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Posted by: Vissy.5861

Vissy.5861

Hello there. I’m looking for a very mobile and hard to learn/master class. I want to have a lot of survival aswell. So I am about to lvl up a Ele for both PvE and PvP. How are Ele’s doing in PvE/PvP? I got a max lvled Mesmer, didn’t rly enjoy playing it in PvE and PvP felt to easy. Also got a pretty high lvled Thief but I didn’t like it either, the reason of that is cuz I always double tab abilities when I want to hitt something. Thief dosen’t have any CD on their abilities so when I double click a ability my character does 2 abilities in a row even tho I just want to use it once. Due this I feel like I lose control all the time and cannot play Thief.

So could anyone tell me how Elementalists are overall?
Could you also post a strong PvP build?
Thanks!

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Posted by: BlueprintLFE.2358

BlueprintLFE.2358

Haha you just described a D/D bunker ele mate.

Ele sounds like the perfect class for you. Hard to master, a bunker ele is IMO the most tankiest class in the game with the guardian. I play a bunker ele, and I can easily hold a point against 3 enemies or more (depending on enemy skill) till my team can show up. We have prime healing abilities that can keep us up longer than other mere mortals (always wanted to say that). Elementalist tankiness comes from stacking toughness/vitality and healing power.

A good Tanky pvp build is going to be

10 earth (pick the trait earths embrace, gives armor of earth at 50%)
30 in water (traits Cantrips grant vigor and regen, Cantrip Master and Cleansing Water)
30 in Arcane (Elemental Attunement, Final Shielding, and Evasive Arcana)

Wear a clerics amulet with knights jewel.

Dagger dagger ele is the most mobile profession in the game. Phenomenal uptime on swiftness, Ride The Lightning, turns you into a ball of lightning and surges you forward 1200 yards/range whatever it’s measured in.

For Utility Skills I run Mist Form, Armor of Earth (Stability is amazing), and Cleansing Flame.

This build allows you the most condition removal in the game at every 9 seconds, every time you switch attunements to water you cure a condition, heal yourself, and grant regeneration to yourself and your mates, because of the 30 point trait in water Cleansing Water, every time you grant regen to yourself or someone else you remove a condition. Not too mention every time you attune to earth you get protection. 30 points in arcane gives longer lasting boons (like protection and regen) and faster attunement recharge rate (swap to earth and water more frequently).

This is a great build for survivability and you can still kill people it just takes a little longer.

USMC 1st Battalion 10th Marines
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW

(edited by BlueprintLFE.2358)

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Posted by: Intigo.1653

Intigo.1653

I really feel you give up way too much offensive power by running D/D without Zephyr’s Boon, but I suppose that’s a personal preference – it is definitely not advisable to use 10 Earth over 10 Air outside of that specific role (bunker in sPvP). Your build is also not “the most condition removal in the game” seeing as you do not have Cleansing Wave (with that you have 2 conditions removed in an area around you every time you attune to Water, as opposed to 1).

80 Asura Elementalist – [Red Guard]
http://www.youtube.com/user/IntigoGW2

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Posted by: BlueprintLFE.2358

BlueprintLFE.2358

I really feel you give up way too much offensive power by running D/D without Zephyr’s Boon, but I suppose that’s a personal preference – it is definitely not advisable to use 10 Earth over 10 Air outside of that specific role (bunker in sPvP). Your build is also not “the most condition removal in the game” seeing as you do not have Cleansing Wave (with that you have 2 conditions removed in an area around you every time you attune to Water, as opposed to 1).

He asked for survivability, hence why I gave him the 10 points in earth…

Of course with cleansing wave you will get another condition removed on attunement there, but with cleansing flame on a 40 second cd intead of 50 it can be used more frequently, as well as used as a stun break. This build isn’t a build I created or anything this is a well known survivability build, so instead of trying to insult me because I am trying to provide the op with what he asked, how bout chime in and help.

USMC 1st Battalion 10th Marines
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW

(edited by BlueprintLFE.2358)

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Posted by: Intigo.1653

Intigo.1653

I really feel you give up way too much offensive power by running D/D without Zephyr’s Boon, but I suppose that’s a personal preference – it is definitely not advisable to use 10 Earth over 10 Air outside of that specific role (bunker in sPvP). Your build is also not “the most condition removal in the game” seeing as you do not have Cleansing Wave (with that you have 2 conditions removed in an area around you every time you attune to Water, as opposed to 1).

