HDH - High DPS Hammer [PVE Build]

HDH - High DPS Hammer [PVE Build]

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Posted by: lLobo.7960

lLobo.7960

I´m trying this build for dungeons/fractals and would like some opinions.

http://gw2skills.net/editor/?fEAQJArYnEEFgYkBeGwjgAgUIlIjBEYUoDJDLgA-jECBYfBkgAkCBI5pIasVhQ1hEZs6aYKXER1A-w

The idea is to get your fire field, blast it with your 4+ blast finishers to stack might, get your hammer (or sword) go on water att and start to pwn foes.

Hammer is better on trash for the blinds, while fgs does better dmg on bosses…

You can achieve more than 5k auto-attacks with the hammer on some elite mobs.

The idea is to use all the dmg% bonuses
– burn on crit + 10% dmg to burning foes
– vuln on crit + 20% dmg to vuln foes (water att)
– 10% dmg in melee
– 10% crit dmg after arcane skill (rotate your arcanes to achieve maximum duration, bonus dont stack)
– 20% dmg to foes under 33% health

When the hammer expires, recharge your might stacks and go over again.

You can change the dagger offhand for a focus for more defense for some bosses/fights.

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Posted by: cursE.1794

cursE.1794

Other classes can allow themselves to go full damage without defense – elementalists can’t. You have the lowest base stats and health pool in the game while still having to fight at close combat range to do damage, so with this build you will be downed most of the time and therefore be useless for your team.

Your build lacks

- condition remove
- stamina regeneration
- defense in general

Disregarding the fact that you will die very often with a full glassy build as an ele, if you want to run something like this, here are my suggestions:

- arcane wave as utility because it’s another blast finisher
- take 5 points away from air to get fire XI
- remove the 10 points from earth and put it in water VI

This is the highest dps build on an ele, but I can promise you that you won’t be happy with this.

Also, take Divinity or Scholar runes and remove the lifeleech sigil for +5% dmg

(edited by cursE.1794)

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Posted by: OneManArmy.9732

OneManArmy.9732

i am using hammer build (not this, but similary), i am tired of swapping hammer/bow, so now I am using arcane shield/bow/hammer. it’s all about to know tactics, not build. if you know how to kill boss, you will alive even in this glassy build.

I am not exp. in fractals (10lvl), but dungeons with similar build are easy.

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Posted by: Anierna.6918

Anierna.6918

so the op is advocating 25/25/10/10/0, s/d, with LH, AB, and AS utilities. He’s wrong.

cursE proposes to fix the op’s build by changing it to: 30/20/0/20/0, still s/d, LH, AW, and either AB or AS (he didnt specify). with either scholars or divinities. he believes this build is highest dps, but is not viable because it has too little survivability. He is also wrong, on all counts.

Assuming you must provide perma fury and perma 25 stacks might to group, you should be using 30/10/10/20/0, s/f, not s/d as you two are using. I posted a vid of the proper s/f LH rotation for maximum might-stacking in a previous thread – scroll through my post history to find it. It was done on a practice dummy in LA, so dmg will be FAR lower than in dungeons, but the rotation is what you should be focusing on, not the dmg.

you should be using zerk/scholars in organized groups, since you can maintain perma 25 might if the party spams Embers. In pugs, you should use zerk/might durations (2x hoelbrak, 2x pirate, 2x strength), since most pugs are so bad they dont even know what Embers are. I used boon durations in the s/f vid I posted, but that was a mistake; I should have used might durations.

if you dont need to stack fury, since some other party member is giving it, go 0/20/25/25/0, or 10/10/25/25/0 if you want conjurer. both these are higher dps than 30/10/10/20/0, but dont give AoE fury

@ cursE: you should never use divinities in pve. dont even suggest it. glass ele builds are perfectly viable, since bosses die in under 10 secs, during which time you can avoid all dmg via 2x dodges, fgs 3, hiding inside wall/feedback, relying on aegis from guard, relying on blinds from lh/guard, perhaps using AS (although I dont need it), etc. survivability only becomes an issue if the group is too noob to be able to kill bosses ASAP, which only happens when group members run BS builds such as 30/20/0/20/0 s/d with divinities or (god forbid) some sort of “survivability” or “healing” build that screws the team.

