Note: This is a PVE build and a remake of an earlier thread. It is not meant for PvP and I do not wish to discuss PvP.
UPDATED THREAD: http://www.guildwars2guru.com/topic/83561-hamartias-sd-elementalist-build-dps-might-stacking/
UPDATED FORUM THREAD:
https://forum-en.gw2archive.eu/forum/professions/elementalist/Hamartia-s-S-D-Might-Fury-DPS-June-25th/first#post2309790
Rotation video:
http://www.youtube.com/watch?v=4qdmUz_WE7g&feature=youtu.be
With Elemental Attunement and Boon Duration for more support:
[url=“http://gw2skills.net/editor/?fEEQJArYlw1iMWZQzAOyAApAKhHEwQBlHzkTMA-jgyAYLhQCCIZBI5psm9EELdht6GtybQ01YKXioaA-e”]http://gw2skills.net...tybQ01YKXioaA-e[/url]
With Scholar Runes/Ruby Orbs and Evasive Arcana for More Damage/still maintain 25 stacks of might:
[url=“http://gw2skills.net/editor/?fEEQJArYlw1iMWZQzAOyAApAKhHEwQBlHxkjNA-jAyAYLhQCCIZBI5psm9EELuFRjVXjpcJiqBA-e”]http://gw2skills.net...FRjVXjpcJiqBA-e[/url]
Balanced Gearing Option: 2x PVT, 5x Zerker, Celestial Trinkets.
[url=“http://gw2skills.net/editor/?fEEQJArYlw1iMWZQzAOyAApAKhHEwQBlHxkjNA-jAyAYLhQCCIZJIJvFtm9CYxtIasqaioadNGA-e”]http://gw2skills.net...tIasqaioadNGA-e[/url]
Note that in most situations, Arcane Power will be swapped for Arcane Shield, because everyone needs a bit of survival. Arcane Power is the pure high DPS option.
What this build sacrifices versus standard builds:
Your only condition removal is Water 5, Phoenix, and Ether Renewal. If you find you need more than that, swap your choice of Arcane skills for Evasive Arcana.
You lose 100% fury and swiftness uptime to party. I feel that other classes bring fury while sacrificing less than an Elementalist has to. Or, if you have another Elementalist in your party, they will be bringing these buffs.
I’m not happy with Elementalist meta builds, I feel like they give up too much damage in favor of support, and that the support provided is not an adequate recompense. This is my attempt to fix things.
What it brings:
25 stacks of might to party, great damage, great AOE. Feels incredibly fun and versatile.
Can also do great damage in PVT and Celestial gear; doesn’t need to be full zerker if that’s not your style.
Rotation:
Take a deep breath
The gist of this is to pop all of your combo finishers inside of Ring of Fire (fire 4) to stack AOE might and some additional burning.
Start in Air or Water.
Swap to Fire and before reaching target, use 2, Dragon’s Tooth. Use 4 to throw down your fire field under Dragon’s Tooth and at your target. Use Arcane Blast and Arcane Wave. Use Fire 3 inside of your fire field. Use Fire 5 from melee range, use Fire 2 again.
Swap to Earth. Use 4. (Use Arcane Shield if its your utility choice) Begin cast 5, swap to air, 3, 2, swap to water, 4. Earth 5 finishes casting, back to fire.
Stay in Fire until your Earth cooldowns are available and then repeat. Use Arcane Blast and Wave on Cooldown unless you need them available to stack more might.
If you are using scholar runes + Evasive Arcana, do not wait for a second Dragon’s Tooth before swapping to Earth. Instead, Earth-dodge before Earth 4 and 5.
I recommend using Glyph of Elementals as the elite. I’d pop Fire Elemental before beginning your rotation, and use your Water heals to heal it up after Earth 5. Water Elemental is good for when your group needs some healing, since it attacks from range it does the best job staying alive. Earth Elemental can be useful in some situations since it tanks very effectively.
If you are able to run with Arcane Power, you want to pop it before Fire Grab (Fire 5) so that it crits Fire Grab, Fire 2, Earth 4, Earth 5, Air 2.
During “downtime”— when all but your fire moves are on cool down, feel free to use Earth 2, and water heals and evasive arcana for a minimal DPS loss. Whenever a long cast is going, swap to air for 3 and 2, which are off the GCD.
Also use RTL as a damaging move in PBAoE situations.
You can also use earth 3 blind before churning earth, and air 3 blind DURING Churning Earth to keep the boss unable to hit you while you use your big attack. In some situations, you might want to try and use Earth 3 and Air 3 to try and save your party from hard hits—think of blind as reverse Aegis.
Why is this build good?
The damage. Every fire move other than 1 hits hard. Arcane and Air moves hit hard off the GCD. Earth 4 and kitten hard.
25 stacks of might without making any sacrifices to obtain it.
You still bring good healing and buffs via Elemental Attunement.
http://www.guildwars2guru.com/topic/84416-guide-minmax-dungeon-groups-with-any-class-composition/
(edited by Hamartia.3421)