Help with PvE Elementalist!
I run staff ele very often into High end fractals.
But keep in mind that elementalist (Even more staff) isn’t the easiest profession to play, and you need to be experienced with elemental rotations and change of skills to be a good ele at high fractals.
So, yes it is very good and have a heavy dps/party support as long you know how to play with it.
Yep, its the highest dps with good party buff if you play it right. o/
Use Sandstorm for crasy-damage trash mobs and it will be ok. It is VERY overpowered skill.
What White Hunter said is one of the examples of why ele need to keep changing his skill bar. While fighint trash mobs you need to use sandstorm, and notice that this skill only becomes “Sandstorm” while you are attuned to earth.
But for most of the boss fights, or dps-dedicated fights (Such as anomalia) there isn’t much use for this particular skill.
What White Hunter said is one of the examples of why ele need to keep changing his skill bar. While fighint trash mobs you need to use sandstorm, and notice that this skill only becomes “Sandstorm” while you are attuned to earth.
But for most of the boss fights, or dps-dedicated fights (Such as anomalia) there isn’t much use for this particular skill.
Well then you use it in air to make a lightning storm which is vastly beneficial for party dps
Retired elementalist theorycrafter
Yeah, it is, but I actually have other more powerful, or specific skills that can take place of the storm :P
The most important part is that you wear zerk gear. We currently have zerker meta because zerker gear is op. This game has no trinity so only dps matters, wearing zerker gear is safest way to play because dead enemy= no damage enemy. If you don’t wear zerk gear in zerker party it’s your fault if the party wipes because they won’t have enough dps to kill the boss before they die.
/s
On a more serious note, staff is a strong choice for pve (and after the trait changes the only one worth considering). You’re basically casting fire 235 when off cd so it is pretty easy and pretty boring to play though.
zerker gear is op.
This is not quite true. In fact this leads to many misconceptions.
Here is one thing people need to understand: this is an action game. Action games are designed so that better instantaneous decision making makes you prevail. This is done so that skill is rewarded. Now, offensive gear improves your attacks. In contrast, defensive gear improves your defence. No-brainer, ok, but here is the catch: our attacks are active, while defence is overwhelmingly passive. All the defensive attributes from gear affect our passive ability to survive (arguably even healing is passive since you take the hit and only then you react, it is not proactive). The only active defences there are require no stats: dodge and control. In an action game it makes sense that passivity has limited potential. If your character is strong without you having to work on your input (passivity) then you take no risk, Action games must reward risk. Offensive gear improves your action potential, which enables you to achieve much more, but it is risky: a few bad decisions and you will fail. Therefore zerker gear is not OP, it simply enables you to achieve more if you have the skill. But using it does not necessarily imply that you will be automatically stronger: you still need to bear the risks associated with it.
Retired elementalist theorycrafter