Hi dagger dagger pve build!

Hi dagger dagger pve build!

in Elementalist

Posted by: IAMANDLOVE.3095

IAMANDLOVE.3095

Is going full bersker for pve still viable?

Hi dagger dagger pve build!

in Elementalist

Posted by: Puandro.3245

Puandro.3245

Absolutely it does

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Hi dagger dagger pve build!

in Elementalist

Posted by: IAMANDLOVE.3095

IAMANDLOVE.3095

Absolutely it does

are you saying dagger dagger full bersker is good?

Hi dagger dagger pve build!

in Elementalist

Posted by: Sollinton.6842

Sollinton.6842

Dagger/Dagger in PvE is viable, but is one of the worst PvE builds available to us. It has less sustained damage than Staff and Dagger/Focus, less burst than Scepter, and less survivability than Dagger/Focus.

If you just want a weapon set to run around in open world with, D/D will work, especially because it has high mobility thanks to RtL. However, for fighting anything stronger than a vet, or for group content, you will be better served by running Staff or D/F.

Again, D/D is definitely viable, but in PvE it is outclassed by Staff and D/F in both damage and survivability.

But to answer your question, zerker gear is still the top DPS gear for ele. Staff and D/F both have enough defensive abilities to keep you alive even with your squishy armor/health, so there is no need to gear for more survivability. That being said, if you find yourself dying a lot then you can switch to Marauder’s gear (Power/Precision/Vitality/Ferocity) for a boost to health with minimal losses to DPS. If that is still not enough survivability then feel free to swap out some zerker gear for Knight’s gear. Just remember that this will drop your DPS quite a bit, and is not necessary if you learn to use the ele’s active mitigation abilities properly.

Hi dagger dagger pve build!

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Posted by: Sunshine.5014

Sunshine.5014

There are boss fights that you just can’t get near the boss. Normal PvE content is fine, but for boss fights you will need a staff.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Hi dagger dagger pve build!

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Posted by: sorrychief.2563

sorrychief.2563

Everything and anything is viable in pve. Someone killed lupi with only their dodges.

champion magus
previously rank 2 on old leaderboards
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Hi dagger dagger pve build!

in Elementalist

Posted by: IAMANDLOVE.3095

IAMANDLOVE.3095

Dagger/Dagger in PvE is viable, but is one of the worst PvE builds available to us. It has less sustained damage than Staff and Dagger/Focus, less burst than Scepter, and less survivability than Dagger/Focus.

If you just want a weapon set to run around in open world with, D/D will work, especially because it has high mobility thanks to RtL. However, for fighting anything stronger than a vet, or for group content, you will be better served by running Staff or D/F.

Again, D/D is definitely viable, but in PvE it is outclassed by Staff and D/F in both damage and survivability.

But to answer your question, zerker gear is still the top DPS gear for ele. Staff and D/F both have enough defensive abilities to keep you alive even with your squishy armor/health, so there is no need to gear for more survivability. That being said, if you find yourself dying a lot then you can switch to Marauder’s gear (Power/Precision/Vitality/Ferocity) for a boost to health with minimal losses to DPS. If that is still not enough survivability then feel free to swap out some zerker gear for Knight’s gear. Just remember that this will drop your DPS quite a bit, and is not necessary if you learn to use the ele’s active mitigation abilities properly.

oh man i will have to farm and make a focus legendary that will take at least 1 month!

Hi dagger dagger pve build!

in Elementalist

Posted by: Raif.9507

Raif.9507

Ehh, I run around with D/D berserker and Tempest in open world PvE. The Fire/Air Overload helps with the sustained damage and used it to solo the Lich in the Labyrinth. I use it mainly for the mobility and extra shocking aura as it’s nice, though Staff and Scepter/Focus do the job better (either more damage or better survivability).

Here’s how I see it:

Scepter/Focus – Better survivability, blast finishers, and burst. Slightly less breakbar damage than D/D. Little to no mobility.
Staff – More damage and group utility. Lose a lot of break bar damage. Decent mobility when using Fiery Retreat.

The major question is – what kind of PvE are we talking? For open world, it doesn’t really matter. For dungeons/fractals and such staff tends to be the better pick.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net