How Ele should have worked..

How Ele should have worked..

in Elementalist

Posted by: Alessia.7864

Alessia.7864

So here’s how I think Ele should have been designed to allow it to be a versatile and flexible caster

Attunement should have been replaced by custom decks of 5 of those weapon skills chosen in exactly the same way utility skills are currently.

Example: If you equipped 2 daggers you could have:

Any element of dagger 1 skill on slot 1 Example you could have Vapor Blade or Lightning Whip
Any element of dagger 2 skill on slot 2 Example you could have Cone of Cold or Drake’s Breath
Any element of dagger 3 skill on slot 3
Any element of dagger 4 skill on slot 4
Any element of dagger 5 skill on slot 5

Weapon swapping allowed

This would allow elementalists to use all 4 elements without being obligated to use all 4 all the time to be at their most effective.

Obviously traits would have to be reworked.

My gripe with elementalist is that if we assume perfect balance between all classes, a class that needs you to use 25 skills to be at 100% effectiveness is worse off than a class that requires you to use 15.

As an example.. Its like if in target shooting I fire 25 bullets, and my opponent fires 15 bullets. Is it harder for me or my opponent to get a perfect 100% score?

(edited by Alessia.7864)

How Ele should have worked..

in Elementalist

Posted by: rekina.6078

rekina.6078

Interesting idea, but I doubt if it is working idea. The basic idea of weapon skills in GW2 is not allowing us to choose or modify weapon skill set on our own.

However, I find your idea sounds very fun. I am using d/d condition build, so that I came up with this skill set.

1. Stone Shard (best bleeding skill imo)
2. Drake’s Breath (bread and butter burning skill for me)
3. Burning Speed (damage/dash) or Water Trident (healing)
4. Ride The Lightning
5. Cleansing Wave (healing/condition cure) or Fire Grab (damage)

For power build

1. Fireball (1200 range) or Arc Lightning
2. Dragon’s Tooth (with Earthquake/Updraft) or Cone of Cold (healing/damage)
3. Phoenix (best scepter skill imo) or Burning Speed (damage/dash)
4. Ride The Lightning or Earthquake (with Dragon’s Tooth)
5. Cleansing Wave (healing) or Updraft (with Dragon’s Tooth)

This makes me fun just for thinking about it

But, yeh. This change will make us less versatile profession, even though those skills get boosted. Obviously fun idea though.

How Ele should have worked..

in Elementalist

Posted by: Strang.8170

Strang.8170

So basicly…..
let´s do what we already do but without the hassle of learning to attunement swap?

Dr.Strang E – Nameless veterans (NV) – Gandara (EU)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]

How Ele should have worked..

in Elementalist

Posted by: Conncept.7638

Conncept.7638

This isn’t a class mechanic, this is allowing a single profession to operate on a completely different system, and a broken one at that.

EDIT: Oh wait, I think I see what you’re saying now, you need to make your post more clear.

How Ele should have worked..

in Elementalist

Posted by: rekina.6078

rekina.6078

Oh yeah… maybe I shouldn’t have mixed different weapon skills altogether :P

(edited by rekina.6078)

How Ele should have worked..

in Elementalist

Posted by: Alessia.7864

Alessia.7864

So basicly…..
let´s do what we already do but without the hassle of learning to attunement swap?

Not quite. Let us use the abilities we want to use, not what happens to be off cooldown.

How Ele should have worked..

in Elementalist

Posted by: Strang.8170

Strang.8170

So basicly…..
let´s do what we already do but without the hassle of learning to attunement swap?

Not quite. Let us use the abilities we want to use, not what happens to be off cooldown.

erhm…..if i need to explain to you why using skills just because they´re off cooldown is bad i´m not sure i´m willing to continue this conversation.

We can use abilities we want to use, cooldowns are there to balance it (let´s not delve in to wether it´s balanced right now or not). It just happens that there´s a system in place that requires us to use multiple sets of skills and swapping between them to achieve that. In exchange we have ability to change the skill chains we´re using even mid combo, to achieve various different results.

And no, we´re not going to get derailed into debate wether it´s currently less effective than what other professions get, that´s not the point here.

Dr.Strang E – Nameless veterans (NV) – Gandara (EU)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]