Glyph of Elemental power

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I’m pretty sure glyph of elemental power is the least used stunbreaker there is.
So it needs a buff or change.

My suggestion/solution:
let glyph of elemental power give you an aura based on your atunement.

Question 1:
Would you use this skill if this change was made

Question 2:
Specifics, how would you change/buff this skill specifically. Would it still let your skills do condi dmg or replace it with auras all together?

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Posted by: Demon.5082

Demon.5082

Were you the one who posted on my aura thread?

Either-way, I feel this is a great suggestion.

We have very poor access to auras outside of d/d (even theirs is moderate at best). It’s about time we get a utility that gives us auras. Having a stun breaker on an offensive buff is terrible design. If they wanted a stun breaker on a glyph, the storms glyph is actually a better choice lol.

Fire aura has to be buffed (other auras are fairly balanced) and we can chuck them directly on this skill. Gain an aura based on attunement.

As for improving the skill without changing it, I would say it should give a better uptime on the procs. Right now, with the exception of scepter air -1, we can barely get off a proc once every 10 seconds or more. I say, change the proc rate to 100% on crit or 50% on hit. The skill has an internal cooldown anyways so I do not see it being too strong.
Another suggestion is to reduce the cd to 15 sec and duration to 10 sec.
This will make it more versatile and the stun break part can actually be useful.

Cevinian (elementalist), Gesmia Romirr (mesmer), Zerkarr (warrior) Devona’s Rest – US.
Breakdown of class roles in tpvp
Suggestions for improving/fixing elementalists

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Posted by: sanestar.8731

sanestar.8731

The main problem with it being a stun break is that you’re more than likely going to use it ~before~ you get stunned since you want the effect of it in a fight. If it gave a chance to gain an aura based on attunement rather than a condition…I’d totally use this when on my auramancer build, though that may be too good then since you can trait auras to give you a ton of stuff. Interesting idea though, as I too feel that the skill now being a stun break doesn’t justify its use.

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Posted by: Aether McLoud.1975

Aether McLoud.1975

10/10 would use.

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Posted by: Benji.9203

Benji.9203

I would prefer signet actives

I just really want to pop shocking + frost + magnetic + fire + arcane shield/mistform and rtl into the distance.

I have a thing for elemental spheres of transcendent energy…

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Posted by: Gyler.8150

Gyler.8150

Fire aura should be like the frost aura counterpart, instead of reducing dmg by 10%, fire aura should increase damage by 10%. That would make it great i think.

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Posted by: Benji.9203

Benji.9203

Fire aura should be like the frost aura counterpart, instead of reducing dmg by 10%, fire aura should increase damage by 10%. That would make it great i think.

I like this idea added with the already “gain might when hit”

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Posted by: Solo.9027

Solo.9027

My problem with the glyph is that it has its own (very low)chance to proc independent of my own high crit chance. It works against my build whereas signet of air/arcane shield enhance it.

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Posted by: BlackBeard.2873

BlackBeard.2873

I do understand the logic behind making GoEP into a stunbreak, as most of the conditions applied are defensive (chill, cripple, weakness are all defensive), I do however feel like it doesn’t actually work that well in a defensive role. Perhaps if they made it apply conditions with 50% chance when you are hit and 25% while hitting it would make sense. Also, fire should blind (smoke) as opposed to burn as that isn’t defensive.

The other way the glyph could go, would be to simply recharge all attunements. They may not want to take away the condition application capability, but that would provide some instant defense+offense as well as make eles a little less predictable (if they aren’t fresh air).

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Posted by: Conncept.7638

Conncept.7638

This skill is amazing with scepters, to the point that I would fear they would soon after gut it were it ever buffed.

Many don’t realize that it has a chance to proc each time damage is dealt, not each cast; it carries from the attunement you cast it on in to whichever you switch to; and the five second limit is based off of when the condition is applied, not when it ends, so it is greatly improved with condition duration.

This allows you to pop GoEP in earth and switch to air, spam your auto-attack, and basically have a thirty second cripple because of how often air hits. Oh yeah, and it’s on a six second cooldown if you take Quick Glyphs.

However, it is mediocre with daggers, and horrible with staff. Maybe make a buff specific to those playstyles?

EDIT:
I have an idea, what if there was a trait that allowed staff skills to apply the conditions in AoE, and a trait which allowed dagger skills to have a chance to proc a condition and/or a buff?

