Glyph of Storms

Glyph of Storms

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Posted by: xbaunx.6438

xbaunx.6438

Glyph of Storms should be 1200 range.

Thoughts?

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Posted by: emikochan.8504

emikochan.8504

It’s not that easy to get things to stay in, so I don’t think it needs that range. Also would probably do too much damage to stuff ontop of keeps in combination with meteor storm.

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Posted by: biofrog.1568

biofrog.1568

I don’t think a range change will do much for Glyph of Storms. As emikochan said, it’s far to simple to just move out of the way already.
I find that the vast percentage of use is when I’m in melee range, and the sandstorm blind-pulse becomes critical to my survival or damage-reduction.

Having said that, the skill doesn’t really do enough. We have Earth doing blind, but the Fire/Lightning/Water effects all seem a bit moot. They are mediocre damage and not much more.

I was thinking about this yesterday during game-play actually, and thought it would be really nice if we could have a trap-mechanic added. Allow us to lay down a target area, but only have it trigger when someone walks into it.

“There’s no lag but what we make.” – biofrog

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Posted by: Asmodal.6489

Asmodal.6489

this should really be called glyph of sandstorm … that one is extremely good
i would not use it in any other attunement

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Posted by: xbaunx.6438

xbaunx.6438

I was thinking about this yesterday during game-play actually, and thought it would be really nice if we could have a trap-mechanic added. Allow us to lay down a target area, but only have it trigger when someone walks into it.

YES! I love this idea. Would help us map out our attack before battle which is very important when running staff.

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Posted by: xbaunx.6438

xbaunx.6438

The thought came to me because I run staff; and so many times I find myself having to move from 1000+ range to 900 so that I can start off my attack with a storm.

Sandstorm is excellent, I love throwing it down on a point in sPvP during a team fight.

I wish more than anything that Ice Storm would work like Frost Bow #4.

Glyph of Storms makes a decent area denial and supplement to our DPS if we are running staff. It’s an AoE that has a lot of potential—just needs some love.

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Posted by: emikochan.8504

emikochan.8504

this should really be called glyph of sandstorm … that one is extremely good
i would not use it in any other attunement

hehe yes, even after it was nerfed it’s still rather good. Air Storm needs a condition or field, Fire storm could probably do with a field, Ice storm should probably do the high structure damage like icebow 4.

tbh I’m going to go test if it applies conditions from GoEP / that arcane condition trait…

edit: Yep it applies all the conditions, though that’s to be expected :P

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(edited by emikochan.8504)

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Posted by: Blaine Tog.8304

Blaine Tog.8304

Glyph of Storms is already pretty good. The range makes sense for the effect (they don’t want it to stack with Staff AoEs too well).

Air needs some secondary effect, though, as it’s currently just an inferior version of Fire. Weakness would just make it a version of Earth, though: Blinding and Weakening your foes have the same intention. What about if it removed a stack of Might from each target every time it hit? Not all their Might stacks, just one, so a target with 5 would drop to 4 if hit.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

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Posted by: Asmodal.6489

Asmodal.6489

beeing an condi ele I would wish for confusion on lightning storm. when i keep wishing daze/stund/knockdown would be cool too (maybe i have gone too far)

either that or lightning strom has to hit far more reliable then it is now… against a single target with a “normal” hit box i have seen occasions when it did not hit at all.

elementalist is the class that can reach the higehst condition damage stats ingame, yet we suck at applying anything else then burn and bleed which makes no sense to me. we are even not top tier when it comes to applying burn which is something we should be the best at imo (and not rely on a signet or staying in fire attunement all the time)

so added condition: yes please!

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Posted by: BlackBeard.2873

BlackBeard.2873

I would just want lightning storm to be a static field. It would be nice to have an interrupt in our utility.

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Posted by: emikochan.8504

emikochan.8504

having access to 3 lightning fields would be pretty cool :p

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Posted by: Jarek.2430

Jarek.2430

As a Staff Ele I always have this as part of my utilities; however I mainly use water storm and sand storm.

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Posted by: covenn.7165

covenn.7165

Range increase to 1200
Radii increased by 20%
Increase hailstones hitting targets
Lightning weakness and vuln.

Weakness is not the same and blind and weakness is not weak. Something that can reapply weakness or a decent duration weakness is extremely powerful.

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Posted by: Blaine Tog.8304

Blaine Tog.8304

Weakness is not the same and blind and weakness is not weak. Something that can reapply weakness or a decent duration weakness is extremely powerful.

Sure. But both have the aim of debuffing enemy damage. Weakness does it by making them hit for reduced damage while Blind causes them to hit less often. Barring Dredge fights, there wouldn’t clear reasons to pick one over another unless one is simply tuned to be better, much like how Air and Fire are the same except Fire deals more damage.

Air inflicting Vulnerability might be a good idea, though. It wouldn’t open up new and interesting use cases (you’d just use Fire in small fights and Air in big ones), but at least the two Storms would have clear advantages and disadvantages with respect to each other.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Honestly I rarely ever see air actually land hits at all. I think if they increased the number of strikes it would make it 10x better with just that change. I would like to see the vulnerability per strike though, especially considering getting them to actually land is ify at best and it would work well with a build using piercing shards. The fire is ok imo, not much worse than meteor shower with pretty much the same hit ratio, and would be nice if the water storm had the same punch as the ice bow 4 skill. Other than that I’ve been pretty satisfied with the skill overall. It’s still sub par to many utilities but it can have it’s uses (with sandstorm being the exception-it’s a pretty powerful one all on it’s own as many have already pointed out). As for the range I don’t really see it be much issue.

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