So as I see it, there is absolutely no reason to EVER waste a Utility slot on Glyph of Renewal. Its current effect may seem good for dungeon runs or WvW engagements (especially the Earth Attunement resurrection effect), but the way I see it, the skill is still too clumsy and gimmicky to use, and you’re much better off using that Utility slot for another skill, offensive or defensive, that’ll prevent your ally from being downed in the first place.
Secondly, the “recent” update to Glyph of Elemental Power (namely, making it a stun breaker) was kind of counterintuitive. GoEP is a skill that you’d want to use off cooldown, while a stun breaker is something you’d save for when you actually need it.
Lastly, despite Auras being a “secondary mechanic” somewhat unique to our profession (the Engineer gets Fire Shield and Magnetic Aura with the Kit Refinement Trait, but only Eles get access to all Auras), non-D/D builds have very few ways to access them.
Runes notwithstanding, and assuming that no one equips the Arcane Resurrection Trait (and seriously, with the other great Trait options in Arcana, why would you pick it?) the accessibility of Auras is as follows:
*Fire Shield: Non-Focus Eles and Eles that don’t have Signets and the Fire’s Embrace Trait equipped will require a Leap Finisher (only available to Lava Axe 5, which as a Conjure sees limited use, and Dagger Earth 3, which is very situational as it requires you to hit an enemy first.) Fire Fields are not really a problem for any Ele weapon set to create.
*Frost Aura: Inaccessible to Eles running S/x or x/F
*Shocking Aura: Only accessible via Dagger Air 3
*Magnetic Aura: Only accessible via Staff Earth 3
My proposed change is:
Glyph of Renewal: Break out of stun, and gain an aura based on your current attunement.
Fire Attunement: Fire Shield
Water Attument: Frost Aura
Air Attunement: Shocking Aura
Earth Attunement: Magnetic Aura
Glyph of Elemental Power: This skill is no longer breaks stun.
The durations for the Auras granted, and the cooldown of the skill itself (along with any internal cooldowns) should be carefully balanced, especially for Shocking Aura and Magnetic Aura.
This change would 1) make Glyph of Renewal a viable option; 2) give us a Glyph stun breaker that isn’t counterintuitive to use; 3) Give Eles more options to proc Auras and therefore use Traits that focus on Auras, and 4) Fit with the “Renewal” theme with the stun break.
The biggest problem I see is chain-spamming Shocking and Magnetic Aura (GoR+Dagger Air 3 or Staff Earth 3) to keep attackers disabled for an extended period of time; however, seeing as how Aura skills tend to have long cooldowns, I don’t think this will be a problem that won’t be fixed with just number tweaks.
So guys, thoughts? Do any of you actually prefer to use GoR in its current state?
Fear the might of SHATTERSTONE.