Healing ele

Healing ele

in Elementalist

Posted by: Jski.6180

Jski.6180

Has any one made out a healing chart for ele skills? I like to see how Soothing mist and staff 1 water spam will work out vs aura healing or the stander healing ele d/wh build.

http://en.gw2skills.net/editor/?vFAQFAWn0XCVYi9XCOYCcYilNAzNv+XPsDPgAQBk4DkCOjA-T1hXABheBAdAQrEEg9HMSdnYVJQ3HAQwK/IFgf7tA-w

This is what i am looking at over the aura heals with share.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Healing ele

in Elementalist

Posted by: hornswroggle.8023

hornswroggle.8023

Sadly Soothing Power is never worth it over Powerful Aura. Elemental Bastion is just too powerful (I tried). On top: you miss out on a lot of Auras when you take staff. WH has a better version of magnet aura with a blast and boon extension added to it. Also dagger has a leap finisher and more blasts which also lets you share fire and frost aura given the Combo fields. Even further: your auras carry regen which stacks with soothing mists to make for 800HP/s regeneration intensity; you share Vigor which can save your allies a lot of trouble and if that’s not enough you give Protection which also stacks with frost aura netting 43% reduced incoming damage (50% for Tempests). You gave yourself 80% boon duration yet you don’t share half of them to your allies ultimatively wasting a lot of your potential.
Just my two cents.
Cheers

Healing ele

in Elementalist

Posted by: Jski.6180

Jski.6180

Well i am finding in combo with Superior Sigil of Concentration and shouts your boon up time is nearly the same as a full aura share ele. That and you can blast your chill field for an added aoe aura.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Healing ele

in Elementalist

Posted by: hornswroggle.8023

hornswroggle.8023

Sure. Double uptime from half the sources evens out.
Still Soothing Power is very much inferior to both other grandmaster options.
I see this build exceed in Afflicted-Fractals with Cleansing Waters, since staff can give regen a little better with Water-Projectiles and Water 5. But furter than that it’s more of a support build rather than a healer as long as you avoid Powerful Aura.

Healing ele

in Elementalist

Posted by: Jski.6180

Jski.6180

Sure. Double uptime from half the sources evens out.
Still Soothing Power is very much inferior to both other grandmaster options.
I see this build exceed in Afflicted-Fractals with Cleansing Waters, since staff can give regen a little better with Water-Projectiles and Water 5. But furter than that it’s more of a support build rather than a healer as long as you avoid Powerful Aura.

I been having some nice luck with it you do lose boons and that aure effect it self (and anty condi if you ran that) but i am finding the raw healing from soothing mist adds up fast in a fight. The build i am running is shout runs not of the mnk (i did the dungeon too long ago to get the reward track and i realty cant be bother to do it) but i am getting 650 per sec on my pt. I images you can push it to 700 with the build i linked. And it lets you stay in water so staff 1 spam about 1000 every 1.5 ish sec adds up too as well as the super reg on healing rain.

Now what i realty want is to be that healer support with soft cc spam but that combo is not in the game yep. Toughness and healing main boon duration condi duration on a staff or d/x tempest with glyph of elemental power and shouts i think would be fun.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Healing ele

in Elementalist

Posted by: reikken.4961

reikken.4961

soothing mist is good for raids
bad for pvp

Healing ele

in Elementalist

Posted by: Jski.6180

Jski.6180

soothing mist is good for raids
bad for pvp

Its not so bad for wvw but ya spvp its bad. If in wvw you can get more then 5 ppl with the effect as its applied ever 3 sec with a duration of 10 sec you can move your self in a way to have it on maybe 15 ppl? More likely just simply more then 5 (i would not mind seeing its cap up to 10 targets and a longer duration but much longer reapply time to make it more consistent.)

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA