Gust needs better animation.maybe more buffs?

Gust needs better animation.maybe more buffs?

in Elementalist

Posted by: yungwizud.1827

yungwizud.1827

its as if one is flinging the arm to command a force of wind. It takes quite a substantial hurricane to push someone off their feet, realistically….. but I think it was a step in the right direction when arena buffed it to affect 5 enemies in a straight line for 900 rad; in place of one enemy. the skill was so forgettable before…… let’s make it even better!

the problem is even on a Norn the animation is shorter and less profound then say a warriors hammer. its kind of whimsical and small; tricky to notice in the bloodlust of battle. in my imagination i’m actually doing this. ^^

http://youtu.be/WTvzdsoFEgo?t=2m51s

That kind of an animation would put it on par with the level of “showiness” as meteor shower. in that video its like the dead king is breathing a typhoon upon Aragorn; his natural act being transformed by magic which would fit PERFECTLY on level with skills like drakes breath, cone of cold. since this skill is more than just damage and conditions its animation should show more than that perhaps ritual like raising hands into the air for the briefest of moments before twisting around and shouting in one line with arms stretched forward like a martial artist; as if holding a giant ball.

this skill could be the fus roh dah of gw2. a powerful skill shot that needs to be aimed instead of a homing missle fire and forget. compare some skills in gw2 to the popular game league of legends where skills shots are heavily rewarded. imagineyou cast this wall of wind and everyone standing in the “wall” is launched instead of just knocked down for 1.5 seconds.

you could even emphasise the voice carried upon the wind like in the video. make it loud and noticable. all in favour? ^^ oh man so much want. this is all speculation of course; i would love to hear your speculation.

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(edited by yungwizud.1827)

Gust needs better animation.maybe more buffs?

in Elementalist

Posted by: rhodoc.2381

rhodoc.2381

Gust should be like mesmer knockback, frontal cone aoe. As i said, staff has extremely unreliable skills. 51%+ chance to miss.

[VcY] Velocity – Gargamell

Gust needs better animation.maybe more buffs?

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Posted by: yungwizud.1827

yungwizud.1827

Gust should be like mesmer knockback, frontal cone aoe. As i said, staff has extremely unreliable skills. 51%+ chance to miss.

i disagree about implementing a cone area of effect because those are skills best attuned with infused daggers.

it would be better as a rectangle of effect exuding from the players mouth. it makes sense animation wise if the player character is seen as focusing the shout into a rectangle shoulder wide with his/her hands. like the spell “temporal curtain”….. only virtically pointing outward from the player. im only saying that because i would love to see more projectile skill shots instead of instead skill shots. give other players highly visual cues instead of the arm flinging.

as long as we all agree that this skill needs work, animation wise, damage wise and meta wise then arena will get the message. the animation is weak and the spell effect is only as good as daze. it should be a proper “launch” knockback at least in my eyes.

http://youtu.be/2v5MmuMJ2qU?t=39s
like this

(edited by yungwizud.1827)

Gust needs better animation.maybe more buffs?

in Elementalist

Posted by: yungwizud.1827

yungwizud.1827

edit just to clarify im talking about
http://wiki.guildwars2.com/wiki/Gust
not
http://wiki.guildwars2.com/wiki/Gale
the names are easy to mix

Gust needs better animation.maybe more buffs?

in Elementalist

Posted by: yungwizud.1827

yungwizud.1827

bump fifteen charr

Gust needs better animation.maybe more buffs?

in Elementalist

Posted by: yungwizud.1827

yungwizud.1827

you can’t change the animation for gust
it’d be 0p, such a change would be so game breaking pvp would be entirely impossible

i realise now that my idea isnt fully covered in the title. im exploring the idea of sprucing up lack luster skills for the elementalist with a new mechanic for gust. this would entail a longer wind up, new animation (like the video i posted. elemenatalist already has breath enhancing skills this would just be breathing with arms directing the gust into a person sized rectangle), keep it in a person sized line but make it a solid wall of air flowing from the player and ending at 900 rad. change the effect from knockdown to launch. what do you think now that ive clarified for you?

Gust needs better animation.maybe more buffs?

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Posted by: Ryld.1340

Ryld.1340

you can’t change the animation for gust
it’d be 0p, such a change would be so game breaking pvp would be entirely impossible

How would it be OP? Guardians and Engineers get the same thing, quite literally, as an AoE gust with almost no cast time or animation warning.

Gust needs better animation.maybe more buffs?

in Elementalist

Posted by: rhodoc.2381

rhodoc.2381

you can’t change the animation for gust
it’d be 0p, such a change would be so game breaking pvp would be entirely impossible

How would it be OP? Guardians and Engineers get the same thing, quite literally, as an AoE gust with almost no cast time or animation warning.

Bazingaaaaa.

[VcY] Velocity – Gargamell

Gust needs better animation.maybe more buffs?

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Posted by: yungwizud.1827

yungwizud.1827

anyone else withthoughts on my idea for a revamp of gust?

Gust needs better animation.maybe more buffs?

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Posted by: MyPuppy.8970

MyPuppy.8970

I’d like Gust to be a rectangular Aoe for a small duration, like a powerful blowing wind in a narrow corridor. By the law of aerodynamics, people with higher resistance would get more impacted.

By the way, i’d like the skills apply some physics basics (some skills in GW1 did): water field=vulnerability to electricity, Fire/ice would induce thermal shock, Fire+wind: increase fire duration or intensity… and that would add more combos possibilities.

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

(edited by MyPuppy.8970)