Greatsword makes Ele perfect

Greatsword makes Ele perfect

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Posted by: Fortus.6175

Fortus.6175

EDIT: Actually, scratch the whole 1200 range thingy. I want it to be flashy, the flashiest of all weapons in the game! Make it have all things from melee to range, but flashy! As long as Im given the tools to survive it and dont have to go water/arcana AGAIN to be effective, then I welcome all ranges, but it HAS to have 1200 range in some way, example maybe air is the 1200 CC and damage for finishing enemies, fire can get the fiery sword skill sets, water is 900 healing/CC, earth is the truly mele one, and one skill HAS to be a smoke field, and the other a blast finisher. Think about it.

No, I dont mean the long CD escape skill that resembles a Greatsword, Im talking about wielding a GS at 1200 range, focused on single target, long-distance nuking with Strong non-AoE CC on a short-to-medium CD.

No, Im not asking for mesmer’s GS remake, in fact, I dont like mesmer’s GS all that much, the fact that you need targets to cast the skills makes the weapon roleplaying and not-doing-much unfriendly.

Im talking about a viable ranged duelist weapon. Basically, make the mirror opposite of what staff is; less AoE fields, CC and utility, more ranged damage spells, single target CC (and small AoE) CC and utility.

Why GS? Simple; the amount of BEAUTIFUL skins they have, coupled with the fact that for some reason that weapon is my second favorite (lorewise) next to staff (actually, close contenders, cant really decide)

As for the elite, here is aCRAZY proposition that Im sure you wont even consider, but I believe it isnt all that bad; remove the Fiery Sword and implement a new elite called

“Fury of the Elements” Makes the caster invulnerable for 2 seconds, can move but cant cast skills. At the end of the channel you will have changed weapons with the second set (which you can change OUT OF COMBAT ONLY) of weapons equipped.
150-180 secs CD.

Not only would we get out-of-combat switching (something that it’s necessary in sPvP, WvW and to some extend on hard PvE zones) but now get this awesome skill that let us become adapted to the new enviroment. Drawback; cant switch weapons again until CD is reset, or out of combat where the option becomes available again

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(edited by Fortus.6175)

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Posted by: Stealth.9324

Stealth.9324

Great idea but I prefer Devs uses the time to fix our Staff problem rather than introducing something new. Keep it coming though. Don’t let my post discourage you from brainstorming

Kaane Moka – Champion Magus. Loola Illuma – Champion Genius.
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Posted by: Vida.1894

Vida.1894

Fury of the Elements seem to be very weak. Even ranger can have 6 seconds of almost invulnerability.

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Posted by: Wintry.2908

Wintry.2908

Instead of greatsword, how about 1h sword full of single target 1200 range offence to go with the defensive focus?

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Posted by: Leo G.4501

Leo G.4501

Devs tend to try to keep ‘nuking’ and ‘long range’ separate for balance and for good reason. Either way, nuking tends to have drawbacks built into it to limit it.

I’d prefer a long-range sniping bow. Also, I dislike the concept of using swords at extreme distances. Mesmer does it but the profession is naturally eccentric and it’s only real range is the auto attack.

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Posted by: Fortus.6175

Fortus.6175

Instead of greatsword, how about 1h sword full of single target 1200 range offence to go with the defensive focus?

that defeats the purpose of why we want the GS

Devs tend to try to keep ‘nuking’ and ‘long range’ separate for balance and for good reason. Either way, nuking tends to have drawbacks built into it to limit it.

I’d prefer a long-range sniping bow. Also, I dislike the concept of using swords at extreme distances. Mesmer does it but the profession is naturally eccentric and it’s only real range is the auto attack.

we are magical entities, we channel the magic through the weapons, we dont need to come and slash the enemy upclose to deliver the magic. I mean,look at D/D, 1200 RtL, almost all skills have 300 range. A dagger cannot get any more melee than that, at least with a greatsword you can justify the distance, but with daggers?!

Like I said, GS as a ceremonial weapon. Ranged, single target nuking (with very small aoe) hard single target CC (all ranged CC we have is very conditional, aka staff). Basically the ranged dueling weapon we lack.

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Posted by: Ehecatl.9172

Ehecatl.9172

I do doubt we’d get a greatsword specifically, since we already have a greatsword conjure. The appeal of conjures is to use weapons we can’t normally use, so if we do somehow get another weapon set, it won’t be a weapon we can already conjure.

More than likely we’d get maces, swords, or rifles. I’ve seen people suggest torches, which I think would fit fantastically as an offhand or even dual wield-able weapons.

I could see torches being a condition focused set. Having burning on each of the four attunements plus extra conditions for each attunement. Maybe with bleed stacking in earth AND water, with vulnerability shared between water and air and weakness shared between air and earth. Fire could be all about burns with some blindness for defense maybe…

For the long ranged nuker role I’d prefer if we just made staff more capable of fullfilling it. But if one MUST have a new weapon, rifle might not be a bad candidate.

