Glyph of Renewal..can't express rage in type

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: Leo G.4501

Leo G.4501

I’m a dungeon crawler mainly. While I do occasionally run around in WvW, I tend to stick with PvE and…this skill….why is it so horribly bad!? I’m mainly giving it the old college try mainly because I like the concept of glyphs and when you run with a scepter and/or focus, you have room to use whatever utilities you want. Anyway…

GoR was never a good skill, even when it could rez dead allies rather than downed ones, but there is just so much wrong with this skill. There are just very few instances this skill is usable and the instances it is, it’s so wonky, you might end up messing up.

-Special effects-
They don’t work. I’ve managed to time my glyph use on a downed warrior a few times and swapped to water and he wasn’t rezzed with full HP (not even half). I’ve managed to use it on a necromancer in my group that was in a death field and swapped to air. It only rezzed him and didn’t pull him to me. I never even bothered to try fire because I’m not going to plan to rez someone and have myself go down within 15sec i.e. I’ve never been able to get the fire effect to proc and test.

-Ranges-
Why are they variable!?! I didn’t even realize the different elemental versions had different ranges until sat and researched it specifically. The reason I couldn’t rez 2 at a time with earth is because the downed allies weren’t within 600 units from each other.

-Targeting-
I keep auto-targetting on namely because PvE is rather hecktic and I’m often busy repointing my camera to do it manually but…I guess this doesn’t auto-target or doesn’t work if the ally is behind you because on a few instances, I used it while kiting (within range) and the power just fails to do anything.

So what are your experiences with this skill? Yeah, it’s not a good skill so not using it is probably a common answer, but perhaps you can explain why some of my follies happened with your knowledge.

As for improving this skill, I suggest the following:

1. This needs a targeting update. If there is no ally in range, it should not be able to activate or it should ‘fizzle’ and go into a quick-cooldown (like if it were interrupted).

2. Fire…perhaps a better effect for it? Or a bit of an extension on its effect? I guess, if you realize you’re going down, you can simply cast it for yourself but frankly, I don’t equip this skill for a self-rez.

3. Normalize the ranges. Just make them all 900 range or better yet 1200 range.

4. The cast time. I don’t like how slow it is (nobody does). But I can live with it. You can say the purpose for the long cast is for the strength of its effects (20sec self-revive[fire], full HP for self and rezzed ally[water], a working teleport even while ally is alive[air], rez 4 allies (instead of 3, mainly because you run in a group of 5, not 4 so you don’t have to choose who doesn’t get to live) and grant stability to allies and self for 8sec[earth])…either strong effects for its cast time or keep the ones we have with a shorter cast.

5. Animation. I like glyphs…makes my little elementalist feel like a ninja or something. But the look of the animation is boring. -wave hand up for 2 second- -glyph finally appears- -press the button 1 sec later-. The glyph should ‘draw’ itself as you’re casting it until it’s ‘fully materialized’ and then push the button. And the glyph should be somewhat bigger or have a flashier elemental partical effect or something.

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: Rehero.7821

Rehero.7821

While I agree the skill at the moment is completely terrible its ability to rez fully dead allies was actually completely broken beyond belief because earth rezed 3 allies to full hp and was capable of being used in mist form as such you had the capability to prevent a full team wipe with little effort on your part side from the fact that you had to be the last one up.

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: Leo G.4501

Leo G.4501

Now that I didn’t know (namely the rezzing all the way to full).

But again, just did another dungeon run and alot of them were newbs so got a chance to really exercise this skill. Air renewal teleported only some of the time, water renewal never healed to full and earth rez…well, when the Howling King got the chance to knock out 3+ of my team, I managed to get them all up but they promptly downed again due to the confusion (dang n00bs :P) except one time where one of them was barely out of range so only got 2.

I’m starting to get a feel for this skill but it is still VEEEEERY klunky. And the perks for managing to use it are not worth it…I feel like a boss just managing to use it at all but that just doesn’t justify a spot on your utility bar even for boss fights.

Some more thoughts:
-Maybe Renewal should cleanse all conditions with any attunement as well.
-Healing downed allies to full regardless of attunement.
-Give Water the power to rez the dead (PvE only) and/or heal you to full when used.

But beyond that, the skill is rather pointless if your team is any good. Downs are at a minimum and usually the others are on it so quick, allies get rezzed before you can finish the skill cast (or so close, there was no purpose to even try). All in all, the skill either needs some fail-safe features to prevent you from wasting it or just perks to use it even if it failed to rez.

