Help a new ele
An elementalist was actually my first 80. Now they were easier to level before the april 15th change in my opinion. If you can master them Elementalists are WAY useful.
With Elementalists you don’t get that second weapon set at level 7, instead what you do get is 4 attunments which gives you 20 skills per weapon set.
The Dagger/Dagger, or Dagger/Focus (D/D or D/F) are the easiest soloing items, with Staff being best(imho) if you are running with a group in open world. Air atunment (f3) gives the best auto attack with Dagger. Plus its a cool animation. Its a lightning whip.
However what really makes leveling with an elementalist easy is when you get the utility skill “conjure lightning hammer”. That should be the first utility skill you work towards getting. The auto attack on it is huge and the third swing does a blind so most things won’t even hurt you. Now early on you will only get 15 attacks per hammer and it takes 60 seconds to be able to conjure again, so it takes some planning. It makes leveling an elementalist so much easier. As for getting more detailed information for when your a higher level (at least 60 or so) here is a GREAT link on elementalist skills
https://forum-en.gw2archive.eu/forum/professions/elementalist/Guide-DPS-Elementalist-for-PvE/first
Every ten levels upgrade your gear. You can buy new upgrades from the Auction house, for about 1s per item. You will want to get power gear, unless you find yourself dying a lot, and then getting vitality, and then toughness after level 40 will really help with that.
You will want to try all the item combos if for no other reason then to unlock them all to experiment with. No way to make that go faster, you just have to equip and use all the items, in all the attunments. You have to kill the mob while in an attument for it to progress.
For Talents, that don’t start till 30 now, Fire and Air are good. There is also a trait skill with 2 in Arcane that reduces falling damage. Thats a good one with open world exploring, mainly because I like to jump down from mountains.
If you run Dagger/Dagger here is a combo that is decent against a small group that includes a veteran
Start in Fire, Fire 2, Fire 4, Switch to Earth, Earth 4, Earth 5, switch to Air while earth 5 is channeling, Air 5, Air 4, Air 2, Air auto attack till fire is off cool down, Switch to Fire, Fire 2, Fire 5. It should be dead, if not fire auto attack or switch to water for some healing (water 2 heals you and slightly hurts them) mainly though run in Air using the Air Auto attack and Air 2.
If you are running with a focus there are lots more defense abilities.. Earth 5 for example is a 6 second immunity.
Feel free to add me as a friend in game and ask me questions when you get confused.