I imagine rifle as being wielded much like a staff in terms of animations. Raising it over your head and swinging it around to call down AoE blasts and such. But for auto attacks and some single target attacks the rifle would be fired like a normal rifle, sending out bursts of elemental magic from the barrel with great speed and accuracy. From a lore perspective it’d make sense as well, as while the staff is just calling down raw power it’s not very focused, hence all AoEs. But a gun is well designed to deliver a single shot of explosive damage to a single target. So rifle would be the best weapon for single target nuking and have decent AoE pressure to make it the flip side of the staff’s great AoE pressure and support.

Fire attunement could involve big AoE bursts on target, punishing enemies for getting too near your target. Auto attack could be like a faster moving fireball with a smaller AoE radius. Give it some AoE burst spells, the required fire field, and maybe a long, channeled shot that when released will send out a fireball into the sky that explodes and makes it rain blasts of fire that hit randomly along the ground like the charrzooka ability, effectively carpet bombing the place. Not unlike meteor storm but more all at once damage making it harder to ignore. Or maybe give it a skill jump where you make the ground erupt into fire, leaving a fire field and crashing back down in your designated area for a blast finisher.That would make us choose between getting a fire blast finisher for might, escaping a dangerous situation and giving up the might, or using it to engage/disengage. Maybe even forsake our own finisher to jump into a water field.

Water attunement would likely be about chill and vulnerability. More condition oriented and meant for hampering the enemy so our burst skills hit harder. Auto attack could be ice bullets that cause vulnerability. Calling down a snowstorm over an area to spam chill for it’s duration would be a cool addition. Or an ice sheet on the ground that makes enemies that walk over it fall over and gain a short duration weakness.

Air attunement I’d like to be more about wind than lightning. Though the auto attack shooting bolts of lightning from our gun would be pretty neat. Focus air on a combination of single target damage, mobility, and crowd control. An AoE knockback to anyone near the caster would be neat. Or maybe an air oriented burning speed that causes knock-back on enemies we rocket past rather than sheer damage. Another skill jump for this one might be neat too, letting us fly into the air for a greater distance than our fire one would allow, but without the field of blast finisher. And of course a single target heavy damage burst skill with a long cooldown. The kind of skill you save to finish the enemy off, or start off with to get the enemy on the defensive early. Maybe we hold our rifle in the air and call down a series of quick lightning strikes for heavy damage. A channeled and interuptable effect so you gotta be crafty with it.

And earth… I’d like earth to be a sneaky defensive attunement for this weapon. Turn us into a commando. Auto attack could be a channeled minigun of rock bullets that stacks bleeds on the target from a distance. Throw down smoke fields we can blast for stealth or exploit to blind enemies. Give us a cripple ability and possibly access to some damage mitigation in the form of protection, projectile destruction, or block and we’re golden.

And thus we’d have a solid heavily offensive ranged weapon with low support and all the crowd control and movement skills we’d need to stay at range. Something the staff fails hardcore at. And it’d have the quirky “Going against tradition” flavor Anet loves to include in everything. A mage with a gun!? We are doomed!

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Posted by: Navzar.2938

Navzar.2938

I also don’t think we’d get greatswords because our elite skill and it’s skin as a weapon could cause confusion easily.

I think 1h sword and mace are decent candidates for melee weapons (mace mainly because its very unused). Sword could actually give us a single target damage set, which eles currently lack.

I also love the above idea of mage with a gun, so much lulz there. Rifle could give the “traditional” long range damage option, and pistols would be more of a mid range weapon, but with faster activations, as opposed to scepter with it’s slow hard hitters.

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Posted by: Nikkinella.8254

Nikkinella.8254

I doubt they would give us GS since so many classes use it already. Also we can conjure one. I’d much rather have a 1 handed sword anyway. Bolt looks like it was practically made for ele to wield. I want to use Bolt and Inferno together on my ele. That or a pistol. Only 2 classes use pistol. And there are such things as gun mages. We could fire out different elemental bullets and beams at our foes.

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Posted by: sorrychief.2563

sorrychief.2563

Or you could all just play mesmer.

champion magus
previously rank 2 on old leaderboards
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Posted by: Fortus.6175

Fortus.6175

Or you could all just play mesmer.

Or you could, you know, read the OP for once and find out why GS doesnt cut it.

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Posted by: Chimaster.8165

Chimaster.8165

Or the could implement the Polearm, this has been in the game files for a while.

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Posted by: Fortus.6175

Fortus.6175

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Posted by: Nikkinella.8254

Nikkinella.8254

^hell yes! finally my dream of dual sword wielding ele and dual pistol necro comes true!