Help suggest Staff build, please
(my PoV is group/raid oriented and focusing on the strenghts of the elementalist)
Very standard core for any ele build, staff especially is 20+ in Arcane tree. Strenght of staff Ele is in the group play – maximise your area boons, healing and condition removal!
V: Elemental Attunument – will lead you to the right ele playstyle of frequent attunument swapping. Giving you and your allies boons. And making you naturally use the full skill arsenal available.
VIII: Blasting Staff – Helps you aim the staff ground targets much easier, and in many cases hit more targets.
I would add to the standard core 20+in Water.
15 points: Healing Ripple minor trait – Area healing.
V: Cleansing Wave – Area condition removal.
This leaves you free with 30 points.
Still the full standard is heavily group oriented buff&condition removal master, same as D&D build. With 30 water – XI: Cleansing Water & 30 Arcane – XI: Evasive Arcana.
But for your purposes, mayby more solo oriented, you can go 30 Fire, or 15 fire/15 air. Or 30 Earth. Anything you please with the last 30 points.
For sake of concretizesing lets say 15/15/0/20/20!
However I want to reiterate that with Staff you want to find yourself in big group situations to fully take advantage of your boons, combos . . .
That’s why I concider the core for staff to be so group oriented.
Core utilities: Mist Form – saves you fromevery trouble!
Arcane Wave – learn to use your combos!
Great post, thanks!