Healing/Auramancer Tempest
If you don´t care about damage and jsut want to bunker and support in WvW add minstrel equipement. Soldier rune or durability are solid choices. Otherwise clelestial is still very good.
In pvp most use menders. Helers are usualy earth/water/tempest. Some might pick arcane instead of water or earth. PvP weapons are dagger + focus. In wvw you can run warhorn.
Just to add that minstrels gear is extremely expensive to make due to requiring freshwater pearls which are 6g50s roughly and you need 3 per insignia. It’s certainly an investment for WvW however nothing compares to how much of a beating you can take and the support you give out. In team play for WvW I’d choose soldier/trooper runes over kitten ability runes as the AoE cleansing from shouts will help more squishy classes with less direct or on demand cleanses.
If you have stacks of tomes of knowledge kicking around you can get a box of minstrel gear from the heart of thorns story, the penultimate mission. Just create a character, bump to 80 then rush through the story and sleep through buried insight. Not the most fun way of doing it but you can grab a few keys on the way by doing some more story missions before deleting.
Likewise celestial can take a while to make due to all the charged quartz too so it’s not much better.
The best mix for your money I found is running nomads armor with minstrels trinkets with the new trinkets from the LS. Trinkets offer more stats than armor. As for runes Monk runes are always good on any healing build. But in organized play my personal rune choice would be durability runes.
Elementalist
#Ele