Glyph of Elementals or Flame Sword?
Each has it’s time for use, depends on the fight. You don’t wanna use glyph at maw bc it gunna insta die, you don’t wanna use sword in a max range fight. You can slot both of the ele glyphs and even better get the fire ele consumable and run around open world with 3 fire eles lol
Sword gives nice mobility in WvW, but is completely useless in 1v1-situations. Also kinda nice in some PvE-fights.
Elemental is usefull for 1v1-situations and in some PvE-fights too when there’s not too much aoe-dmg (earth elemental useless though, same goes for air). I’d only cast elemental in water or fire.
lesser version is simply weaker and has some different spells as far as i can remember (but you can have both active at the same time)
Sword is completely useless in 1v1-situations.
Disagree 100%. If you are staff and faced by a mean opponent, you hit mistform, hit the elite sword skill and spam 3 at the 1v1 situation hitting the player for 5k in 2 seconds. Hit immobolise on the enemy, spam no.2 and then number 3 to pwn enemy.
In wvw, stay as far away from glyph as humanly possible, enemies can rally by killing it (as far as i know it hasn´t been fixed yet).
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
(earth elemental useless though, same goes for air).
Air has a ranged stun and ranged attacks (which when used properly by the player can help it stay alive a lot longer).
Earth grants AoE protection, causes cripple and weakness. I’d hardly call that useless.
Sword is completely useless in 1v1-situations.
Disagree 100%. If you are staff and faced by a mean opponent, you hit mistform, hit the elite sword skill and spam 3 at the 1v1 situation hitting the player for 5k in 2 seconds. Hit immobolise on the enemy, spam no.2 and then number 3 to pwn enemy.
I don’t know what you’re doing to get 5k out of Fiery Whirl, but 2k’s about the average I manage – I don’t see the Fiery Greatsword being useful for anything other than mobility unless your target is near a wall, especially seeing as it locks me out of my water heals and such.
(edited by Chaosky.5276)
Greatsword’s auto-attack commonly hits for 5k with a glass cannon spec.
(edited by DiogoSilva.7089)
GS is so much better in dungeons than the glyph
Fiery Greatsword is the highest dps available to elementalist. Its auto attack hits multiple targets in a line. You can easily do 25-30k damage per auto attack when hitting the 3 target spots on claw of jormag. Fiery Greatsword is the elite when you use to quickly clear out a group of mobs or solo a wvw camp. Glyph of elemental is more of a support elite.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
(earth elemental useless though, same goes for air).
Air has a ranged stun and ranged attacks (which when used properly by the player can help it stay alive a lot longer).
Earth grants AoE protection, causes cripple and weakness. I’d hardly call that useless.
random stun that lasts for 1s and dmg that is lower than that of a lvl10 npc, crippling and weakness lol … compare that to elites from other classes.
also I’d like to see an ele wielding a gs killing a decent opponent with same gear and skill … it may hit for 5k but that’s by far not enough to down an enemy
Personaly. Elite GS.
Is a transport item wich allow you to travel pretty fast from A to B.
Just avoid entering water.. or zoning.
Greatsword’s auto-attack commonly hits for 5k with a glass cannon spec.
In what universe can a glass cannon ele survive for any length of time in a 1v1 without access to their healing and CC skills?
That attack’s a 2 3/4 second channel, too, so it’s not all that impressive for single-target damage.
A tactic I used is have four elementalists use the greatswors, drop it, have the other allies pick up the sword and have our mesmers drop timewarps when we pvdoor in WvW. It is an amazing site to see
Fort Aspenwood
flame sword usually, switch to tornado for zerg busting
Spirit of Faith [HOPE] – RIP
In fractals and dungeons always use the greatsword, it will be useful in most situations. The elemental dies in like 2 hits either from agony in fractals or just the bosses from dungeons (and the open world). Greatsword on the other hand, if used right can hit up to 15k+ just by pressing 1 (yes the last hit during the autoattack hit up to 9k for me)
random stun that lasts for 1s and dmg that is lower than that of a lvl10 npc, crippling and weakness lol … compare that to elites from other classes.
So what you’re saying is that dodging and kiting aren’t the main issue that non-D/D eles face, and hence crippling, stun and weakness are useless?
