How To save our PvE

How To save our PvE

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Posted by: Lillian Wandom Hale.7102

Lillian Wandom Hale.7102

Hi, my name is Lilly and I would like to say out loud an idea of mine

One of the Biggest problems of Elementalist is PvE, mainly how harder we have to work for it, unlike some other professions who can face roll trough any given enemy.

Summoned Weapons
- ANet already did the 1st step and added attributes to our summoned weapons. Unfortunately, summoned weapons are still much weaker then our usual weapons …

- Are you really happy with using our bow just for structures … Hammer for fun ….Axe and Shield NEVER

What should be done :

  • Summoned Weapon attributes doubled or tripled
  • Change Summons similar to KITS
  • Summons ONLY for US
  • remove Charges
  • Axe – Combine Axe and GreatSword Skills
  • Hammer – As Is
  • Bow – Change 1st skill to something more usable, remove Healing trait for something Offensive
  • Shield – Overall changes, Especially 1st, 2nd and 4th skill

New Traits :

  • 1 Master trait : Summoned weapons deal 20% more DMG
  • 1 Master trait : Summoned weapons skills recharge 20% faster
  • (optional 1) GrandMaster Trait : Summoned XY weapon grants perma Boon (Fury, Protection, Swiftness, Regeneration, 3x Might, Vigor, etc…)

What this means :

  • In future updates/expansions it will be easier to add Elementalist new weapon skills .. TROUGH SUMMON (no more thinking X profession only gets 5 skills for Giant Axe while Ele gets 20 skills, unfair )
  • New opening for an Elite Skill
  • Facerolling PvE with Summoned weapons
  • Extremely fun for PvP , not Overpowered, since we lose primary 20 skills

Everybody knows that Ele, like in GW1, has major issues in PvE … Dungeons are easy, but they make 5% of the Open World -.- …
What about Orr, Cursed Shore… and after the last update… every single map in the world…

  • Lowest HP, Lowest Armor, Lowest Single Target DMG…(AoE is good, but not reliable + max 5 targets :/ )
    WE Need Something

What do you think ?
Would you like more reliable, offensive summons … Or are you happy with their current versions ?

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Posted by: Daharahj.1325

Daharahj.1325

I don’t see the need to make summoned weapons so strong, right now they’re a niche skill that works in specific circumstances, like frost bow in AC, or Fiery Greatsword to run away. I’m fine with that personally.

They should just rework some staff skills and make it an actually useful weapon for pve.

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Posted by: Lillian Wandom Hale.7102

Lillian Wandom Hale.7102

I don’t see the need to make summoned weapons so strong, right now they’re a niche skill that works in specific circumstances, like frost bow in AC, or Fiery Greatsword to run away. I’m fine with that personally.

They should just rework some staff skills and make it an actually useful weapon for pve.

Pls don’t make them touch the staff

I can’t play PvE/PvP with anything else … I am a mage and perfectly happy with my 30/30/10/0/0 Staff

All I need is fire, and I can ALMOST faceroll anything
Lava Font is EXTREMELY useful if you know where to put it

PS. Good for You but I don’t like the idea of wasting an utility slot AND giving up 20 skills so that Bow is ALMOST only usable in AC …and you use GS to ESCAPE …

Rly …do you think THAT’S What they were going for with that elite ???

Lets give master of escapes ONE MORE escape ..and lets make him waste ELITE slot for it XD …

Elite for Escape …you’re a funny guy

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Posted by: Tranio.9243

Tranio.9243

I like this idea.

  • Summoned Weapon attributes doubled or tripled
  • Change Summons similar to KITS

But I dislike this one. It’s great handing a buddy a greatsword now and then =)

  • Summons ONLY for US

My personal thought is I think they should just get rid of the charges. Get rid of the axe and add two swords and or change some of the axe skills around.

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Posted by: Arheundel.6451

Arheundel.6451

I don’t see the need to make summoned weapons so strong, right now they’re a niche skill that works in specific circumstances, like frost bow in AC, or Fiery Greatsword to run away. I’m fine with that personally.

They should just rework some staff skills and make it an actually useful weapon for pve.

So now ele should be left with an utility usable only in 5% of the whole game and an elite at 180s that you use as an escape…nice logic, it would appear less stupid if you’d just say" no don’t buff eles" rather than give us this clear example…of your intellectual capabilities

(edited by Arheundel.6451)

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Posted by: Daharahj.1325

Daharahj.1325

I don’t see the need to make summoned weapons so strong, right now they’re a niche skill that works in specific circumstances, like frost bow in AC, or Fiery Greatsword to run away. I’m fine with that personally.

They should just rework some staff skills and make it an actually useful weapon for pve.

So now ele should be left with an utility usable only in 5% of the whole game and an elite at 180s that you use as an escape…nice logic, it would appear less stupid if you’d just say" no don’t buff eles" rather than give us this clear example…of your intellectual capabilities

Woah did I hit a nerve or something? People really dare to go wild with this whole anonymity internet provides.

I said personally because it wouldn’t affect my own gameplay since I prefer my very own staff and d/d skills, they’d have to buff summoned weapons big time to make me go for it, way more than described in the initial post. It might not be true for someone else like the OP. I strongly suggest improving your reading comprehension skills before putting your fake glasses on and start spouting nonsense.