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: ThiBash.5634

ThiBash.5634

They should rework the skill in its entirety. At the moment, it’s just newbie bait…once they finally learn how it works, they ditch it like the rest of us.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: DiogoSilva.7089

DiogoSilva.7089

No, the skill is fine in theory. They should simply fix the bugs, streamline the ranges, and maybe tone down the high casting time for 1 second or something.

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: Leo G.4501

Leo G.4501

They should rework the skill in its entirety. At the moment, it’s just newbie bait…once they finally learn how it works, they ditch it like the rest of us.

Well, I’m not a newbie :P

The way my brain works, I try to find the use in everything I can. And the devs put this ability in the game so they must have thought it could be of some use. It’s sort of how I came across scepter on my elementalist. From 1-60ish I used mainly a dagger and occasionally a staff. I tried scepter or focus while leveling up but they were just ‘crap’ and ‘weak’. After I got to 80 though, I was determined to see the use in these weapons and forced myself to use only scepter/focus. Now I just can’t go without one or the other and some of the times both.

I’ve went through all the utilities (barring Racials) except Glyph of Elemental Power and the Signets and found decent use for (yes, even the conjures work nice (could probably work better if traited) usually paired with a field heavy weapon/team mates…I take that back, I’m still crummy with the earth shield)…all except GoR. You have to force that thing to be useful.

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: Leo G.4501

Leo G.4501

No, the skill is fine in theory. They should simply fix the bugs, streamline the ranges, and maybe tone down the high casting time for 1 second or something.

That’s basically my post slimmed down a couple sentences. Now that I think about it, if the cast was super fast, I probably wouldn’t be as gripey when the skill failed due to my own folly (like miscalculating the range or whatever bug works off teleporting/terrain).

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: Nageth.5648

Nageth.5648

No, the skill is fine in theory. They should simply fix the bugs, streamline the ranges, and maybe tone down the high casting time for 1 second or something.

Assuming the point of the skill is to provide a safer way to help a downed person there are a few ways to go about this. For instance, Mesmers get a trait that puts up a projectile reflection bubble that is also a combo field. The most straight forward way would be to decrease the cast time. They could also do something like apply some sort of protective bonus during the cast instead of applying the current effects after the cast.

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

uhm I just thought of this but don’t we have a trait that allows us to give rezzed players an aura so if we atune ourselves in earth, and happen to rez 3 players they all and you yourself get one of those earth auras… wouldn’t that make it worth it? The huge skill-casting time is painful though and if you need to bring mistform for it too you basically aren’t able to run any other build with it… Would still be worth a try though.

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: Leo G.4501

Leo G.4501

Hmmm.

I never thought about Arcane Resurrection. At the least, GoR should be made compatible if it already isn’t….I guess I can try testing it.

EDIT: Hah, it does! And yeah, just rezzed a couple of NPCs and they got Magnetic Shields. It doesn’t, of course, work with Powerful Auras so it’s not like you can rez someone and get auras for you, the rezzed member and your party, just you and the rezzed.

Nice trick, but a gimmick at best. The improved revive speed doesn’t help the cast time of this either :P

(edited by Leo G.4501)

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: ThiBash.5634

ThiBash.5634

They should rework the skill in its entirety. At the moment, it’s just newbie bait…once they finally learn how it works, they ditch it like the rest of us.

Well, I’m not a newbie :P

Hehe, I’m sorry if implied that you were. What I meant was, when you’re yet unfamiliar with how ressing works in the game, you look at this skill and think: “Wow, this is awesome!”. Then you find out that it only works on downed players, that the casting time is almost as high as just helping the downed player in a regular way, and you’ll realize you won’t have room for it on your skill bar.

The only use I’ve ever found for it is that you can get the fire effect without actually ressing someone. However, if you spend that much time preventing to go down, you could have cast a heal or something as well.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: Shlamorel.8714

Shlamorel.8714

I’d rather have this skill occupy my elite skill slot. I would actually be able to utilize it occasionally then :p

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: DanteZero.9736

DanteZero.9736

While the glyph could be better at times (range issues as the OP mentioned), it’s helped me a tremendous amount during fights against the giganticus in arah exp. When you have a warrior who just rezzed someone with his warbanner and someone else goes down, having that glyph is amazing.

That being said, I wouldn’t mind a standardized range across all variations IE: 900 for every variant.

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: emikochan.8504

emikochan.8504

I’d rather have this skill occupy my elite skill slot. I would actually be able to utilize it occasionally then :p

Yep like the warbanner – which works I might add.