(edited by Anierna.6918)

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Posted by: Zelyhn.8069

Zelyhn.8069

So Anierna, you think you can kill all fractal bosses in less than 10s and with few dodges?

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Dub.1273

Dub.1273

Aswell as also your build, Aniera, isn’t the optimum in all situations. I’m slowly getting tired of repeating it.

Dub | [rT]
#LoveArrows2013, never forget.

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Posted by: Zelyhn.8069

Zelyhn.8069

Aswell as also your build, Aniera, isn’t the optimum in all situations. I’m slowly getting tired of repeating it.

I fully agree with Dub. Also Anierna’s arrogance is irritating.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Shockwave.1230

Shockwave.1230

@ OP
That build is solid for pure DPS. You’re squishy though, so you’ll have to adjust to different situations.

At times depending on the situation I think you might want to consider dropping fire a bit to grab Renewing Stamina and Tempest Defense.

Swapping out Arcane Wave for for Glyph of Storms for the Blind from Sandstorm or Armor of Earth might be useful at times as well.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: lLobo.7960

lLobo.7960

On trash fights the blind from hammer AA is enought to keep you alive.

On harder fights I have used focus for the missile protection and invuls it can provide on hard parts where 2 dodges are not enough.

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

On trash fights the blind from hammer AA is enought to keep you alive.

The issue with that plan, is living until the third hit. The trash in the ascalon fractal at 49 or Dredge, or even Cliffside will kill you before that happens if your group doesn’t CC properly.

Death and Taxes [DnT]
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Posted by: cursE.1794

cursE.1794

glass ele builds are perfectly viable, since bosses die in under 10 secs, during which time you can avoid all dmg via 2x dodges, fgs 3, hiding inside wall/feedback, relying on aegis from guard, relying on blinds from lh/guard

Can you show me the part of the OP’s post where he says that he only runs fractals/dungeons with totally organized groups in which he can rely on his teammates 100% so he doesn’t have to care about survivability at all? Because i don’t find it.

Also Anierna’s arrogance is irritating.

+1

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Posted by: sorrychief.2563

sorrychief.2563

so the op is advocating 25/25/10/10/0, s/d, with LH, AB, and AS utilities. He’s wrong.

cursE proposes to fix the op’s build by changing it to: 30/20/0/20/0, still s/d, LH, AW, and either AB or AS (he didnt specify). with either scholars or divinities. he believes this build is highest dps, but is not viable because it has too little survivability. He is also wrong, on all counts.

Assuming you must provide perma fury and perma 25 stacks might to group, you should be using 30/10/10/20/0, s/f, not s/d as you two are using. I posted a vid of the proper s/f LH rotation for maximum might-stacking in a previous thread – scroll through my post history to find it. It was done on a practice dummy in LA, so dmg will be FAR lower than in dungeons, but the rotation is what you should be focusing on, not the dmg.

you should be using zerk/scholars in organized groups, since you can maintain perma 25 might if the party spams Embers. In pugs, you should use zerk/might durations (2x hoelbrak, 2x pirate, 2x strength), since most pugs are so bad they dont even know what Embers are. I used boon durations in the s/f vid I posted, but that was a mistake; I should have used might durations.

if you dont need to stack fury, since some other party member is giving it, go 0/20/25/25/0, or 10/10/25/25/0 if you want conjurer. both these are higher dps than 30/10/10/20/0, but dont give AoE fury

@ cursE: you should never use divinities in pve. dont even suggest it. glass ele builds are perfectly viable, since bosses die in under 10 secs, during which time you can avoid all dmg via 2x dodges, fgs 3, hiding inside wall/feedback, relying on aegis from guard, relying on blinds from lh/guard, perhaps using AS (although I dont need it), etc. survivability only becomes an issue if the group is too noob to be able to kill bosses ASAP, which only happens when group members run BS builds such as 30/20/0/20/0 s/d with divinities or (god forbid) some sort of “survivability” or “healing” build that screws the team.

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Posted by: NoTrigger.8396

NoTrigger.8396

Other classes can allow themselves to go full damage without defense – elementalists can’t. You have the lowest base stats and health pool in the game while still having to fight at close combat range to do damage, so with this build you will be downed most of the time and therefore be useless for your team.

