[Guide/Rating] Elementalist traits

[Guide/Rating] Elementalist traits

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Posted by: Blackhat.4016

Blackhat.4016

Just a short update about what may happen in the next patch:

Air:

Arcane Lightning: This trait now grants a non-stacking 10% bonus critical damage for 15 seconds after using an arcane utility skill.
Grounded: This trait has been merged into Tempest Defense.
Tempest Defense: Internal cooldown reduced from 90 seconds to 60 seconds. Damage to stunned and knocked down enemies is increased by 20%.
New grandmaster trait – Fresh Air: Critical strikes will now recharge Air Attunement. This effect can only occur once every 5 seconds.

Arcana:

Windborne Dagger: Movement speed in combat is increased by 15% for the main-hand, 10% for the off-hand, with 25% total for both.

Earth:

Obsidian Focus: Toughness is increased while channeling from 170 at level 80 to 300 at level 80.
Salt Stone: This trait has been merged into Stone Splinters.
Stone Splinters: Moved to Adept. This trait now deals 5% bonus damage to bleeding opponents and increases outgoing bleeding duration by 20%.
Rock Solid: This trait has been moved to the master tier.
New grandmaster trait – Diamond Skin: 10% of your total toughness is converted into condition damage.

Fire:

Lava Tomb: This trait’s internal cooldown has been reduced to 10 seconds, damage from the lava font is increased by 33%. Damage dealt while in the downed state is increased by 33%.
Persisting Flame: Updated this trait to also allow Blast finishers you do to give Fury(10s) as well as might.

Water:

Bountiful Power: Damage increase per boon on the elementalist has been reduced from 2% to 1%.

Here is the link to the original thread which also includes changes to weapon skills:
https://forum-en.gw2archive.eu/forum/professions/elementalist/Leaked-Notes-No-improvements-for-non-bunkers/first

Keep in mind this is a leak which means it’s not confirmed by Anet.

Imo the changes look really good. A lot of traits were buffed/nerfed to be on par with the traits other professions have (e.g. Windborne Dagger or Bountiful Power). The new traits seem to be strong and worth their points. Let’s hope this makes more ele builds viable and fun to play.

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Posted by: Zelyhn.8069

Zelyhn.8069

Fresh Air is a very interesting mechanic that shows Anet’s initiative to move in a direction that I like a lot
I am still wondering if the ICD will start when you leave air or not (if not then you can spend 5s in air, switch, crit, instantly come back to air)

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Blackhat.4016

Blackhat.4016

Looks like the game update notes were real. Here is a link to the thread:

https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-June-25th-2013

Even though a lot of players seem to complain about the update I think it’s a good change. Offensive builds will be stronger and bunker builds weaker which is ok for me.

What do you guys think? Good patch? Bad patch? And why?

P.S. I will update the guide once I have more time.

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Posted by: oZii.2864

oZii.2864

People will complain because they don’t want to adapt.

Pre June 25 patch we had 4 stun breakers Post Patch with have 5 with Arcane Shiled now a stun breaker.

Fresh air does feel good if you dont go 30 arcana it procs pretty often if you have good crit chance.

Also Stone splinter trait is +10% damage to foes within 600 range. The leak notes had it kitten.

If you are a D/D ele and want to get damage I can’t see not taking this trait its every d/d attack except for earth 3. 10% was about the average damage increase a d/d ele was getting from bountiful power anyway. Now this is +10% damage that can’t be stripped. If you really want to be nasty you take 10 in earth and go 30 water 20 arcana if you can live with that.

I thought about 10 earth post patch but now that I see its +10% damage that trait is to good to pass and it gives me extra toughness.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Blackhat.4016

Blackhat.4016

Hello everyone,

I just updated the guide. I know it’s been a while since the last update but I simply didn’t have the time or motivation.

Anyway, feel free to leave a comment to let me know what you think.

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Posted by: oZii.2864

oZii.2864

Hello everyone,

I just updated the guide. I know it’s been a while since the last update but I simply didn’t have the time or motivation.

Anyway, feel free to leave a comment to let me know what you think.

thanks will look

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: reikken.4961

reikken.4961

disagree with a lot of this
like I’d give Electric Discharge a 5. It’s seriously like a 10-15% damage boost in a fresh air build
and some of your 2s and 3s would be 1s, and so on

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Posted by: Blackhat.4016

Blackhat.4016

disagree with a lot of this
like I’d give Electric Discharge a 5. It’s seriously like a 10-15% damage boost in a fresh air build
and some of your 2s and 3s would be 1s, and so on

I couldn’t really decide whether it’s a 3 or 4 since it really depends on the build. For Fresh Air builds it’s basically a must-have, for other builds it’s just meh. 5 seems a little too high for me. Evasive Arcana or Cleansing Water (currently 5) are better choices compared to Electric Discharge for most builds. You’re right though, it’s probably a 4 instead of a 3.

Feel free to let me know about the other traits you’re talking about.