I’m a dungeon crawler mainly. While I do occasionally run around in WvW, I tend to stick with PvE and…this skill….why is it so horribly bad!? I’m mainly giving it the old college try mainly because I like the concept of glyphs and when you run with a scepter and/or focus, you have room to use whatever utilities you want. Anyway…
GoR was never a good skill, even when it could rez dead allies rather than downed ones, but there is just so much wrong with this skill. There are just very few instances this skill is usable and the instances it is, it’s so wonky, you might end up messing up.
-Special effects-
They don’t work. I’ve managed to time my glyph use on a downed warrior a few times and swapped to water and he wasn’t rezzed with full HP (not even half). I’ve managed to use it on a necromancer in my group that was in a death field and swapped to air. It only rezzed him and didn’t pull him to me. I never even bothered to try fire because I’m not going to plan to rez someone and have myself go down within 15sec i.e. I’ve never been able to get the fire effect to proc and test.
-Ranges-
Why are they variable!?! I didn’t even realize the different elemental versions had different ranges until sat and researched it specifically. The reason I couldn’t rez 2 at a time with earth is because the downed allies weren’t within 600 units from each other.
-Targeting-
I keep auto-targetting on namely because PvE is rather hecktic and I’m often busy repointing my camera to do it manually but…I guess this doesn’t auto-target or doesn’t work if the ally is behind you because on a few instances, I used it while kiting (within range) and the power just fails to do anything.
So what are your experiences with this skill? Yeah, it’s not a good skill so not using it is probably a common answer, but perhaps you can explain why some of my follies happened with your knowledge.
As for improving this skill, I suggest the following:
1. This needs a targeting update. If there is no ally in range, it should not be able to activate or it should ‘fizzle’ and go into a quick-cooldown (like if it were interrupted).
2. Fire…perhaps a better effect for it? Or a bit of an extension on its effect? I guess, if you realize you’re going down, you can simply cast it for yourself but frankly, I don’t equip this skill for a self-rez.
3. Normalize the ranges. Just make them all 900 range or better yet 1200 range.
4. The cast time. I don’t like how slow it is (nobody does). But I can live with it. You can say the purpose for the long cast is for the strength of its effects (20sec self-revive[fire], full HP for self and rezzed ally[water], a working teleport even while ally is alive[air], rez 4 allies (instead of 3, mainly because you run in a group of 5, not 4 so you don’t have to choose who doesn’t get to live) and grant stability to allies and self for 8sec[earth])…either strong effects for its cast time or keep the ones we have with a shorter cast.
5. Animation. I like glyphs…makes my little elementalist feel like a ninja or something. But the look of the animation is boring. -wave hand up for 2 second- -glyph finally appears- -press the button 1 sec later-. The glyph should ‘draw’ itself as you’re casting it until it’s ‘fully materialized’ and then push the button. And the glyph should be somewhat bigger or have a flashier elemental partical effect or something.