Having problems in HoT maps

Having problems in HoT maps

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Posted by: Verificus.4320

Verificus.4320

Hey am I just terrible or is everyone else also getting completely annihilated in these new maps? Especially the veterans and many of the monsters in Tangled Depths. Specifically I have trouble with the mounted enemies, the teleporting/stealthing minions and generally just getting instagibbed by pretty much anything all the time :/

Is everyone doing this on their regular Zerk setups you also use for Dungeons/Fractals? I’m in full ascended zerk with strength runes and damage sigils. I’ve tried many trait builds already, dropping some damage traits for support. I still keep dying all the time and it’s starting to get very annoying.

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Posted by: elorran.7630

elorran.7630

You’re not the only one and I think this might have been an intented design. You got a first feel for this when the personal story 2.0 was released and some of the elites and bosses in their were doing sick amounts of damage to players in glass cannon gear.

If you are able to evade or set up protection on yourself with a build that might be wise. But you might also want to do yourself a favour and buy a cheap set of exotics with toughness on while you get used to the new content. These mobs do hit hard, and some of the mechanics they have are also nasty… even if they feel “cheap”.

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

I’m still on ascended zerk and, yeah, you can’t really make mistakes. It is a good practice though.

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Posted by: The Great Al.2546

The Great Al.2546

I am finally switching to Reaper. The content is difficult and tempest is the worst spec you can have as a solo ele. I find my character alone most of the time, and there are just no advantages to using a tempest spec in this scenario.

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Posted by: Shiki.7148

Shiki.7148

Running around Full Zerker is most likely the problem. I’m running Reaper (exotic Zerk) and also have trouble despite having RS. My main problem is the sheer amount of CC they dish out, and the vast differences in Mob strength. Like, Spiders? I can easily solo an Elite spider, no problem at all. Veteran Rider? Already a lot more difficult, especially with a Bow-Mordrem backing him up. Veteran Frog?… Yeah, no. Those are a PAIN. Shadostep, cloak, stun, shadowstep away, poison field, cloak… ARGH. And it’s not like they are alone, either.

All in all, I’m having a blast fighting these things X)

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: zporter.1439

zporter.1439

+1 on the zerk gear. I’m full zerk and getting owned when I slip up even once. Looking into adding in soldiers or minstrel stats, or moving to full celestial.

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Posted by: Verificus.4320

Verificus.4320

Actually wanna comment again here. After playing some more I think it was mostly my build and not knowing before hand what all the new enemies can do. Now that I do they are more predictable and easier to manage. I switched to a Fire/Earth/Tempest staff build and focus on getting defensive traits from the latter two so that I can keep using full Zerk + Strength runes. Slowly but surely getting back to being able to hoard small groups of monsters and AOE them down. Id advise you all to just keep at it and eventually you’ll get the hang of it. Dmg is still king

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Posted by: Anjoys.5367

Anjoys.5367

I’m really think of going full marauders(power, precision, vitality ferocity).

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Posted by: JetFault.9687

JetFault.9687

Yeah having some trouble here too and loving it! I do recommend getting the arcane shield when low in arcana, saves your life way too many times!

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Posted by: Tankvieh.5796

Tankvieh.5796

i am running full celestial wvw setup with staff and have 0 problems with anything so far (except champion hero challenges).

Raptors?
drop lightning field and meteor shoer on yourself done

the rest just drop aoes spamm dodges and water fiels and sometimes drop in a cantrip if you eat to many ccs
vs range frogs i either flame retreat away or use magnetic aura to reflect stuff back to them.
Stealth doesnt matter to aoes too.

http://gw2skills.net/editor/?vFAQFAWhcMonhdOwyB0RMQAYUW4IEFiCQAIIWrh0QZA-TlBEABMp8TiHAQK7PAwFAAT1f2SJIA-w

but i am mainly a wvw players, so I treat the maps like a zerk fight and it works fine.

(edited by Tankvieh.5796)

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Posted by: Bandit.8279

Bandit.8279

Running full Settler Tempest D/W auramancer and can take on just about anything. Can even solo some of the Hero Point Champions but my issue is I usually run out of time.

Prior to switching to a tanky support/condi Tempest I ran my glassy Sin burn D/D and it was tricky to survive some of the content. Have had a lot more success once I put some durability into my builds.

I am finally switching to Reaper. The content is difficult and tempest is the worst spec you can have as a solo ele. I find my character alone most of the time, and there are just no advantages to using a tempest spec in this scenario.

You’re just using the wrong builds. I have had no such issues on my Tempest.