Good for You but I don’t like the idea of wasting an utility slot AND giving up 20 skills so that Bow is ALMOST only usable in AC …and you use GS to ESCAPE …

Rly …do you think THAT’S What they were going for with that elite ???

Lets give master of escapes ONE MORE escape ..and lets make him waste ELITE slot for it XD …

Elite for Escape …you’re a funny guy

I honestly don’t know what Anet was trying to accomplish with summoned weapons, but neither do you. When they were making heavy AoE skills for staves maybe they thought it would be a popular weapon for WvW and they wanted to give staff eles better escape mechanisms. Or maybe it was intended to do heavy damage and nothing else, who knows. I don’t use FG myself, but i know for a fact that a lot of peeps use it to escape exclusively.

As I said, they’d need to overbuff summoned weapons to make them viable in comparison with the rest of our elites, and when designers give power to something, they often take it away from something else, or else it’ll feed the most used argument you see against eles “they’re just too good at everything”.

In my opinion as far as fixing PvE for eles is concerned, outright buffing summoned weapons is not the right approach. It may help yes, but it wouldn’t fix it as your title suggests.

(edited by Daharahj.1325)

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Posted by: Kodiak.3281

Kodiak.3281

Conjure Lightning Hammer is absurdly strong. It’s so strong that if people actually started to abuse it like they should be doing it’ll probably get nerfed. The power comes from it’s base attack which is every 0.5 seconds the third of which is:

1. A blast finisher
2. An AOE blind

I want to be clear on that: an AOE blind every 1.5 seconds. At that rate, nothing short of multi-hit attacks can hit you as the average attack speed of the mobs in game is around the same. This means once you get ahead of their attacks, you’ll pretty much always blind the mobs and take zero damage. With Conjurer and 2 Hammers (1 in hand, 1 on ground to be picked up after for a total of 50 charges) one player can permanently blind a target indefinitely within cool down time frame.

I rocked a Conjure/Cantrip build from 40-80 and it was probably the easiest character I leveled. The only challenge I ever encountered was against Dredge who are immune to blind. The fact that weapon stats now transfer through as well as Sigils is just all the better.

Kodiak X – Blackgate

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Posted by: Kodiak.3281

Kodiak.3281

That all said (I wanted to separate out this part) the problem with the Elementalist is one of class design around our Auras.

The advantage to having twice the effective equipped weapons as everyone else is we have more access to attacks. For example as staff we can swap between Fire which is a lot of ground based AOE to Lightning which is a lot more targeted based AOE. We need support or defense we can swap to Water for heals or Earth for defense and CC. There’s a lot of attacks and utility packed into those weapon auras.

The disadvantages however are more subtle:

1. We have to constantly swap between attunements. Even in situations where say Fire is good we usually can’t just sit in Fire because it’s lacking in comparison to other classes’ weapon skills. So we end up forced to swap around constantly just to keep up. Yes it’s advantageous that we can swap to other auras as needed, but we tend to have to swap just to keep up to something drilled down and streamlined as some other classes’ weapon sets are.

2. Our utility skills have ridiculously long cool downs. Look at things like “Stand Your Ground” (a guardian shout) that does the same thing as “Armor of Earth” but is on half the cool down timer and is AOE! Another great example is “Lightning Flash” and Mesmer’s “Blink.” Almost all our utility is on ridiculously absurd timers because it’s balanced around the point that we have access to 4 weapon sets worth of utility. This generally puts us at a huge disadvantage compared to classes because they have powerful cool downs on short timers while our powerful cool downs are on much longer timers because we also have access to some mediocre utility from our weapons.

Had we received similar class design to other classes, such as having access to 2 auras for 1 weapon or 2 weapons imbued with 1 aura we could have probably gotten much stronger utility skills and stronger weapon skills. Instead by design we’re forced to constantly swap around and effectively “work” harder than other classes to do similar results.

That said you’ll also notice it’s all the melee based classes in this game that are generally regarded as “easymode” or “OP.” Warrior, Guardian, Thief, Mesmer (sword) are all considered highest DPS and most survivable in the game. Meanwhile all the other ranged based characters (Necros, Eles, Rangers, Engineers) are all considered generally weaker by comparison. This is also game design and is something that really should also be corrected.

Kodiak X – Blackgate

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Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Everybody knows that Ele, like in GW1, has major issues in PvE … Dungeons are easy, but they make 5% of the Open World -.- …
What about Orr, Cursed Shore… and after the last update… every single map in the world…

  • Lowest HP, Lowest Armor, Lowest Single Target DMG…(AoE is good, but not reliable + max 5 targets :/ )
    WE Need Something

While lvling up my d/d ele in orr ricently i even managed to do some GROUP escort events solo, ele seems quite fine in the open world.

(edited by Shadow of Azrael.1205)

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Posted by: pdboddy.4162

pdboddy.4162

I guess the problem as outlined by the OP only exists in the highest levels?

At level 26 I am not having problems with PvE with my elementalist. Oh I die from time to time, but it forces me to look at the problem from a fresh angle.

