High DMG and Survival Ele S/D Build
I’ve been thinking of a similar build, but you’re expecting to stack might in melee range from the description.
If you’re going to be in melee range, why not use dagger/dagger?
I’ve been thinking of a similar build, but you’re expecting to stack might in melee range from the description.
If you’re going to be in melee range, why not use dagger/dagger?
Style of play matters, I prefer some CC abilities blinding targets for a bit more survival. Scepter is actually very powerful in burst and the Lightning Arc hits anything over 4k+ on each target.
I don’t think you want to D/D on some bosses.
Dragon Tooth + Ring of Fire → Might
Phoenix + Ring of Fire → Might
Earth Att. Dodge + Ring of Fire → Might
Earthquake + Ring of Fire → Might
Beginning of Churning Earth + Ring of Fire → Might
If you’re quick to do all those combos before the Ring of Fire expires… count how many mights I can get during combat with Scepter vs Dagger.
(edited by DJRiful.3749)
D/D is doable on every boss. I’ve done fractal 50+ on a full berserker d/d ele, including shaman.
D/D is a very self sufficient weapon and you don’t even need to be in melee range to hit with it since its range is actually longer than melee.
Scepter just has garbage sustained. Good burst, granted, but the difference in burst vs. d/d is small, d/d burst is easier to land on moving targets, and D/D/ sustained is incredibly better.
Scepter autoattacks just need hefty buffing. Dragon Tooth and Shatterstone have their activation reduced by half and Shatterstone needs to do more damage, as should water trident.