Fools N Gold [FNG] of Tarnished Coast

(edited by Bandit.8279)

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Posted by: Neko.9021

Neko.9021

Been running around on fully Berserker Tempest Ele and able to do things just fine. Need a bit of help when doing some Hero Points but most things seem manageable.

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Posted by: Verificus.4320

Verificus.4320

Running full Settler Tempest D/W auramancer and can take on just about anything. Can even solo some of the Hero Point Champions but my issue is I usually run out of time.

Prior to switching to a tanky support/condi Tempest I ran my glassy Sin burn D/D and it was tricky to survive some of the content. Have had a lot more success once I put some durability into my builds.

I am finally switching to Reaper. The content is difficult and tempest is the worst spec you can have as a solo ele. I find my character alone most of the time, and there are just no advantages to using a tempest spec in this scenario.

You’re just using the wrong builds. I have had no such issues on my Tempest.

How are you using full Settler when there are no Settler rings/earrings of ascended quality. What do you use in their place?

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Posted by: Pharazon.3095

Pharazon.3095

I’m having a serious beef with the frog archers to be honest. I’m not bothering to try and kill them, I just run past and hope that I’ll make it. The same goes for those Mordrim archers. It seems like these archers are doing way more damage than their ranged buddies in the pre-expansion world.

I’m trying to learn to adapt but it’s really demotivating almost making it to a check-point only to die once more because you’ve been stun-locked by something.

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Posted by: ZERONIX.5873

ZERONIX.5873

It seems ok running through the maps on my tempest. But a few areas have wrecked me the hardest was the quest I can’t heal at all on soloing 5 hard monsters on 14k health was incredibly difficult. A few other areas have slaughtered me such as the archers who leave that flame line on the ground I’m dead instantly. I am mostly in berserker gear though that’s likely to change very soon to toughness. Overall the tempest is great for events but solo is another story. Course I played a Revenant at launch and kept being destroyed so I hopped to ele and my survivability increased in some areas.

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Posted by: The Comfy Chair.7265

The Comfy Chair.7265

I’m running cele tempest at the moment (water/air/tempest) with runes of radiance on d/wh and I feel like i’m the tankiest person around! Not only does that setup give you easy access to air overload and static auras, perma fury, vigor, and decent might stacks (leading to decent AoE dps, although obviously not on the same level as zerk staff by any stretch), it also constantly pulses insane heals! I very rarely even need to use WtPA, and when I do it’s a massive 8k heal with light aura to boot! The condition removal is also insane, but you can also swap to bountiful auras if you want to sacrifice the condi removal for group healing.

There’s also flexibility to change skills based on what’s needed. I find using the earth shout effectively nullifies any ranged enemies, since the magnetic aura uptime (easily 20s of constant reflect when using the shout, wh earth 4 and the earth overload) destroys them, whilst bringing in blinks ect. help against the rolling dinos.

(edited by The Comfy Chair.7265)

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Posted by: Jayden Ennok.3687

Jayden Ennok.3687

From what I noticed on the new maps, the mobs certainly do tons of dmg but on other hand, they die super fast too (trash/vets).

Underworld Vabbi 1.5yr

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Posted by: tokyoshoe.6308

tokyoshoe.6308

Running full Settler Tempest D/W auramancer and can take on just about anything. Can even solo some of the Hero Point Champions but my issue is I usually run out of time.

Prior to switching to a tanky support/condi Tempest I ran my glassy Sin burn D/D and it was tricky to survive some of the content. Have had a lot more success once I put some durability into my builds.

I am finally switching to Reaper. The content is difficult and tempest is the worst spec you can have as a solo ele. I find my character alone most of the time, and there are just no advantages to using a tempest spec in this scenario.

You’re just using the wrong builds. I have had no such issues on my Tempest.

Can you post a link to your build? I’m real curious about your “D/W Auramancer” it sounds really interesting.

< Ferguson’s Crossing >
WAY too many alts to list here.

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Posted by: Killyox.3950

Killyox.3950

0 problems on zerker shiro/jalis revenant and soldier scrapper engineer. Soloing some champions too Few monster exceptions but it’s a matter of simple adjusting.

Maybe it’ll change in dragon’s stand but so far so good. Liking the challenge.

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Posted by: Skye.2038

Skye.2038

Running D/D ele in a mix of exotic/ascended celestial and the content is tough but im doing pretty well. I absolutely love the Air overload. I spam it every chance i get. I hardly ever have to even leave air.
Air Overload
Glyph of storms – usually they are all hurting pretty bad here and i just clean them up
Tornado
Healing/might stack rotation
back to air.