I like being able to swap attunements. I don’t find the staff or d/d setup as being any harder to do than the weapons on my warrior or guardian.

It’s a fresh idea when you compare it to the standard mage in other MMOs: Fire your load of awesome spells… oh, it’s not dead? Okay, I’m going to run around here with my dinky pewpewpew autoattack until I’m reloaded. Don’t die folks… almost there…

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Posted by: Lillian Wandom Hale.7102

Lillian Wandom Hale.7102

I guess the problem as outlined by the OP only exists in the highest levels?

At level 26 I am not having problems with PvE with my elementalist. Oh I die from time to time, but it forces me to look at the problem from a fresh angle.

I like being able to swap attunements. I don’t find the staff or d/d setup as being any harder to do than the weapons on my warrior or guardian.

It’s a fresh idea when you compare it to the standard mage in other MMOs: Fire your load of awesome spells… oh, it’s not dead? Okay, I’m going to run around here with my dinky pewpewpew autoattack until I’m reloaded. Don’t die folks… almost there…

You’ll feel it in just few levels when you enter AC with your Ele.
If you don’t like Dungeons, then around lvl 55+

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Posted by: Kodiak.3281

Kodiak.3281

You’ll feel it in just few levels when you enter AC with your Ele.
If you don’t like Dungeons, then around lvl 55+

I run a 30/0/0/30/10 build (or 20/0/0/30/20) and I never have problems in dungeons using full Berserker Gear, a staff and defensive cantrips. With that much in Power and gear I am able to kick out pretty decent damage. Because I’m heavily spec’d into Water I’m able to provide great group support via water such as mass condition removal with Healing Rain or Geyser → Arcane Wave for an area heal.

Now defensively you may be raising an eyebrow but I assure you that Arcane Wave, Cleansing Flames and Mistform I’m quite defensible. Do I die? Certainly. But my Mesmer with 2500 armor and 18k hp dies too. It gets better with time as you learn your class.

Kodiak X – Blackgate

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Posted by: Aisa.2817

Aisa.2817

I think the only idea I like is making summoned weapons like engineer kits. That would be pretty neat. The rest seems a bit overpowered to me.

I know, they’re really only situational and not as powerful as main weapons, but that’s to be expected really.

Give me coffee or give me…. Screw it. Just give me coffee.

http://epicstory.herobo.com

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Posted by: Atamaz.4195

Atamaz.4195

I’d really love to use conjured weapon as an actual part of the elementalist arsenal and not a niche skill, but I think that let them be like engi kits(with no cooldown) would be too powerful even if we could not share it with ally, also many people alredy complain about elementalists having too many skills.
I think a good idea but not overpowered could be have the conjured weapon have no charge(but still 1 minute cd for non elite) and not sharable, but there could be a trait in arcane(I don’t see the reason to put it in a specific element trait line when there are conjured weapon for every elements) that allow us to create an additional weapon than can be picked up by everyone(ally) with a limited number of charge, I feel the ability of share conjured weapon is very situational because most of the time when I want to share them there are a lots of enemies around and is very chaotic for someone to run in circle trying to find it(for example make the frost aura under the bow keep on until the weapon is on the ground to let it be more visible for ally).
Another idea about conjured weapon is cancel flame axe because is really useless and make fiery greatsword a non elite skill, and as an elite conjure weapon make some new weapon that do things based on the attunement I’m in.
Another point of having conjured weapon without charge is to make them the sostitute for weapon swap, I mean all our weapon are pretty tunnel visioned, I mean dagger for melee staff for ranged, while conjured weapon can give us the range flexibility we sometime need.

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Posted by: Calae.1738

Calae.1738

I don’t see the need to make summoned weapons so strong, right now they’re a niche skill that works in specific circumstances, like frost bow in AC, or Fiery Greatsword to run away. I’m fine with that personally.

They should just rework some staff skills and make it an actually useful weapon for pve.

I don’t think it was the intent from developement to make the Firy Greatword an escape mechanism. Although, I find it quite comical that most people who do use it; use it for that purpose only.

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Posted by: BIGplays.2487

BIGplays.2487

I usually do not play with summoned weapon abilities and I agree there needs to be some sort of change to them. I agree with you that they need to take the charges away and maybe just make it a duration or something.

I think the only thing I really do not enjoy about these weapons is that it really defeats the way we play as an elementalist. By switching stances while having a summoned weapon, nothing changes. I think a way they could fix this is make all summoned weapons into one utility and based on your stance switch the weapon being used. That is my two cents on the subject.

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Posted by: Twenynge.8520

Twenynge.8520

I think the only idea I like is making summoned weapons like engineer kits. That would be pretty neat. The rest seems a bit overpowered to me.

I know, they’re really only situational and not as powerful as main weapons, but that’s to be expected really.

I like it too. I also think they should give elementalists some sort of adrenaline mechanic, allow us to steal skills from other classes, let us conjure illusions, and maybe give us a pet we can control. They should change the conjured weapons so that they give us access to fear, aegis, and stealth.

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Posted by: LuxAstrum.8205

LuxAstrum.8205

I think this would be a great idea

I don’t think it will work though

If anything I would like a knew weapon like a main hand sword, or somthing

Or a work around for our traits?

