Having the higher ground

Having the higher ground

in Elementalist

Posted by: Nicomachiavelli.3046

Nicomachiavelli.3046

So one MAJOR thing which I have come to discover recently is the necessity in sPvP of map awareness. If you are going to play staff or scepter, you really HAVE to take advantage of the map layout. An equally skilled player of a different class is going to tear you to shreds on level ground unless you play one of our bunker builds, which are fun but seemingly less rewarding than a more damaging build.

Every single point in the game has some kind of high ground area which requires the enemy to go out of their way to target you. Combined with multiple ways of dealing with projectiles, we can more than hold our own as a glass cannon if we are willing to learn the map a bit more so as to maximize our ranged advantage.

So, all you aspiring glass cannon elementalists, get on top of things. Make the enemy choose between fighting on the point while you drop freight trains on their heads or disengaging from the fight to track you down. You can make a tremendous difference in the outcome of a battle.

Now if you’re a D/D glass cannon, I have no advice for you. Good luck… lol.

Having the higher ground

in Elementalist

Posted by: guno.9172

guno.9172

yeah last night i was playing staff on the battle of kyhro and just stood on the clocktower hitting people with lava fonts and such.

its fun.

Having the higher ground

in Elementalist

Posted by: Baladir.2736

Baladir.2736

Lol. It’s pretty frustrating running D/D and watching an ele drop aoe from up on top and not being able to do a thing about it atm.

Having the higher ground

in Elementalist

Posted by: Poxxia.1547

Poxxia.1547

Along came a mesmer with a focus Love when I can do that on my mesmer … almost as good as throwing ppl down from the clock tower on Khylo.