Q:
Healing Power Question
There isn’t any particular downside to healing – it’s got completely linear scaling, where for a given skill X healing power = Y additional HP healed. This results in a natural diminishing returns as each point of healing power increases your healing by a smaller % of the total compared to the last (2 = 1 + 100%, 3 = 2 + 50%, and so on), but this isn’t any different from power, precision, vitality, toughness or condition damage.
There is a point at which the only way to increase the total will reduce your other stats too significantly to be worth it – in theory you could use Magi gear and the air trait that converts precision to healing power to squeeze out about 40 more, but that results in a massive nerf to general DPS, and the vitality doesn’t work well with healing power as compared to toughness.
However, full cleric armor is efficient for elementalists. We benefit a lot from healing power.
Elementalist has light armor and lowest base health in game. We need to go full on on healing power if we want to last as long as the other classes do. Neither do we have stealth, death-shroud or lots of aegis boon procs.
Elementalist has light armor and lowest base health in game. We need to go full on on healing power if we want to last as long as the other classes do. Neither do we have stealth, death-shroud or lots of aegis boon procs.
We do not need to. Some people enjoy it, some don’t. When you are more accustomed to how the class works and better at dodging you start to realize that you may not need as much as you thought.
http://www.youtube.com/user/IntigoGW2
Elementalist has light armor and lowest base health in game. We need to go full on on healing power if we want to last as long as the other classes do. Neither do we have stealth, death-shroud or lots of aegis boon procs.
No, but we have procs for vigor, (100% endurance regen) which can be up at all times giving us nearly bottomless dodges. Dodge is the best defensive move in the game. Our dodge also procs all kinds of effects in addition that are both offensive and defensive.
Elementalist has light armor and lowest base health in game. We need to go full on on healing power if we want to last as long as the other classes do. Neither do we have stealth, death-shroud or lots of aegis boon procs.
No, but we have procs for vigor, (100% endurance regen) which can be up at all times giving us nearly bottomless dodges. Dodge is the best defensive move in the game. Our dodge also procs all kinds of effects in addition that are both offensive and defensive.
This guy’s right.
Perma Vigor, loads of weapon swaps for a sigil of energy, traits to buff endurance on top of that. Yeah, we can dodge all day long. In addition, our stun breaks are actually useful beyond being stun breaks. Compare Mist Form to Engineer Goggles. That’s not even counting our weapon skills, all of which have either a teleport, invuln, or a heal.
Elementalists have loads of damage avoidance and healing. What we don’t have a is a high hitpoint pool or armor value.
And getting a few seconds of Protection and a nice burst heal every 10 seconds isn’t that shabby, even compared to Aegis or Deathshroud.
Compare Mist Form to Engineer Goggles.
Or, you know, compare it to its counterpart skill which is Elixir S? http://wiki.guildwars2.com/wiki/Elixir_S
The Elixir S that actually allows you to use your kit skills while invulnerable and has a lower cooldown than Mist Form.
http://www.youtube.com/user/IntigoGW2
Compare Mist Form to Engineer Goggles.
Or, you know, compare it to its counterpart skill which is Elixir S? http://wiki.guildwars2.com/wiki/Elixir_S
The Elixir S that actually allows you to use your kit skills while invulnerable and has a lower cooldown than Mist Form.
Mist form with the Soothing Wave major water trait is:
Mist Form, Frost Bow, and Signet of Water grant 6 seconds of regeneration. Damage and inflict chill and vulnerability to nearby foes while in mist or vapor form.
with the Spell Slinger fire major trait is:
Cantrips grant you 3 stacks of might when used.
with the Soothing Disruption water trait is:
Cantrips grant you regeneration and vigor.
I guess what I am saying is that Mist Form can be accentuated with different builds to good effect. Others have posted that the damage proc can hit pretty hard. There are additional traits that can proc when regen is procd and when a cantrip is used(Mist Form is one of those) with some builds. Some procs also help others in the party. It is a intricate web.
Better or worse than Goggles I will not attempt to judge. I do know comparing different classes’ skills is a tricky affair. The classes are not designed to do the same thing in the same way. The game is actually a team affair. 5 individual characters standing alone are never as strong as a team working together.
Dang 10% crit chance and 10% crit damage… that’s painful to watch.
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
Dang 10% crit chance and 10% crit damage… that’s painful to watch.
ouch lol. I am not sure where you saw that lol but yes that would be hard to watch. If that is what over 1000 in healing is doing then that is sacrificing too much imo. We don’ t have to have a min/max crit build to take advanatage of crits.
There are no “roles” any of us have to play in this game which is good because we would suck if we did. We do not play any one role well enough to justify being there all the time. Actually in this game I think min/max builds give up too much no matter which way they lean just for that reason. The exception of course would be sPvP where an Ele might be expected to protect a point and that is all he is expected to do, or some other equally singular role.
Dang 10% crit chance and 10% crit damage… that’s painful to watch.
ouch lol. I am not sure where you saw that
Pic in the OP.
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
Elementalist has light armor and lowest base health in game. We need to go full on on healing power if we want to last as long as the other classes do. Neither do we have stealth, death-shroud or lots of aegis boon procs.
No, but we have procs for vigor, (100% endurance regen) which can be up at all times giving us nearly bottomless dodges. Dodge is the best defensive move in the game. Our dodge also procs all kinds of effects in addition that are both offensive and defensive.
True we can dodge a bit more than other classes.
Add to that evasiva arcana which turns our defensive moves into heals or offensive moves.
Plus Signet of restoration changes all our attacks into heals.
Plus swapping atunements when traited can give you and your allies buffs, heals and do damage to foes.
So I guess that is why elementalists are called versatile.
Other than the fact that you’ll probably hit like a wet noodle if you’re loading up on tons of healing power as well as toughness/vit, there’s no denying that healing power is very effective for the profession.
With that much HP and not enough balanced offensive/defensive stats, you’re pretty much the most useless thing ever. You can’t do much damage, nor can you take much. But at least you can heal a lot..right?
[BEAR] www.gw2bear.com
[DATE] www.tyriadating.com
yes, it is a confusing thread. I think alot of players are confusing builds developed for sPvP for use in Pve. Getting mobs down quickly with everyone still on their feet is a big priority in Pve and WvW, not so in sPvP where 1v1 and 1v2 occur more often than not. Continuous healing is not needed in Pve or WvW, it’s just nice for those dicey situations. Most players most of the time can take care of their own healing. If they can’t, no amount of Ele healing is going to allow them to survive.
with low health and armor I guess you have either one of two choices if you want to survive long enough to deal any damage:
damage mitigation
healing
damage mitigation can be done with certain skills or dodge-rolling.
healing has to be geared and traited towards but will end up lowering your offensive abilities.
so I guess all we elementalists will eventually come to the conclusion that damage mitigation is better than healing and once we get skillful enough we’ll do just that.