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Posted by: scerevisiae.1972

scerevisiae.1972

I don’t know anyone who uses conjures, and I am yet to meet a good player who uses conjures.

the OBVIOUS fix for conjured weapons being crappy is make them work with attunements. That is, activating frost bow replaces your water skills and you can switch to fire, use fire skills, and then switch back to water and the frost bow is still there.

There is no other way to make conjures viable short of making them deliberately overpowered just to get people using them.

conjures are in the same bucket of design fail as dragon’s tooth, the skill that is designed to miss its target most of the time.

downed state is bad for PVP

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Posted by: Sanel.5603

Sanel.5603

I use only Ice Bow / Shild. Ice bow for structers or addition to my dps on some bosses that require aoe, shild usualy giving to guardian at Ascalon Fractal when he pull warriors for some defence on their first skill. Basicly what i miss is single target / AoE elite skill. All our elite skills are summon/ transform. There is a lot of times that summons dont even survive 3 sec.

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Posted by: LordByron.8369

LordByron.8369

how to save our pve:
don t give anet bad ideas

Summoned weapons should be an option..

Now i use an ele with 4 attunements and stuff i don t want to be forced in a surrogate of another class using conjured weapons….that are already fine as they are….(i.e. useful when ele has some issues like at jade maw against colossi).

I don t want to see anet putting too much effort on something that is not crucial for our class….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Scorael.8952

Scorael.8952

IMHO, they need to buff our damage. I find that when I went glass cannon I was too glassy and not too… cannony.

With regards to changes to conjured weapons I agree on some but disagree on not summoning a second weapon. Strongly agree on the removal of charges.

One other thing I thought would be awesome is for the conjures to reflect the elementalist’s attunement so I can conjure a fire bow or a lightining greatsword all with a new set of skills.

Also, I would like to add that conjures were meant to provide elementalist with options because we can’t swap weapons. In a way, conjures are our weapon swap (besides attunements of course). For example, I go d/d in a dungeon and this boss needs to be ranged so I conjure my ice bow. Too close range for my staff to be effective; pull out my hammer.

Changes I’ll like to see in conjures would be a revamp of the conjurer trait, and total revamp of the flame axe and shield skills. I believe the other weapons are all right at the moment.

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Posted by: hans.7265

hans.7265

Glass Canon Builds depend so much on Group Settings if you dont have enough Grp DPS you are going to die very often because you cant hold through the hole fight.
I would like to see some Autoattacks buffed thats one of my concerns, the Damage differences are just to high between the different attunments in my Opinion.
Or a Buff to Attunment Recharge Rate and a Nerf in Arcana so its comes to the same with 30 Points in Arcan as now, but without you have 3-4 Sec less. Because if you use a build without Arcana then you get stuck in earth Attunment or Water and its just a huge DPS loss.
I would like to see Staff Water AA deal 2x DMG and a little bigger Splash healing radius. Earth Staff AA should cast a little bit faster or fly faster :P
Dagger AA Earth should also deal more damage and remove the condition i really dont like this one. Dagger AA Water is okayish should maybe a little bit better Single Target, i would like to see a rework here to an Attack with maybe 600 Range.
My biggest concern is Attunment Recharge Rate it just bad like this without Arcana Really makes the class fell clunky without it.

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Posted by: ThiBash.5634

ThiBash.5634

While I feel the changes proposed by the OP are a bit well…op. :-)…

…I do feel that the earth shield’s in need a of a major rework. Just consider everything it does, compare it to the Dagger/Focus combination…and you’ll see that all its skills are just weaker versions of that combination. It should at least be on par, considering you also give up a lot of versatility you’d get for running Dagger/Focus…and it deals less damage too.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Kodiak.3281

Kodiak.3281

Let me be the one to say that you’re useless, and warrior with ONE shout can cover your whole build XD ..

And ..even more…if you knew HOW TO READ, you would see that I wrote that dungeons are OK/easy ..but they are just 5% of the game

Go back to school please (him and I were talking about lvl 30-35 in AC Explorable with Daggers ….)

learn to read …

Let me be the one to tell you that your threads on the forums are typically pointless whines that have nothing to do with any of the core issues of the class. You started out this thread by stating the problems with the class are we can’t face roll content like other classes…and then went on a large whine about summoned weapons as if THAT was the critical Elementalist issue.

You’re making a pretty kitten huge assumption you’ll have a warrior along. The last 5 dungeon runs I’ve had (5 separate groups) I had one warrior on and they weren’t even shout spec (or at the very least no one but me was clearing conditions). Again, the point of the build isn’t to be a condition removal bot but instead empower Cantrips into absurdly strong defensive cool downs which add survivability allowing you to be offensive. The fact you can fall back on a support role as needed is just a huge boon to you and your party and comes back to the treasured ideal of having offense and support.

Also I have absolutely NO issues with any aspect of the game even if I did use staff full time. I solo Dynamic Events just fine. I do big group Dynamic Events just fine (and get buckets of loot). I do hearts just fine. I do dungeons just fine. I’m even leveling up a second elementalist at the moment (diff race) primarily as Staff and having no real issues. This is because I’m experienced with the Elementalist and know what I am doing with it. I know the tricks and combos to be effective.