He asked for survivability, hence why I gave him the 10 points in earth…

Of course with cleansing wave you will get another condition removed on attunement there, but with cleansing flame on a 40 second cd intead of 50 it can be used more frequently, as well as used as a stun break. This build isn’t a build I created or anything this is a well known survivability build, so instead of trying to insult me because I am trying to provide the op with what he asked, how bout chime in and help.

Stating facts and opinions = insulting? Your logical reasoning is unparalleled.

I did chime in. If the choice is between Zephyr’s Boon and Earth’s Embrace for an overall D/D build then Zephyr’s Boon is vastly superior.

The generic D/D build that a lot of people use now (copy-paste): http://gw2skills.net/editor/?fEAQJAoYhEmmbwR5gjDAkHmcCLiCPUeMTO2A;TgAKvM1Iqx2lzLZXDRmQA

80 Asura Elementalist – [Red Guard]
http://www.youtube.com/user/IntigoGW2

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Posted by: Nanoha.3892

Nanoha.3892

I personally find ele easier than a mesmer :P so if that’s your criteria I wouldn’t pick an ele! Dagger/dagger is an absolute blast though, it’s very active and very strong, I guess it requires a fair bit of skill but once you have the basic cycles down its as easy as any class. Except when you go under water.. trying to use 20 skills that you rarely get to use can be tricky and will really take some getitng used to to combine and remember each time.

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Posted by: Dark.6250

Dark.6250

Thx Intigo now i can tank while doing dmg very nice have been running the other build but takes too long to kill someone.

The generic build u linked i like alot

I put the 10 into earth as i dont use auras i use scepter/focus.

(edited by Dark.6250)

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Posted by: Jericho.4521

Jericho.4521

OP, the build Intigo posted is quite strong for PvP. It works great with D/D, and with a bit of tweaking works well for other weapons.

For my build I swap out Armor of Earth for Cleansing Fire in the utilities, however. Though I guess if you’re running Ether Renewal, you may not need it. This comes down to preference though, but in general you can’t go wrong with any of the Cantrips.

As for how elementalists are overall? They are arguably one of the scariest professions to fight, especially one on one IF they have mastered their profession. Unlike some other professions, bad / new eles tend to get steamrolled easy and are little threat, but experienced / skilled ele’s are feared for a reason.

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Posted by: Vissy.5861

Vissy.5861

Thanks for all the replays, I will try out this Bunker Build

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Posted by: rchu.8945

rchu.8945

I personally find ele easier than a mesmer :P so if that’s your criteria I wouldn’t pick an ele! Dagger/dagger is an absolute blast though, it’s very active and very strong, I guess it requires a fair bit of skill but once you have the basic cycles down its as easy as any class. Except when you go under water.. trying to use 20 skills that you rarely get to use can be tricky and will really take some getitng used to to combine and remember each time.

hello,

Im leveling up an ele alt, but mostly using staff. I want to switch to D/D, would you mind sharing some of the basic cycle combos? I know all fights could change in a heartbeat and might require change of routine on the fly, but I hope learning from the basic cycle would give me something to build on and start to tailor other skills once I get used to them.

Thanks.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

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Posted by: Jericho.4521

Jericho.4521

I personally find ele easier than a mesmer :P so if that’s your criteria I wouldn’t pick an ele! Dagger/dagger is an absolute blast though, it’s very active and very strong, I guess it requires a fair bit of skill but once you have the basic cycles down its as easy as any class. Except when you go under water.. trying to use 20 skills that you rarely get to use can be tricky and will really take some getitng used to to combine and remember each time.

hello,

Im leveling up an ele alt, but mostly using staff. I want to switch to D/D, would you mind sharing some of the basic cycle combos? I know all fights could change in a heartbeat and might require change of routine on the fly, but I hope learning from the basic cycle would give me something to build on and start to tailor other skills once I get used to them.

Thanks.

One of the basic rotations I like with D/D:

Open in Air
Ride the Lightning → Updraft → Shocking Aura

Swap Fire
Burning Speed → Ring of Fire

Swap Earth
Earthquake → Churning Earth (+ Lightning Flash)

This is kind of a bare-bones rotation, you can simplify it a bit or make it as complicated as you wish. This isn’t one whole combo to kill someone (unless they are super squishy), it’s really just an opener. It generates 6 extra stacks of might via Earthquake + Churning Earth (both are blast finishers) when used in a fire field.

Sometimes mixing it up is best though. If I’m coming up onto a big team fight, I’ll start with Churning Earth + Lightning Flash into the mob and go from there. If I start with the rotation up top, I may then switch to water for cleanse + chill, or use Magnetic Grasp → Drake’s Breath → Fire Grab for a quick kill.