Thy Shall Fear The Reaper (FxRe)
(edited by Mystogan.4157)
So i call these charge grandmaster traits. All revolve around generating charges by attacking in one attunement.
Fire nova:
Grants one fire charge per spell cast in the fire attuenment.
Fire charges grant 15 power every stack. Every ten sconds all fire charges are consumed and you deal 10 damage per fire charge in an aoe around you for 10 secs.
Damage interval:1 sec. ( can hit 100 damage 10 times, 1 per second.)
If at 10 stacks on explosion, you gain 10 stacks of might for 15 secs and fury for 10 secs.
Auto can only generate 1 sec every 3 secs.
Aoe range:300
Max stacks:10
Number of enemies 5
ICD: 20secs.
Note: this makes phoenix alot more vauluble if you hit three birds or only one.
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Flash surge:
Using skills while in air attunment grant static charges. Each static charge grants 15 percision.
After 10 seconds the charges are consumed and you unleash a surge of electrical smiting enemies 1 time for every static charge.
Each smite deals 84 damage, 1-1/4 secs of weakness.
If you reach max stacks each smite grants 1 stack of vulnerability for 10 secs.
Smite interval. 3/4 sec.( 7 ish secs for 10 smites to go off)
Auto attack can only grant one charge every three seconds.
Aoe range:600
Number of enemies: 2
Max stacks: 10
ICD: 20 secs
Note: first target is the enemy you are targeting second one is random
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Absolute zero:
While in water attuenment, Health you heal to your self, grants frozen charges .
You gain 1 frozen charge every 1000 health healed.
You gain 20 healing power per frozen charge stack.
After 10 seconds all frozen charges expire.
You deal damage equal too frozen charges x 70.
If you reach max stacks you chill enemies around you for 6 secs.
Aoe range: 500 range from epicenter
Max stacks:20
Number of enemies: 4
ICD 20 secs
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Magnetic repulsion:
Every time you cast a spell in earth attuenment, you gain a repuslion stack.
For every repulsion stack you gain 15 toughness. After 15 secs your charges expire and you create a magnetic field that reflects all ranged ablities. At the time of experation yoy knock back all enemies 300 range. Magnetic field duration is equal to .75 sec per repulsion charge. The explosion also deals 200 damage. Enemies cann not enter the magnetic field.
Aoe range: 450 from epicenter
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Critical mass:
every time you critically hit an enemy you gain a massive charge.
Every five critical hits, reduces your attuenment recharge by 1 sec. After 10 secs, you become crtically charged. Your next attack will hit critcally and daze foe for 1 sec and for every massive charge you will gain .75% crit damage.
Number of targets: 1
Max stacks: 50
ICD:20 secs
Auto attacks can only grant one stack ever 4 secs.
Ending notes:
Switching attunements will not void charges. You cannot gain charges while in other attunements unless you hav traited lingering attunement.
Conjure weapons can only gain charges to their repsective attuenment. ( yoy can be in another attuenment gaining charges with a conjure weapon.
Ex: in water attuenment with a fire axe conjure means you can gain stacks for fire nova)
Arcane utilities:
arcane utilities grant critcal charges.
you can gain stacks of critical mass in other attuenments if you use an arcane skill
Just theory craftin a little also this would give more use for lingering attunements and we would see more conjures to get stacks and arcanes. It kin of leaves out sigs glyphs and cantrips but cantrips alreay have good traits and sig is decent… Glyphs will be always useless lol
Are these two op? Cause damage can be scaled down n what not. But this lets ppl actually specialize in one element and can create alot of build variations.
Cheers!
(edited by Mystogan.4157)
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