The whole learn to read thing is absolutely comical. You should probably take your own advice because you just come off like a total moron. The guy said playing as a staff or dd was same as any other class’ weapons and then you retorted that it’ll get worse in dungeons and worse in the world 55+. On both statements, you’re wrong.

Kodiak X – Blackgate

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Posted by: Kodiak.3281

Kodiak.3281

Glass Canon Builds depend so much on Group Settings if you dont have enough Grp DPS you are going to die very often because you cant hold through the hole fight.

I would like to see some Autoattacks buffed thats one of my concerns, the Damage differences are just to high between the different attunments in my Opinion.
Or a Buff to Attunment Recharge Rate and a Nerf in Arcana so its comes to the same with 30 Points in Arcan as now, but without you have 3-4 Sec less. Because if you use a build without Arcana then you get stuck in earth Attunment or Water and its just a huge DPS loss.

Personally I’d like to see the differences between melee attacks and ranged attacks in general get tighter. For example on my Mesmer I do nearly twice the damage in melee with a 1h sword than I do with my 2h sword in the same time frame. That kind of disparity is absurd.

Unfortunately this likely has a base in the fact that WvW counts as PvE and suddenly upping ranged damage (or lowering melee) would create a huge imbalance class wise.

Kodiak X – Blackgate

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Posted by: andyj.5809

andyj.5809

Im amazed people actually think ele is underpowered in any part of the game, especially pve. I can take on 10 equivalent level mobs and come out on top, learn your skills and know when to use them, get a good build and stop trying to use scepter or focus.

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Posted by: pdboddy.4162

pdboddy.4162

Has the OP been deleting their posts, because the conversation seems disjointed now.

I don’t think I will see the issues the OP has when I start doing dungeons or higher level open world stuff. Few of the posts I’ve seen here suggest that eles have pve issues, quite the opposite usually.

I’m curious to know what level and setup the OP has been using.

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Posted by: Arheundel.6451

Arheundel.6451

Im amazed people actually think ele is underpowered in any part of the game, especially pve. I can take on 10 equivalent level mobs and come out on top, learn your skills and know when to use them, get a good build and stop trying to use scepter or focus.

So to re-collect your thoughts:

-scepter and focus are not viable
-you need correct build ( aka ultra defensive build)

And the end result is..ele is not UP, nice logic!

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Posted by: pdboddy.4162

pdboddy.4162

Im amazed people actually think ele is underpowered in any part of the game, especially pve. I can take on 10 equivalent level mobs and come out on top, learn your skills and know when to use them, get a good build and stop trying to use scepter or focus.

So to re-collect your thoughts:

-scepter and focus are not viable
-you need correct build ( aka ultra defensive build)

And the end result is..ele is not UP, nice logic!

So you are saying that no other profession has gimpy builds? I can’t speak for the usefulness of scepter or focus, but yeah you do need to have a decent build, don’t you?

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Posted by: frostflare.6390

frostflare.6390

The ele has problems-and she has her strenghts. It’s funny to see how just a few months ago we were writhing in agony on how underpowered the ele was, and now after the d/d build was founded and everyone kheelhauled over to it(I hate it myself) Suddenly the world over thinks ele’s can do everythign with utmost effeciency.

Just stating the obviousness-That is wrong. Even my support speced ele is less supportive then my Heal-Gaurd. But the difrence is that my Ele has more options in battle.

No back to the point. DO I WANT ANET TO LOOK AT CONJURES? HELZ YES. Look anet, look at them, fix them now. Fix them-Anything. Hell I’ll even sell you my kidney if you make them more appealing. From the get go with my ele, i got every Conjure and wanted to use them so much. They are awfull.

I do not see one class out there who has 4 utilites on there bar+and elite only there for gimmicks. Seriously. No class has 4 near usless skills that you would put on your bar only for laughs. I love the concept of conjure’s. I think the big issue though-is that lack of Synergy with traits.

Other skill-types we can get traits that effect them more. Like mist form dealing damage, or glyphs granting boons. The only trait that effects conjures as a whole(not counting specific conjure fire) is “More charges”. Which is so laughable. Since most of the skills have high recharge times.

Our elite is on the right track, but they need synergy. Seriolsy, what does the lava axe bring to combat you don’t already have? Fast speed? Got it, burnign reteat or dash got it. No blast finisher-has one leap.

I think our Conjures should do more then collect dust. It should be on anet’s priority list-becuase they do mater. 5 skills that are useless are still useless. To say “Becuase we don’t use them, anet doesnt need to think about them” Is like saying “Becuase johney fell down the stairs and I did not witness it, I don’t need to go help him to the hospital becuase he broke his leg”. They are importnat.

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Posted by: emikochan.8504

emikochan.8504

Shield rocks in wvw sieges. Hammer is great for tanking anything other than blind immune. Never found a use for the flame axe though.

The improvement of kits to exotic quality really helped.

