First of all I´m a casual gamer, I play a couple hours a day and watch videos on youtube of guys doing amazing stuff, XunleashedGW2 cheers to you.
But as a casual gamer I was never able to be that good…that is until I decided to post a build on the forums and some amazing players were patient enough to bear with me attempts at a build (thanks).
So here I am new to guild wars 2 and happily playing PVE until I find my first champion…I can still recall the beating I took, my head spinning and the words WTF on my mind…what am I doing wrong? Why did I die so fast?
This questions are the starting point of almost every elementalist out there, and If you’re anything like me (bit lazy and impatient) you jump to google to try to make sense of builds made by true masters and try to use them…problem is they are masters because they took the time to try and fail and learn…pick up and try again…that’s what makes a true master.
So failure still fresh in mind (the horrible memories of how we were so easily one or two shoted to oblivion in mind) most elementalists tend to gravitate to this type of build. This allows us to fight almost everything (PVE) and be confortable:
Full Cleric Build:
Pros:
At a staggering 1424 healing power and a very solid 2689 armor (not to mention the defensive selection of traits) you are able to almost ignore enemy aoe and damage as you can out heal most of the damage you receive. This at start is a God sent, since we don’t know many of the skills in the game and we are still trying to learn to use our skills and dodging and kitting…leading to awesome moments were our finger get all tangled up, been there and I bet you have too at some point in time
Cons:
Well, If you read a bit about the theory crafting on elementalist you have found this kind of feedback about this build:
You hit like a wet noodle
You can’t kill kitten
Etc etc…
But given that new players tend to be stubborn and resistant to change, let me show you exactly what you have become:
My experience with Full cleric build:
With this build most of us start to feel like true pros…that is until we decide to enter wvw…
Ah sweet wvw, I still remember coming from bay and finding my first enemy zerg, how I was instantly vaporized and thought to myself…cowards, If it was one on one they’d see,u they could never kill me this fast, not on this build…
I was so innocent back then…until I fought that warrior (the nightmares still haunt me), even with all my defense he cut through me like butter…unbalanced I cried, this is so unfair I protested…from that moment on I really started to learn to play an elementalist (or so I thought), so here are some of the things I’ve tried to learn:
? Dodging – If it doesn’t hit you it doesn’t kill you, to learn this go to heart of the mists and pick a fight with the sparring npcs (don’t attack just try to survive as long as you can), this will train you to dodge and to recognize some of the other profession skills.
? Might stacking – There are several ways to do this, I’ll focus on the D/D:
Sigil of battle – Works for attunement swap, easy to maintain during a fight since you will change attunements a lot.
Fire 3, change to earth and dodge roll on top of the fiery trail, hard to maintain during a fight since you can also use Fire 3, Fire 5 to deliver a powerful damage spike.
Fire 4, change to earth, Earth 4, Earth 5, easy to maintain (unless interrupted) don’t be afraid to waste Earth 4 and remember you can start casting earth 5, gain might, and teleport to deliver the damage to an opponent.
? Use Water 2 to self-heal, either cast it and run towards it or cast it and strafe to the left or right of your opponent doing a circle around them.
? Use Lightning 4 then Lightning 5 to catch running opponents
? Use Lightning 5 then Lightning 4 to knockdown the enemy and run right next to him while he tries to get up.
? Personally I use fiery great sword to run from zergs or surprise attacks…Just use skill 3 and 4 and you should be able to outrun even the fastest warriors
? Placing yourself inside an enemy zerg using Fire 3, Fire 4, Earth 4, Earth 5, Dodge rolling on Earth places a lot of pressure on the enemies…Just be fast, get in and hit them hard, and get out using whatever means necessary…mist form is an excellent exit strategy to the back of your own zerg. Rinse and repeat until the enemy zerg breaks up, from that moment on pick your targets and start to remove them from the fight.
? Water 3 is great to slow enemies down, can be used both as an way to gain distance or to chase enemies
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
(edited by Talyn Sneider.1825)