As for the damage, sure it’s not gamebreaking…until you get two of them up, and suddenly your dps more than doubled. Yeah, useless.
fierygs is awesome in PVE (more dps then a war) but for pvp better the ele, in wvw idk never use my elite skill in wvw
YamataNoOrochi(Warrior)Ziggy Th White Duke(Mesmer)Aleandro De La Vega(Ranger)
How comes so late after the release some people still cannot understand how damage text works on canneling attacks?
random stun that lasts for 1s and dmg that is lower than that of a lvl10 npc, crippling and weakness lol … compare that to elites from other classes.
So what you’re saying is that dodging and kiting aren’t the main issue that non-D/D eles face, and hence crippling, stun and weakness are useless?
As for the damage, sure it’s not gamebreaking…until you get two of them up, and suddenly your dps more than doubled. Yeah, useless.
I said that compared to Elites from other classes (and also Fire and Water-Elemental) these effects are quite mediocre… doubling dmg with two elementals? Nope Especially not in PvP.
In zerg-situations you shouldn’t even think about popping an elemental since it will die in less time than it takes casting it. And in 1v1 why would you pop earth or air when you can have quite acceptable dmg through fire or nice heal and more reliant cc from water?
also this:
How comes so late after the release some people still cannot understand how damage text works on canneling attacks?
If the boss/mob can be cornered, use gs.
It’s quite good to flee in spvp/wvw as well.
Protip: Fiery gs has the single most damaging spell in the whole game, it hits for more than 100k total in a glass canon spec.
In the video you show, I thought you actually hit a Glass Cannon Spec player, turn out Alpha in COE I see it hit 23k on the robot in Fractal Harpie, only one though. Don’t know if it is the bug or my eye deceiving me.
Anyway, I use Glyph is I think they can survive a few hit, Water Elemental if most of the pt member is melee and I am using staff. GS if I am using D/D and assume that boss is safe to meelee.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.
Earth elemental elite is actually quite good in PVE. It’s quite sturdy against trash (especially when it gets healing from you incidentally) and has high toughness which attracts mobs to it instead of players.
I use it a great deal in fractals and dungeons.
In spvp, I use the elemental also. The fire elemental deals respectable damage and will keep getting healed from you as well, keeping it in the fight. The water ele is also very solid if it gets one of those big heals off.
In WvW, use the fiery GS for the mobility it offers.
I said that compared to Elites from other classes (and also Fire and Water-Elemental) these effects are quite mediocre… doubling dmg with two elementals? Nope Especially not in PvP.
In zerg-situations you shouldn’t even think about popping an elemental since it will die in less time than it takes casting it. And in 1v1 why would you pop earth or air when you can have quite acceptable dmg through fire or nice heal and more reliant cc from water?
The main issue with elementals is that they have a tough time catching their targets. And when they do, you’d rather have longer lasting snares (earth’s cripple) than shorter (ice’s chill), and as a bonus it covers its snare with other conditions. That’s also why air isn’t as worthless as it may seem, especially since it’s knockdown is relatively spammable. Fire’s actually the worst, since it has neither range nor snares, but a very lengthy power attack that even crawling opponents will avoid.
As for the zerg, that’s where air elementals shine too. They stick with you on the backline instead of rushing into melee, thus lasting longer.
Not saying that your strategy is worthless. In fact, I feel that the fact that we both use elementals in a different way shows the greatest strength of glyphs: you can use them in many different ways.
Part of comment removed due to misinterpetation on the author’s part (a.k.a. I wrote down something stupid).
(edited by ThiBash.5634)
How comes so late after the release some people still cannot understand how damage text works on canneling attacks?
Not everyone’s a moron. I don’t prefer the air elemental because it deals high damage. I prefer it because it actually deals damage, whereas fire only works against npcs and gates.
I think their point was that the Fiery Greatsword’s basic attack is channeled, and thus doesn’t deal nearly as much damage as some people seem to think it does on single targets.
Ah, I’ve misinterpeted it then. My apologies.
Ah, I’ve misinterpeted it then. My apologies.
Misinterpreting an unclear message isn’t that bad.
But yeah, I was talking about CFG#1.
To answer the orginal question, yes lesser and elite elementals can stack so you’ll have 2. Only difference I can think of is just the level of stats a elite has over lesser so it lasts longer and hits harder then a lesser.
As for Fiery Great Sword vs Elemental. both have ups and downs, it all depends on your playstyle and needs. Don’t think 1 will ever truly out shine the other.
Flaming Sword is handy for helping the rams take down keep & tower doors a bit faster in WvW. Plus it gives a spare to another player.
About all I use it for, actually.
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon
(edited by Raf.1078)