I treat conjures like extra utilities, you summon, use and drop, its nice having one utility that gives you a leap finisher, a blast finisher, aoe blind, aoe stun and vulnerability/daze field

Your suggestions are way overpowered. And I like summoning them for my party, 2x conjures is awesome. Engineers get kits, we get something different, a couple of tweaked skills on the flame axe and earth shield is all that’s really required

Welcome to my world – http://emikochan13.wordpress.com

(edited by emikochan.8504)

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Posted by: haviz.1340

haviz.1340

Personally I’d like to see the differences between melee attacks and ranged attacks in general get tighter. For example on my Mesmer I do nearly twice the damage in melee with a 1h sword than I do with my 2h sword in the same time frame. That kind of disparity is absurd.

Unfortunately this likely has a base in the fact that WvW counts as PvE and suddenly upping ranged damage (or lowering melee) would create a huge imbalance class wise.

You can’t alt-tab as melee, that’s probably the reward for people not alt-tabbing during bosses fights.

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Posted by: Phadde.7362

Phadde.7362

Elementalists are OP. We’ve ridiculous survivability, AoE healing, AoE cleansing, mobility, combo fields & finishers and AoE Damage! We get all this – and we deal great damage aswell, including a lot of different conditions!(0/10/0/30/30)

Our somewhat different learning-curve is nothing but positive! Isn’t it great that we get to say that our profession includes complex combat and around 30 abilities to play around with? Once you give it a bit of heart, you know the combat in your sleep and you can be a proud “Master” of this somewhat more difficult class!

I agree that our Conjure-skills needs a bit of tweaking. Except for fun and even more variety in our combat, the Earth Shield is just a cluncky invulnerability, the frost bow a good AoE and the GS an Elite to use when in the mood and when you don’t want your “pet” to do something stupid.
The only thing they should fix about the Conjure skills is to tweak the 1-5 skills

Vote for/against <dueling>: http://strawpoll.me/1650018/
Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…

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Posted by: Arheundel.6451

Arheundel.6451

Elementalists are OP. We’ve ridiculous survivability, AoE healing, AoE cleansing, mobility, combo fields & finishers and AoE Damage! We get all this – and we deal great damage aswell, including a lot of different conditions!(0/10/0/30/30)

Our somewhat different learning-curve is nothing but positive! Isn’t it great that we get to say that our profession includes complex combat and around 30 abilities to play around with? Once you give it a bit of heart, you know the combat in your sleep and you can be a proud “Master” of this somewhat more difficult class!

I agree that our Conjure-skills needs a bit of tweaking. Except for fun and even more variety in our combat, the Earth Shield is just a cluncky invulnerability, the frost bow a good AoE and the GS an Elite to use when in the mood and when you don’t want your “pet” to do something stupid.
The only thing they should fix about the Conjure skills is to tweak the 1-5 skills

If elementalist are OP why do you run a high survival build? You shoud be fine with a staff and 20/0/20/10/20, if you think you’re that good on ele and they’re OP I invite you to play the ele without strong healing, make a video and then I’ll believe you, even better try that build in tPvP and pls don’t come saying “you need the right build to play”, nah man if something OP I could walk in PvP without selecting any particular trait/utility and faceroll people with zero effort, show me that you can do it…then I’ll agree with you

How To save our PvE

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Posted by: haviz.1340

haviz.1340

If elementalist are OP why do you run a high survival build? You shoud be fine with a staff and 20/0/20/10/20, if you think you’re that good on ele and they’re OP I invite you to play the ele without strong healing, make a video and then I’ll believe you, even better try that build in tPvP and pls don’t come saying “you need the right build to play”, nah man if something OP I could walk in PvP without selecting any particular trait/utility and faceroll people with zero effort, show me that you can do it…then I’ll agree with you

Agreed.

More issues, why our theoretically independent of attunements +dmg traits are in water line (Bountiful Power and Vital Striking), basically a survival line? Why Fire line is so bad? You will probably do more or at least similiar dps with 30 in water than in 30 in fire if you won’t stay in fire permanently.

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Posted by: Kodiak.3281

Kodiak.3281

Has the OP been deleting their posts, because the conversation seems disjointed now.

The Mods have been. Received a few PMs from them saying replies have been deleted cause the posts I’ve quoted were deleted.

Kodiak X – Blackgate

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Posted by: Kodiak.3281

Kodiak.3281

If elementalist are OP why do you run a high survival build? You shoud be fine with a staff and 20/0/20/10/20, if you think you’re that good on ele and they’re OP I invite you to play the ele without strong healing, make a video and then I’ll believe you, even better try that build in tPvP and pls don’t come saying “you need the right build to play”, nah man if something OP I could walk in PvP without selecting any particular trait/utility and faceroll people with zero effort, show me that you can do it…then I’ll agree with you

Agreed.

More issues, why our theoretically independent of attunements +dmg traits are in water line (Bountiful Power and Vital Striking), basically a survival line? Why Fire line is so bad? You will probably do more or at least similiar dps with 30 in water than in 30 in fire if you won’t stay in fire permanently.

30 Fire isn’t too bad as it’s pretty viable to stay in staff full time. Really though it should be increased to 2 stacks of Might or double it’s current duration. The problem is that if you’re 30 Fire you’re not hurting for more damage.

The real line that needs work is Air. Other than Bolt to the Heart there just isn’t much that’s decent in that whole line.