Your build lacks

- condition remove
- stamina regeneration
- defense in general

Disregarding the fact that you will die very often with a full glassy build as an ele, if you want to run something like this, here are my suggestions:

- arcane wave as utility because it’s another blast finisher
- take 5 points away from air to get fire XI
- remove the 10 points from earth and put it in water VI

This is the highest dps build on an ele, but I can promise you that you won’t be happy with this.

Also, take Divinity or Scholar runes and remove the lifeleech sigil for +5% dmg

its not the highest dps build

[qT] Quantify

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Posted by: Dub.1273

Dub.1273

glass ele builds are perfectly viable, since bosses die in under 10 secs, during which time you can avoid all dmg via 2x dodges, fgs 3, hiding inside wall/feedback, relying on aegis from guard, relying on blinds from lh/guard

Can you show me the part of the OP’s post where he says that he only runs fractals/dungeons with totally organized groups in which he can rely on his teammates 100% so he doesn’t have to care about survivability at all? Because i don’t find it.

Can you show me the part where we said an organized team was required? It comes down to player skill, if someone relys on the group for staying alive, he’s a bad player.

Dub | [rT]
#LoveArrows2013, never forget.

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

glass ele builds are perfectly viable, since bosses die in under 10 secs, during which time you can avoid all dmg via 2x dodges, fgs 3, hiding inside wall/feedback, relying on aegis from guard, relying on blinds from lh/guard

Can you show me the part of the OP’s post where he says that he only runs fractals/dungeons with totally organized groups in which he can rely on his teammates 100% so he doesn’t have to care about survivability at all? Because i don’t find it.

Can you show me the part where we said an organized team was required? It comes down to player skill, if someone relys on the group for staying alive, he’s a bad player.

“relying on aegis from guard, relying on blinds from lh/guard”
From within your own quote. Is or is that not relying on your team, and not only that, but relying on a specific member of your team?

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Posted by: Dub.1273

Dub.1273

Are you sure that is my quote?

Dub | [rT]
#LoveArrows2013, never forget.

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Posted by: Windwalker.2047

Windwalker.2047

30/25/0/15/0-you lose the 10% dmg and 100 toughness and cond dmg (useless) and gain
perma fury,heal on water and 50 power/vit/healing.Boon duration/scholar runes,full zerkers (ptv or valk/kng armor if you want to face tank) s/d for an extra blast or s/f for the defense, utilities-hammer(duh),arcane wave and sig of fire/mist form or another panic button,arcane brilliance for the heal and more blasts and GS to exploit till it gets the banhammer.

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Posted by: Molch.2078

Molch.2078

glass ele builds are perfectly viable, since bosses die in under 10 secs, during which time you can avoid all dmg via 2x dodges, fgs 3, hiding inside wall/feedback, relying on aegis from guard, relying on blinds from lh/guard

Can you show me the part of the OP’s post where he says that he only runs fractals/dungeons with totally organized groups in which he can rely on his teammates 100% so he doesn’t have to care about survivability at all? Because i don’t find it.

Can you show me the part where we said an organized team was required? It comes down to player skill, if someone relys on the group for staying alive, he’s a bad player.

Could you do me a favour? Go lfg: “arah p4, noobs/unexperienced welcome”. Use your Full glass LH ele. Don’t give any hint/tips. And then fraps it. I would love to see how you fight against a trashpack of ele/ilu/hunter/mage using LH, while your team uses no dps builds, no LoS, no reflects, ranger spamms all his lb skills on cd, shoutheal clerics warri with rifle from the backline etc. One blind every 2.7 sec op agains risen Illusionist. And good luck killing them while swirling winds is up.

LH ele depends on his team. Face it.

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Posted by: Dub.1273

Dub.1273

If taking that example, all professions, with a certain build and inability to adapt to certain cituations, do. A GS A/M Warrior wouldn’t stand any better chance killing four mobs on his own when melee’ing. Swap A/M to longbow and you’re suddenly able to do. Swap LH to Staff, you’re able aswell.

Dub | [rT]
#LoveArrows2013, never forget.