Havoc Roaming , help on builds?

Havoc Roaming , help on builds?

in Elementalist

Posted by: Hutch.5174

Hutch.5174

Long time player here, first time going outta my comfort zone. I wanna be the ele within my new Havoc Roaming group, but I need help on a build. I seem to be too squishy atm and want to be a lot more tanky, but still do some decent damage.

Currently running full Knights with Divinity runes and 2/x/x/6/6 Staff

Any help or comments are appreciated.

Hutch- PUGS representative of Ring Of Fire
#RoFsBestGiggle
Member of the prestigious Border Hopper Defense Force

Havoc Roaming , help on builds?

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Posted by: Gokil.2543

Gokil.2543

I would very strongly advise against staff ele in a havoc squad. Unless you are reliably above 7-ish people large, you will be weighing your team down. D/D ele was made for this stuff.

First off, how big is your group and what general comp do you run? Generally speaking, a 0/2/0/6/6 aura sharing ele is very hard to beat. If you squad has abundant fury, go for 0/0/2/6/6 with elemental shielding. Gear wise, full knights is not very optimal. Far too much precision. You need a well rounded distribution. I’ll link an example at the bottom. For runes, melandru, water, pack, strength and hoelbrak are the strongest options, and your choice will probably depend on your team comp. If you have at least decent cleansing from your allies, go water or strength.

http://gw2skills.net/editor/?fFAQJAoYhcMqcW4wzBf0APAC5fvaJKQ5qJfC-TlSBAB3pCBkKB5SJXWKHGV9lOOBA4pDYhDIQeaBA4BAEAAB4mtZA4m38m38m3sQAm3CA-w
Try to aim for comparable numbers. Especially for toughness, power, crit chance and vitality

[Walk] Elemelentalist
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Havoc Roaming , help on builds?

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Posted by: Muppet.6485

Muppet.6485

Some agree/disagreement with above person

Strength is THE d/d ele rune currently. Running anything else is because you can’t afford a 6/6 set, and whatever you’re running until then (ogre, maybe the new pirate fi you like the bird) should be replaced when you can.

Trait wise use the first one – havoc means you’re running ~5, so the only things you’ll be actually fighting if you find them are roamers, solos, other havocs, or very small guild groups (arguably just a larger havoc). Besides the last thing on that list, you should be able to beat any of the others handily so you shouldn’t need the prot – the fury and swift will benefit you more, as will the free stats from 10 in air

Sigils should be battle and something (energy, force, accuracy, doom) depending

Gear wise: crit damage isn’t nearly as worth it as it previously was, and celestial isn’t nearly as good as it was before ferocity was introduced. Keep power and precision high, you don’t need as much precision since you’ll have great fury uptime but having between 50-60% crit chance after fury should be your ballpark
Not going to theorycraft a perfect stat distribution, but from the above I’d definitely drop the celestial and play around with it.

Food will probably be power stones and whatever

Strength runes allow you to snowball so fast it’s borderline silly, so you can afford to build slightly tankier and let them carry your damage

Muppet~
[Ark]