Kodiak X – Blackgate

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Posted by: haviz.1340

haviz.1340

30 Fire isn’t too bad as it’s pretty viable to stay in staff full time. Really though it should be increased to 2 stacks of Might or double it’s current duration. The problem is that if you’re 30 Fire you’re not hurting for more damage.

The real line that needs work is Air. Other than Bolt to the Heart there just isn’t much that’s decent in that whole line.

That’s what I said, you need to stay in fire permanently using 3 skills mostly. Very challenging and fun gameplay.

Agree on Air line as well – grandmaster trait are pretty much bad.

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Posted by: frostflare.6390

frostflare.6390

Well I hate the airline. Air right off the bat was to be our “Control and Single Target Damage”-and yet. It really has no traits that alter the control aspects. All the traits give us more speed-Which im sorry. Is not neccacary. We have multities of ways of getting speed. We even get swiftness from a heal. Swiftness in dagger of hand and staff, speed signet. Swiftness on Attune Trait. Seriosly-BEING FASTER does not make us deal more single target damage or control better. UNLESS it is phsyicaly casting our air line spells faster.

Id love a grandmaster trait like “Zephyr’s Voice”-All your air spells cast twice as fast. Even if thats op-Still better then anything we have now.

Also Ele is not op. No one could convince me otherwise. Yes, we have alot of Aoe packets of damage, but even in full damage and beserker sets we deal what 2k a meteor? I see Warriors pull of 20K kill shots, and a theif the other day hti me for 14K with his Backstab. Yes we can unleash a lot of aoe, but the aoe does minor damage. So we have to unleash like 5 aoe’s for the damage of one killshot.

Eles deserve uber survivability considering we are weakened naturaly. We have No health, and No armor. We have no active defensive skills(Clones, Or deathshroud). We get no way out of combat(no stealth). Other then our natural air mobility skills, swiftness. Our most powerfull skills require start up time and we have to channel them(makeing us big targets). If not for waters high-healing we would litterly always be in downstate. Our healskills are toned down BECAUSE we can heal from water-soooo, if you want to tone down our traited regenartaion and healing, Then give our normal heals like 10k a proc. Seriosly, eles are not perfect in any build. Attrition yes, they are wonderfull. But how hard is it to knock an Ele off her pedastal. Even with pure toughness and healing, just immobalize, have a theif backstab her, and one killshot. Focus fire melts anything in this game, and the ele is the best case of that. Even in bunker.

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Posted by: Kodiak.3281

Kodiak.3281

Also Ele is not op. No one could convince me otherwise. Yes, we have alot of Aoe packets of damage, but even in full damage and beserker sets we deal what 2k a meteor? I see Warriors pull of 20K kill shots, and a theif the other day hti me for 14K with his Backstab. Yes we can unleash a lot of aoe, but the aoe does minor damage. So we have to unleash like 5 aoe’s for the damage of one killshot.

Uh…I hit for 4k a meteor when in full zerk (gear and spec) and 6k against undergeared/underleveled specs. That said I still agree, hard to really come close to balance when most of the melee classes in the game can pull of absurd levels of burst damage.

Kodiak X – Blackgate

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Posted by: Lillian Wandom Hale.7102

Lillian Wandom Hale.7102

Trough out looking at only this TOPIC, (and many more of course) people such as :

  • emikochen
  • Phadde
  • andyj
  • Kodiak
  • Thibash
  • Aisa

called Elementalist OP

To you, my dear ladies and gentlemen, I present just 2 out of many links :

of our beautiful Warrior brethren

You can call me stupid, kid, or anything else, I will not mind, but I beg of you … don’t even DARE calling Elementalist OP

Staff :

  • Yes, we have AoE and pitiful CC, but when Mob/Player comes easily up to my face… all I can do is pray Hail Marry….

DD:

  • LMFAO, gl with your arthritis, arthrosis and boredom in a few more months.
    30 button mash has it’s prices in the long run.

SF:

  • Really, who uses this past lvl 2 ???

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Posted by: Magische Boek.2530

Magische Boek.2530

im did not realy read the entire page to see if its posted yet but if they would drop the charges on a conjure nr1 skill thats already a GREAT improvement if u ask me. and if the icebow would shoot just abit faster

I’m not arguing!
I’m simply explaining why I’m right.

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Posted by: Lillian Wandom Hale.7102

Lillian Wandom Hale.7102

im did not realy read the entire page to see if its posted yet but if they would drop the charges on a conjure nr1 skill thats already a GREAT improvement if u ask me. and if the icebow would shoot just abit faster

Uhmm ..that is only useful for Hammer, which makes it then OP

Axe, Bow and Shield N1 are useless …
after they use Bow for Ice Storm its usually thrown away …

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Posted by: Kodiak.3281

Kodiak.3281

I never once said Elementalists are OP. What I did say there were a number of parts to this class that are perfectly fine in their current design. I also said that there are a number of design issues with the class as well that are built into the Elementalist and extremely hard to address without doing a class overhaul. Those class overhauls tend to not happen and it took an absurd number of years before they addressed the Elementalist design in GW1 even (long after even EOTN was released).