(edited by Conncept.7638)

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Posted by: Durzlla.6295

Durzlla.6295

@Conncept it’s actually pretty good on staff seeing as how it seems to be a CD per target, not per proc.

That being said i don’t think the skill would be used any more as a stun breaker just because it gives auras, it’d be used more sure (it’s already used a good amount from what i’ve seen), but that wouldn’t fix the main issue people have with it. Which is that in order to use it to the full effect you’ll need to use it outside of being a stun breaker, otherwise you’re kinda “wasting” it because you may use it in say, Fire Attunement and end up with burning instead of that cripple, chill, or weakness you wanted.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Conncept.7638

Conncept.7638

@Conncept it’s actually pretty good on staff seeing as how it seems to be a CD per target, not per proc.

Aha, thanks, I did not realize that, not a big staff user myself.

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Posted by: Durzlla.6295

Durzlla.6295

@Conncept it’s actually pretty good on staff seeing as how it seems to be a CD per target, not per proc.

Aha, thanks, I did not realize that, not a big staff user myself.

It’s cool, i’m a huge staff user and didn’t realize it until i got lucky on a fire ball and chilled everyone hit with it xD

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: arka.8456

arka.8456

What about, if the buff had unlimited duration, but you could only have 1 or them. So use it once on your preferred attunement, then afterwards use it as a stun breaker.

EG: You use it in fire, your attacks now have the chance to burn, but if you use it as a stun breaker in earth, you lose the chance to burn with fire and now have a chance to cripple instead. If you slot out the skill, you lose the buff.

The up time gain isn’t that much of a buff, if you have quick glyphs its a 6 sec buff from what you can have currently, 15sec without it. This change will simply allow you to not have to choose between having a stun-breaker, and using the skill for the actual buff, which will be crucial in increasing the actual usefulness of the skill.

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Posted by: TGSlasher.1458

TGSlasher.1458

Currently play around with for weakness, I use it at the start of the fight though. So unless I’m up against thieves with basilisk, then it is a waisted stun break till mid to late fight.

What if it was similar to a signet (but still a glyph). Passively do those conditions (as it currently does, but different attunements would do different things). Activate it to do those conditions that the active attunement would and stunbreak.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

(edited by TGSlasher.1458)

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Posted by: oZii.2864

oZii.2864

Currently play around with for weakness, I use it at the start of the fight though. So unless I’m up against thieves with basilisk, then it is a waisted stun break till mid to late fight.

What if it was similar to a signet (but still a glyph). Passively do those conditions (as it currently does, but different attunements would do different things). Activate it to do those conditions that the active attunement would and stunbreak.

This is good.. It stays the way it is but if you need to stun break you lose the passive.

The downside to this is of course you can pop it in water and chill someone with other attunements. I would use it if it did this some ppl do see it as a plus that you can burn people with water skills though as it works now.

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Posted by: PinCushion.7390

PinCushion.7390

I quite like that it has 2 completely different uses, and I have to choose whether I want to use it offensively or save it for a stun-break. I wish more skills were like that.

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Posted by: sorrychief.2563

sorrychief.2563

Is there limit duration to chilled?

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Posted by: Demon.5082

Demon.5082

I quite like that it has 2 completely different uses, and I have to choose whether I want to use it offensively or save it for a stun-break. I wish more skills were like that.

I like it to but the problem is when you do use it for a stunbreak, you get a buff which may not work well in your favor. (I know you can swap attunement while stunned but pulling that + GoEP off takes too long).

Cevinian (elementalist), Gesmia Romirr (mesmer), Zerkarr (warrior) Devona’s Rest – US.
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Posted by: Malcastus.6240

Malcastus.6240

Yeah, I suggested something similar in the past. Defensive glyph and it would be used.

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Posted by: Legendshunter.6590

Legendshunter.6590

What about, if the buff had unlimited duration, but you could only have 1 or them. So use it once on your preferred attunement, then afterwards use it as a stun breaker.

EG: You use it in fire, your attacks now have the chance to burn, but if you use it as a stun breaker in earth, you lose the chance to burn with fire and now have a chance to cripple instead. If you slot out the skill, you lose the buff.

The up time gain isn’t that much of a buff, if you have quick glyphs its a 6 sec buff from what you can have currently, 15sec without it. This change will simply allow you to not have to choose between having a stun-breaker, and using the skill for the actual buff, which will be crucial in increasing the actual usefulness of the skill.

