Here's a crazy idea (specialization)

Here's a crazy idea (specialization)

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Posted by: BarnabeJonez.6023

BarnabeJonez.6023

How about having 1 attunement and 4 weapon slots? I know there are some people out there who would love to go full Pyromancer, Aquamancer, ect.

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Posted by: SultrySofia.3126

SultrySofia.3126

Yes! Aquamancer! Pleeeeeeeease!

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Posted by: Mayama.1854

Mayama.1854

Yes! Aquamancer! Pleeeeeeeease!

Ultimate: Can talk to fish. gg

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Posted by: oscuro.9720

oscuro.9720

What?! Your Elementalist has evolved into Rock!
Trait full into earth magic and be immune to criticals!!! Or diamond skin! There are so many options!

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Posted by: Kodiak.3281

Kodiak.3281

While I don’t think they will really let us get 4 specializations I could see them going with 1 specialization now and opening up the rest later. Something along the lines that we get one attunement, abilities get more powerful versions, and we can swap weapons. This way they don’t have to reinvent the wheel a bunch of times for each thing and a majority of our multi-attunement effects (such in fire this Glyph does Fire) still are relevant.

Personally I’d hope for Earth in that case, because it’s an Earth style expansion with the Forest and such.

Alternatively I’d love to see something like an Arcanist where we lose all our attunements, and everything becomes Arcane oriented and we gain Weapon Swap and access to a new weapon type. However when you get into something like that you’re talking about a complete and total overhaul for how the class is and I just don’t think Specializations are going to be scaled up that much.

Kodiak X – Blackgate

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Posted by: wmryan.7209

wmryan.7209

Ooh I really like this idea, complete focus on just one field of magic. I wasn’t an ele main, but wasn’t that how the they played in GW1?

Pyromancer could be a burst aoe spec, Aeromancer (sp?) would be single target, Geomancer could be a condi/bunker type class and Aquamancer would be full support?

My concern would be that an Aquamancer would be too close to a full-support healing class for those who specifically don’t want the trinity.

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Posted by: Mayama.1854

Mayama.1854

Yeah but what do we get as one element elementalist because 5 weapon skills + 5 extra is kinda lame. I guess it might be elemental specializations would give you the ability to weapon switch so you end up with an average number of skills.

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Posted by: Kodiak.3281

Kodiak.3281

Ooh I really like this idea, complete focus on just one field of magic. I wasn’t an ele main, but wasn’t that how the they played in GW1?

Pyromancer could be a burst aoe spec, Aeromancer (sp?) would be single target, Geomancer could be a condi/bunker type class and Aquamancer would be full support?

My concern would be that an Aquamancer would be too close to a full-support healing class for those who specifically don’t want the trinity.

I mained an Ele for a long time until Dervish came along and yea that’s more or less how it worked. You had to put points into 1-2 lines as each class, so that lead to 12 points into Fire so you used mostly Fire oriented skills with something like Energy Storage (the class specific line). In GW1 Fire was very AOE+Burn focused, Water was more about chill and delayed burst damage, Air was very burst single target armor pen (and really the only viable one for high end PvE due to high natural AR values until the change) and Earth was mostly about bunker/tanking with wards and light damage.

Considering all the new info on Specializations and their scope with the new HOT press info dump an overhaul of things isn’t as far fetched as it sounds. They were quoted saying that they’re looking at a new weapon, utilities, traits and even new profession mechanic as part of specializations. This really opens up the scale of what specialization means so you never know.

Kodiak X – Blackgate

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Posted by: wmryan.7209

wmryan.7209

Ooh I really like this idea, complete focus on just one field of magic. I wasn’t an ele main, but wasn’t that how the they played in GW1?

Pyromancer could be a burst aoe spec, Aeromancer (sp?) would be single target, Geomancer could be a condi/bunker type class and Aquamancer would be full support?

My concern would be that an Aquamancer would be too close to a full-support healing class for those who specifically don’t want the trinity.

I mained an Ele for a long time until Dervish came along and yea that’s more or less how it worked. You had to put points into 1-2 lines as each class, so that lead to 12 points into Fire so you used mostly Fire oriented skills with something like Energy Storage (the class specific line). In GW1 Fire was very AOE+Burn focused, Water was more about chill and delayed burst damage, Air was very burst single target armor pen (and really the only viable one for high end PvE due to high natural AR values until the change) and Earth was mostly about bunker/tanking with wards and light damage.

Considering all the new info on Specializations and their scope with the new HOT press info dump an overhaul of things isn’t as far fetched as it sounds. They were quoted saying that they’re looking at a new weapon, utilities, traits and even new profession mechanic as part of specializations. This really opens up the scale of what specialization means so you never know.

Ooh, thanks for the response! Yeah this is just an idea I hadn’t heard or thought of before and I think it would be a really fun way to take the class.

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Posted by: Waisenpai.6028

Waisenpai.6028

LOL Earth was hard damage and constant knockdown mostly to a single target. You can knockdown every 3 seconds at 900+ guild wars 2 range mechanism while spamming weakness and take less that 10% damage from spikes. Air was about armor penetration and blind equivalent to retro S/F formation. Fire was either aoe group spike or continues damage with mindblast builds or Searing Flame aoe spikes. Water was mostly for gvg to maintain wards and slow people down in HA via relic runs.
Lots of great memories 20-30 viable builds to play easily for each profession.

Min Min core d/d ele Borlis Pass Bunny Thumper

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Posted by: Fashion Mage.3712

Fashion Mage.3712

I’d love this. There are a lot of possibilities for the ele’s specialization, but this is one of my favourites. Although, four weapon slots may be going too far and could end up kind of clunky. Two weapon slots with enhanced versions of the weapon’s fire/water/air/earth abilities seems like a better idea, imo.

(edited by Fashion Mage.3712)

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Posted by: Jski.6180

Jski.6180

I’d love this. There are a lot of possibilities for the ele’s specialization, but this is one of my favourites. Although, four weapon slots may be going too far and could end up kind of clunky. Two weapon slots with enhanced versions of the weapon’s fire/water/air/earth abilities seems like a better idea, imo.

Awww i was hoping you where going to talk about an ele specialization that changes there outfit for atument swamping and its base off of what they have on or there look with what skills and effects they get. Your name is Fashion Mage it could be a thing for ele!

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA