in battle is like.. I have no words for it.. sorry..

That’s called strategic choice and versatility…You guys don’t understand about sacrificing one effect for the other? That’s all it’s about…You’ll never be able to get 100% of that skill but you’ll always be able to get something from it… It’s not a 0/1 skill but a 0.5/0.5 one… That’s all…

Also that skill is already quite good when you’re used to it and will just be perfect in a glyph oriented build…

Maybe they forgot Arcane Shield exists or something – also the Earth Shield thingy which I thought was just urban legend. I mean won’t these make more sense as stunbreakers and can possibly finally be of use when they become stunbreakers? Shield? SHIELD??? Defensive utility skills? Defense?? Anyone??? I’m crying right now. T___T

If I personally consider arcane skills don’t need break stun effects you got the point with the earth shield….the big thing missing in this patch (if the leaked note are real…) are the conjurations…

Come to think of it. you’re kind of right. GoEP will likely be compared to mesmer stunbreak Mirror Images. It can be used as offensive for shatters and defensive for confusing enemies and stun breaking.

And yes! Conjures! I want to see them played in tournies!

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”