Healing Power

Healing Power

in Elementalist

Posted by: DJSkittles.7196

DJSkittles.7196

I originally planned to make a tanky healer, and wanted to trait toward Power, Toughness, and Healing Power for the burst heals. However, from what everyone has been telling me, it seems healing power is completely pointless and PVT would be way more effective to trait for. Can anyone at lest tell me why this is, because I would way rather be more of a healer than a tank, but I don’t want to be hamstringing myself in the process.

For a little background, I was originally Scepter Dagger, But have changed to Dagger Dagger, as I have found it to be much more effective.

Please don’t ping me for being “another stereotypical DD ele” I just want to know if, and why HP is so “ineffective.”

Healing Power

in Elementalist

Posted by: Caffynated.5713

Caffynated.5713

Stacking healing power and toughness is very effective. One without the other is lackluster, but combined they’re rather overpowered.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Healing Power

in Elementalist

Posted by: Tei.1704

Tei.1704

I assume you’re talking about this for PvE because you could easily try the stat combos in PvP yourself.

The first exotic gear I got for my ele was predominately cleric’s gear. I was running around with 1k+ healing power. I can safely say that high healing power is rewarding on an elementalist. When I had my cleric’s gear, I didn’t even touch glyph of elemental harmony. You can attune to water twice in the time most main heals take to cooldown. Healing ripple will heal for around 2300 (very rough estimate) at 1k healing power. Using it twice would be 4600 which rivals main healing skills. Once you factor in soothing mist and the regeneration boon, it isn’t even a contest. Obviously, there are still the weapon skills that heal and evasive arcana to factor in.

However, I would not recommend going that deep, 1k+, into healing power. You just give up so much in terms of damage and health to get truly absurd healing. I think base healing power(before a sigil of life) should not be higher than 500-700. You can still use a sigil of life to get stronger heals, and a sigil shouldn’t hurt your damage and health as much as using all or predominately cleric’s gear.