Glyph of Elementals (and lesser)

Glyph of Elementals (and lesser)

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Posted by: Renn.8241

Renn.8241

I have a question for the devs;

Why are the Elementalist summoning skills (Glyph of Elementals & Glyph of Lesser Elementals) different to the Necromancers minions?

Necromancer’s minions last until they are killed.

Elementalist’s “minions” expire after 60s.

This doesn’t make any scene and seems to have escaped every balance patch due to the conjure weapons being in the spotlight.
I understand the elementals are top table DPS but that doesn’t mean we can exclude fixing the skill for the players like myself who enjoy the skill, which is great for roaming in PvE.

~Renn~ Jade Quarry – Norn, – Ranger.

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Posted by: NeXeD.3042

NeXeD.3042

I think if you really want pets you should make a necro, at which point you will start to hate your pets that are off studying the local geology rather than killing stuff.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

Glyph of Elementals (and lesser)

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Posted by: Deifact.3095

Deifact.3095

I would like it to be persistent pet as well, with a way to dismiss it, or change it’s attunement.

Glyph of Elementals (and lesser)

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Posted by: Wyrden.4713

Wyrden.4713

different proffessions, different mechanic, its same w guardian, so pls.

just my ytb channel

FeintFate~

Glyph of Elementals (and lesser)

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Posted by: Renn.8241

Renn.8241

I’m not asking for a “pet” like ranger which can be summoned/dismissed, that’s just dumb for ele.
Just the fact that the summon could stay around until it’s killed – like the flesh golem
The ele summon is different from the flesh golem because you can’t command/control it with a skill.

Guardian summons are just spirit weapons, they aren’t creatures so they aren’t included as a type of “pet”

~Renn~ Jade Quarry – Norn, – Ranger.

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Posted by: Redenaz.8631

Redenaz.8631

I’m fine with it the way it is. If you need a lore explanation, perhaps summoned elementals burn energy more quickly than minions do, which have the remains of a biological system, or perhaps they’re more unstable than naturally-occurring elementals, and collapse quickly.

But, ultimately, it’s a game mechanic, possibly to make the classes more distinct. It’s not a bug that needs fixing; it’s just different.

Although, since you said that you can’t command/control it with a skill, as of today, you can. The Glyph of Elementals skills now replace themselves with a command skill.

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: Nageth.5648

Nageth.5648

Only problem I have is the cast time for the “new” abilities is a bit too long so it is hard to make use of the ability in a more strategic way (which is what I assume making the abilities activatable was supposed to do). It makes me almost see the change as a slight nerf.