(edited by yungwizud.1827)
Gust needs better animation.maybe more buffs?
Gust should be like mesmer knockback, frontal cone aoe. As i said, staff has extremely unreliable skills. 51%+ chance to miss.
Gust should be like mesmer knockback, frontal cone aoe. As i said, staff has extremely unreliable skills. 51%+ chance to miss.
i disagree about implementing a cone area of effect because those are skills best attuned with infused daggers.
it would be better as a rectangle of effect exuding from the players mouth. it makes sense animation wise if the player character is seen as focusing the shout into a rectangle shoulder wide with his/her hands. like the spell “temporal curtain”….. only virtically pointing outward from the player. im only saying that because i would love to see more projectile skill shots instead of instead skill shots. give other players highly visual cues instead of the arm flinging.
as long as we all agree that this skill needs work, animation wise, damage wise and meta wise then arena will get the message. the animation is weak and the spell effect is only as good as daze. it should be a proper “launch” knockback at least in my eyes.
http://youtu.be/2v5MmuMJ2qU?t=39s
like this
(edited by yungwizud.1827)
edit just to clarify im talking about
http://wiki.guildwars2.com/wiki/Gust
not
http://wiki.guildwars2.com/wiki/Gale
the names are easy to mix
bump fifteen charr
you can’t change the animation for gust
it’d be 0p, such a change would be so game breaking pvp would be entirely impossible
i realise now that my idea isnt fully covered in the title. im exploring the idea of sprucing up lack luster skills for the elementalist with a new mechanic for gust. this would entail a longer wind up, new animation (like the video i posted. elemenatalist already has breath enhancing skills this would just be breathing with arms directing the gust into a person sized rectangle), keep it in a person sized line but make it a solid wall of air flowing from the player and ending at 900 rad. change the effect from knockdown to launch. what do you think now that ive clarified for you?
you can’t change the animation for gust
it’d be 0p, such a change would be so game breaking pvp would be entirely impossible
How would it be OP? Guardians and Engineers get the same thing, quite literally, as an AoE gust with almost no cast time or animation warning.
you can’t change the animation for gust
it’d be 0p, such a change would be so game breaking pvp would be entirely impossibleHow would it be OP? Guardians and Engineers get the same thing, quite literally, as an AoE gust with almost no cast time or animation warning.
Bazingaaaaa.
anyone else withthoughts on my idea for a revamp of gust?
I’d like Gust to be a rectangular Aoe for a small duration, like a powerful blowing wind in a narrow corridor. By the law of aerodynamics, people with higher resistance would get more impacted.
By the way, i’d like the skills apply some physics basics (some skills in GW1 did): water field=vulnerability to electricity, Fire/ice would induce thermal shock, Fire+wind: increase fire duration or intensity… and that would add more combos possibilities.
Nerfentalist of Augury Rock
(edited by MyPuppy.8970)