Focus is OP: Ele condi guide (hotjoin)
Looking for a fun hotjoin build? Tired of playing bunker x/dagger builds? Why not play scepter+focus condition build!
Currently I see two builds being played by elementalists: many variations on 0/../../30/30 and berserker staff, with most people playing the former. It can be difficult to survive hotjoin, especially as a new player, without tons of mobility and an oh-kitten buttons, so, if you’re new to elementalist, proceed at the risk of frustration.
While this build might be viable in tournaments, I haven’t had a chance to try it, so tell me how it works out. Also, while you will have fun with this build, it’s not easy glory – not immediately at least. If you’re like me, you stopped caring about farming awhile ago.
Alas, I won’t be posting a commentary guide on youtube, because my computer can’t handle the game and recording at the same time.
The build:
10/0/30/0/30 (traits in parenthesis are recommended)
10 fire > Burning Precision
30 earth > (Geomancer’s Freedom, Obsidian Focus) Rock Solid
30 arcane > Elemental Atunement, Arcane Mastery, Elemental Surge
Scepter – Minor Precision
Focus – Superior Geomancer
Elemental Harmony
Arcane Wave, Arcane Blast, Lightning Flash
Rabid Amulet n’ Jewel
Runes of the Centaur
You read that right. Full earth, and a fire trait!? Madness. Unfortunately for your opponenets, this is Sparta.
This build is so much fun because of the variety of strategies at your disposal. This variety is mostly thanks to offhand focus and Elemental Surge. There’s too much to write here, so I’ve treid to isolated strategies that you can mix and match.
Offense
Your damage comes from a very small set of abilities:
- arcane wave and blast in fire
- fire & earth 1, periodically earth 2
- superior geomancer’s sigil every 9 seconds
- a crit from any ability can cause burning
(The huge footnote to offense is the 3 second reflect with Magnetic Wave.)
While you can apply a huge amount of burning at once, you shouldn’t. Wait for and bait your opponent’s cleanses.
You want dance into melee to land Sigil of Geomancy as often as possible, so try to get a sense for 9 seconds. With full arcane your attunement cooldown is 10 seconds, which helps a lot if you lose track. Earth 15 minor trait and Rock Solid mean that you are crippling foes and giving stability to team mates when you swoop in.
Harass with fire and earth 1 and arcane blast (in fire). This allows you to keep your distance and get a sense of how trigger happy they are with cleanses and dodges. It also allows you to eat through aegis.
If your target is not being smart about cleansing, i.e. if they’re tunneling, call target when they reach 50% and get ready to shift into air for focus 5 and water for focus 4 and 5. Assuming your team members train the target, you will force cooldowns even if you don’t get the kill.
Unless you are being ignored and are free to turret, the majority of your animation time will be dedicated to defense and utility. Because bleeding and burning are applied easily, you are freed to watch and react to your opponents, peel for your teammates, res, stomp, etc.