I think this is the best idea so far. I would love it if that change was made.
Having the unlimited boon isn’t that much of a buff, as you said, as you can pretty much have it 100% of the time. It shouldn’t be a passive / active kind of thing, because that’s how sigils work, and they shouldn’t have a glyph working exactly like a sigil.

I hope Arena Net will read this thread and consider this change, I would love a glyph build to be viable in PvP!

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Posted by: AndrewSX.3794

AndrewSX.3794

I like GoeP, but it has few issues.

First, is not suited at all as defensive/stunbreaker skill. It’s something you want to precast and keep using on CD troughout a fight.

Second, the skill itself could use some tuning – i like the idea of it and how is right now, but feels a bit cluncky atm.

Overall, i’d prefer to see stunbreak taken away from this to another glyph, and this skill being improved a bit (i prefer the current buff rather than the “Infinite duration but one shot” figured above. but current buff doesn’t work well with stunbreak – so either move it or change the buff to keep it, even if i’d dislike to lose it).

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Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Aether McLoud.1975

Aether McLoud.1975

I like GoeP, but it has few issues.

First, is not suited at all as defensive/stunbreaker skill. It’s something you want to precast and keep using on CD troughout a fight.

Second, the skill itself could use some tuning – i like the idea of it and how is right now, but feels a bit cluncky atm.

Overall, i’d prefer to see stunbreak taken away from this to another glyph, and this skill being improved a bit (i prefer the current buff rather than the “Infinite duration but one shot” figured above. but current buff doesn’t work well with stunbreak – so either move it or change the buff to keep it, even if i’d dislike to lose it).

The problem is that although having the stunbreak on GoEP doesn’t make any sense, when you REALLY WANT to add a stunbreak to a glyph, it still makes the most sense.

Heals should never stunbreak so that glyph is out. The Rez Glyph has way too long of a cooldown and is generally unusable. Both elemental glyphs don’t make any sense to have a stunbreak. And Glyph of Storms is a targeted aoe which makes it unusable as a split-decision stunbreak gylph.

I really dig the idea of GoEP giving an aura depending on your attunement.

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Posted by: AndrewSX.3794

AndrewSX.3794

The problem is that although having the stunbreak on GoEP doesn’t make any sense, when you REALLY WANT to add a stunbreak to a glyph, it still makes the most sense.

Heals should never stunbreak so that glyph is out. The Rez Glyph has way too long of a cooldown and is generally unusable. Both elemental glyphs don’t make any sense to have a stunbreak. And Glyph of Storms is a targeted aoe which makes it unusable as a split-decision stunbreak gylph.

I really dig the idea of GoEP giving an aura depending on your attunement.

I’d prefer to have a buff to current GoEP, move stunbreak to Storm AND redo it to make it fit.

(all of this cause personally i’m testing and digging GoEP so if gets changed migth be a little disappointed. :p )

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Vick.6805

Vick.6805

GoEP is definitely weak as-is, based on its usefulness before combat (condition application) preventing its usefulness as a stun-breaker during combat.

However, IMO, the auras are lackluster for various reasons, just slightly less so when traited.

Signet of Air, Armor of Earth, and Mist Form are all fine, as their active abilities synergize well with the circumstances that would lead to needing to use a stun break.

I think GoEP’s active ability needs to be swapped with either Cleansing Fire’s or Lightning Flash’s (with minor change in effect depending on attunement, same as other glyphs). That would give cantrips more variety by allowing condition application, and it would give GoEP an effective active ability.

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

The problem is that although having the stunbreak on GoEP doesn’t make any sense, when you REALLY WANT to add a stunbreak to a glyph, it still makes the most sense.

Heals should never stunbreak so that glyph is out. The Rez Glyph has way too long of a cooldown and is generally unusable. Both elemental glyphs don’t make any sense to have a stunbreak. And Glyph of Storms is a targeted aoe which makes it unusable as a split-decision stunbreak gylph.

I really dig the idea of GoEP giving an aura depending on your attunement.

I’d prefer to have a buff to current GoEP, move stunbreak to Storm AND redo it to make it fit.

(all of this cause personally i’m testing and digging GoEP so if gets changed migth be a little disappointed. :p )

Glyph of storms is already viable-1
Glyph of storms becoming a stunbreaker is the same as saying meteor shower should become a stunbreaker. It ain’t gonna happen.

Glyph of elemental power on the other hand is a stunbreaker with little viability. The conditions are ok but they proc just a couple times for a short duration.

