Elementalist – Necromancer – Warrior
(edited by Linnael.1069)
It’s bugged and doesn’t turn to face if you use it while strafing.
Yea I thought it was just a stupid hitbox or something, but luckily turns out its just a bug that we should get fixed.
Replication:
Go face a test golem, target it, and use any targeted skill(fire autoattacks and drakes breath are good examples). If you strafe laterally past the golem as you cast you will auto-turn to face it and the skill will still land, as long as you aren’t manually aiming with RMB. Then go use fire grab and do the same thing. Your head and arms turn towards the golem as normal but your fire grab still shoots straight out in front of you and if you’ve strafed far enough goes right by the golem.
Welp. I always wondered why it was so stupid to land on moving targets. Now we know.
(edited by Linnael.1069)
Isnt it a cone based? doesn’t change while strafing or turning? could be wrong though
Isnt it a cone based? doesn’t change while strafing or turning? could be wrong though
Cone skills still autoturn whenever RMB is not held down. See drake’s breath/cone of cold. Additionally fire grab will autoturn to face correctly when standing still, just not if you are moving.
I can confirm it. Usally for me is not a huge issue because I mainly use scepter, so i have to face my enemy for hit with fire AA, or i chain it with lighing flash + clesing fire… But if I dodge to the enemy for proc evasive arcane burning and i need to strafe to him, fire grab simply doesent follow your strafe correctly. After burning speed its the same issue.
Yes, this explains a lot of my experiences with this move. I’ve learnt to get it off I need to be facing straight on to get it off and even then with movement and latancy it doesn’t always connect.
If they fixed this, it would make a massive difference to the amount of burst I would put out in pvp. I hope they look into this.
Didn’t lightning whip have this same problem back at the start? I seem to recall it was fixed by having its hitbox changed from cone aoe style to melee cleave style.
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