Comparing Melee anything to a ranged based character in this game is never going to fly. Melee is, for all intents and purposes, overtuned compared to range. This has to deal with the fact that unlike Guild Wars 1 they aren’t separating out game balance in PvP and PvE and more atrociously they’re lumping WvW in with PvE. This is why ranged primary characters (Eles, Necros, Engineers, Rangers) are considered the weakest in the game compared to the melee characters (War, Thief, Guard, and Sword Mesmer). If they made things equivalent you would then see gross imbalance for WvW content. Until you see them create three different versions of skills, or make WvW fall under SPvP, it will never be equal.

Your choice, then, is basically to sit down and accept it or reroll the class that is superior. Creating giant whine posts about how they are not equal does not fundamentally solve the issue and instead only is complaining about the symptoms of the main issue at hand.

I’ll also state that being dismissive is not really in your best interest. When you state that Staff can’t do anything with a mob in your face you’re just inviting players like myself to chime in and tell you that you’re wrong. If you’d take the time to expand on your thoughts and provide examples you might find people are less likely to negatively respond to your offhand dissmissive remarks (and consequently Devs might take them more seriously). No one is going to take a hyperbolic remark like, “no one uses this after level 2!” seriously.

Kodiak X – Blackgate

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Posted by: paleeshi.1924

paleeshi.1924

Staff :

  • Yes, we have AoE and pitiful CC, but when Mob/Player comes easily up to my face… all I can do is pray Hail Marry….

DD:

  • LMFAO, gl with your arthritis, arthrosis and boredom in a few more months.
    30 button mash has it’s prices in the long run.

SF:

  • Really, who uses this past lvl 2 ???

So you are dismissing 2 of 3 weapon sets as boring and useless and the 3rd as pitiful.

Wait, why are you playing this class again…?

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Posted by: Lillian Wandom Hale.7102

Lillian Wandom Hale.7102

Staff :

  • Yes, we have AoE and pitiful CC, but when Mob/Player comes easily up to my face… all I can do is pray Hail Marry….

DD:

  • LMFAO, gl with your arthritis, arthrosis and boredom in a few more months.
    30 button mash has it’s prices in the long run.

SF:

  • Really, who uses this past lvl 2 ???

So you are dismissing 2 of 3 weapon sets as boring and useless and the 3rd as pitiful.

Wait, why are you playing this class again…?

GW1 Ele for 5 years,
books…
art …
and everything else connected to me…
My class doesn’t exist in this game, this is closest I can get to it.

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Posted by: Lillian Wandom Hale.7102

Lillian Wandom Hale.7102

@Kodiak

All tough somewhat engaging reply, I do have comments and reply of my own:

  1. I came from GW1 …and at least there I knew that I was a mage, not useless charlatan
  2. Elementalist is class closest to my liking, and I can’t roll other easymodes
  3. Till the day I die or they completely exchange it, I will keep to my word that if you use S/F past lvl 2…you should be SHOT and killed
  4. I will admit that I am …“tad” …unfair because I haven’t played this game for few months ( I saw no patches of importance, ergo …no need to even try )
  5. If they don’t try to balance professions ( evidence by the “January” update LMFAO) , why should we play it.
  6. I was promised certainty, I played certainty in PBE3 …. I was sold ** on the 28th of August 2012 …
  7. And , as I alluded, if WarriorWars2 won’t balance their game accordingly, other games Will ( B2P, F2P, P2P )
  8. ergo my monthlies absence, without even noticing the GW2 -.-"

I WANTED TO SELL MY GW2, but then I also lose my GW1 account XD….
they knew they were giving us *
, ergo account linking ….

Something so rotten it’s ingenious …thats our A*ET
;)

I can’t sell it, so I want it fixed… In the end I payed for it as did all of you ^^

(edited by Lillian Wandom Hale.7102)

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Posted by: pdboddy.4162

pdboddy.4162

If you’re not playing, you should do so for a bit before posting your opinion, don’t you think?

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Posted by: Kodiak.3281

Kodiak.3281

Elementalist was a useless charlatan in GW1 because everything of any note had such high armor that Elementalist damage was basically useless before the Heroic nerf/Ele Buff.

Coming here and posting about whatever while not playing the game is novel and all but you’re so out of connect with the game that a lot of your posts come off as pure whine and honestly do no good or service. I can tell you as a coder in my own right that if my users came to me with similar off collar demands and bold declarations I’d ignore you completely.

Feedback is only part of the development process. Any company worth a kitten is going to run metrics and look into the data. You could very well make some remark like S/F is garbage, but when they go into the numbers and see out of all the Eles created that 21% of them actively use focus or tracking other similar numbers (such as number of times each ele skill is used) you begin to get a more realistic data spread of what users are actually doing instead of saying. This means you could come up with the most logical and sound argument in the world of why X, Y or Z needs to be changed but if the data doesn’t support your claim it doesn’t mean it’ll happen. More over that would need to be fit into the development schedule so you may not see it for months yet if it isn’t a priority.

I’ve been playing for MMOs for 14 years and I can tell you that you’re better off just moving on or adjusting yourself rather than try to get Devs to change something. Without vastly overwhelming community support, they tend to march to the beat of their own drum.

Kodiak X – Blackgate