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Posted by: CuRtoKy.8576

CuRtoKy.8576

No, GoEP is bugged.

On top of that if it were auras then like air and water/earth would be he most used attuements. In its current form it would be the same: weakness and then chill/cripple.

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Posted by: covenn.7165

covenn.7165

People saying GoEP is weak ?! Really?

I can see why its not so strong in some circumstances, but it is extremely powerful in WvW. I would actually consider it borderline over powered in the hands of a good player. Putting a stun break on it basically only resulted in the ele class losing a viable stun break though…

Glyph of storms is useful in earth, but it would be more useful if it could be cast at max range and was more responsive.

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Posted by: Baladir.2736

Baladir.2736

People saying GoEP is weak ?! Really?

I can see why its not so strong in some circumstances, but it is extremely powerful in WvW. I would actually consider it borderline over powered in the hands of a good player. Putting a stun break on it basically only resulted in the ele class losing a viable stun break though…

Glyph of storms is useful in earth, but it would be more useful if it could be cast at max range and was more responsive.

I hope it is effective in Wvw lol because I use it there alot with the staff aoe skills. In a situation where crowd control is needed, poping the glyph in water for the chill, followed by frozen ground for a chill, static field for a stun and chill, unsteady ground for a cripple and chill, and meteor storm for dps and a chill would seem to be a solid strategy. Or some variation of that. Sometimes the static field is needed first. Anyway you slice it by whatever combination, it puts a hurt on a group of players offensively and defensively. The aoe nature many staff skills ensures that it will proc often and with the glyph cooldown trait, it can be up most of the time.

The weakness portion of the glyph isn’t half bad in theory and would put a serious hurt on a precision build dps character. Cripple isn’t useless. In fact, crippling someone in a aoe seems like a perfect match.

I don’t see it as a defensive skill for the caster, but as an support skill for the squad used this way.

As a stunbreaker and defensive tool, it is good in situations when i can expect to be stunned and attacked in melee range. For example, when I am roaming or in small groups and can count on being singled out and engaged. The random nature of the proc of one of the conditions is not nearly as important as the stunbreaker in those situations.

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Posted by: covenn.7165

covenn.7165

Well weakness is much stronger now considering it works on non crit attacks too

I use GoEP starting in air to weaken everyone hitting my melee train and/or enemy melee train (they generally will have stability anyways so weakness is obvious choice).

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Posted by: Electro.4173

Electro.4173

None of the glyphs really “fit” as stunbreakers. GoEP fits the “best” but not really that well at all.

I don’t like the idea of changing GoEP just to match the stunbreaker. Its a unique and effective skill as-is (minus the stunbreak aspect), changing it completely just to accomidate the stunbreaker would be kind of lame IMO. Having it give auras based on attune as suggested in the OP might end up broken with aura builds, and it would be a complete change from what it currently is.

The best solution to the issue of giving every type of utility a stunbreak would be a new glyph. So hopefully with new utilities on the horizon, one of those will be a new glyph which works better as a stunbreak. Until then, it’ll have to be GoEP.

(edited by Electro.4173)

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Posted by: BlackBeard.2873

BlackBeard.2873

GoEP isn’t really that useful as a stun-break, but the change is nice in that it is now instant-cast, making the skill infinitely more useful. The conditions in fire are pretty good offensively, while air is very good defensively.

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

So basically we need a different glyph to fit the stunbreaker on. One that could maybe possibly trigger auras? Then keep glyph of elemental power as is?

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Posted by: Blaine Tog.8304

Blaine Tog.8304

GoEP shouldn’t be gutted and remade just so its stunbreaker makes a teensy bit more sense. It’s actually a really good skill even without the stunbreaker. You take it because you want on-proc conditions, and the stunbreaker is just a nice addition.

It’s true that you generally want to cast GoEP on cooldown, but that doesn’t mean complicating its use case is bad. I think it’s actually really cool how this skill has a second decision point now: not only do you have to decide on the fly on which attune net to use but you also have to decide whether you want the proc effect right now or whether you think you’ll need the stunbreaker before it comes off cooldown. This means there are right ways and wrong ways to use the skill. Armor of Earth is a great skill but the only real difference between how pros use it and how newbies use it is reaction time. This skill have lots of room for personal expression and that should not be watered down for the sake of making the use case more straightforward.

If Anet wants to add a new glyph, though, one that grants an aura and stunbreaks could be a really good way to do it.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

(edited by Blaine Tog.8304)