Welcome to my world – http://emikochan13.wordpress.com

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: Rain King.5914

Rain King.5914

Agreed. It doesn’t work and it’s not well thought out. Any rez skill should be an instant cast or work on dead characters. In the rare opportunity that you get to use it due to it’s small window of opportunity -why wouldn’t you just either manually rez the downed team mate or kill the enemy that downed your team mate -either action is much more reliable and doesn’t take up a skill slot with a huge cooldown.

As it is now -if you do take it -usually it doesn’t work because your team mate rallies on their own or dies before the skill goes off and you are left with a huge cooldown and guessing if the skill even works.

I would much prefer for the skill to rez dead characters & not just downed characters.

(edited by Rain King.5914)

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: Mirror.3728

Mirror.3728

I havn’t really found a use for it in pve at all; wvw though…it’s a great lifesaver.

If your going to suicide onto enemy siege? GoR on fire. The self-rez gives you about 4 seconds of invulnerability after – enough for most of meteor shower to channel or run back toward the door.

Water is borked. …
Although it might bring someone up if they had a poison on them – what GoR actually does is cast a really really big heal on someone.

Air – rez someone from range. If your friend is running your way with a zerg on him, start casting and run – instant +1200 distance for him. Can also be used to walls, though it just brings the person to the base of the wall.

Earth – 3 downed people…nothing too flashy. 4 magnetic aura’s though could be very powerful indeed.

Unlike most other glyphs, it’s been mentioned somewhere that GoR’s effect comes from what attunement you started the cast from, not where you end. Also, the cast time underwater is a mere .5 seconds iirc – though there aren’t any finishers underwater, so why its so fast is beyond me. Perhaps underwater/land times were switched.

When it could rez dead people…I rarely had it off my bar when zerging. Now? It is a pretty bad skill, mostly because of its cast time. Glyph of storms, a cantrip, an arcane…there’s just so much more that can actually be decently used in a fight.
Making it an elite and changing water to be able to rez a dead person would actually make me pretty happy. As it is, the cd on renewal even with quick glyphs just doesn’t make it worth using.

Certainly-doesn’t-have-a-tag Shards Ilansin, Necromancer.
Contains only light armor.
Collector of boxes and shinies :D

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: Leo G.4501

Leo G.4501

Now that is an idea, move GoR to the elite slot…but what do you do with the hole in the utilities? I guess you could swap it with Glyph of Elementals from the elite slot but that kind of makes it redundant with lesser elemental glyph.

As for the needing to start in a certain attunement to get the proper effects, I started to realize that after playing with it some more. I wonder if they could change this. It’s the only glyph that does that and I don’t know why.

So add that onto the list of “What needs to be fixed with GoR”.

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: Leo G.4501

Leo G.4501

So we won’t be able to WP during combat in the near future…

Now I’m starting to think maybe GoR should have a bit of a cooldown reduction as well as shortening the cast a bit (along with making the various attunement effects not bug out).

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: Omglookitsevan.6579

Omglookitsevan.6579

Honestly only time ive ever used it was in Fotm on the charr fractal. They drop boss moves away from all the charr, use earth and raise 3.. yes its not super effective but if i switch to water and heal them also they do distract him for us to kill him down still. But i dont use it until i see the boss and then i swap it in.

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: Zenyatoo.4059

Zenyatoo.4059

earth glyph of renewal was pretty OP when it could rez fully dead players. It was a staple on my bar and I never removed it. No other skill could anti-wipe a group so easily. Especially as it could be casted in mist form.

There are however tons of bugs regarding it. But my suggestions would be thus:

water: Allow it to rez a fully dead target
air: lower the cast time to 1s 1/4th (which is what it is underwater) make the movement of the target the full range rather than the half or so range it is now
fire: lower cast time to 1s 1/4th. Make the target being rezzed also have the same buff you get. And extend it to 20 seconds.
earth: lower cast time to 2s 1/2th.

Water should be able to fully revive dead targets, whereas the others remain downed only, but with shorter cast times to actually compensate for the fact that normal rezzing is so much better, and with buffed effects for air and fire, so that they’ll actually be useful compared to earth.

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: plasmacutter.2709

plasmacutter.2709

GOR is highly situational.

It should be buffed fully back to its former state and made an ELITE.

its entire function and the situational power it provides SCREAMS elite skill.

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: IceBlink.4317

IceBlink.4317

There needs to be horrible skills so people are encouraged to pick the more better skills.

Sadly, I’m only half joking here.