How do you counter D/D elementalist?

How do you counter D/D elementalist?

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Posted by: noobftw.9654

noobftw.9654

They have amazing condition removal, lots of armor, every time I burst damage him down to 20-30% hp, they recover to 80% easily. And they have tons of stun, C/C, AOE dmg, not to mention their amazing lighting speed.
It has been really frustrating fighting them. No matter what build /strategy you pull off, they just do the attunement rotation and it counters everything.
Is there any build of any class can counter them?

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Posted by: Arheundel.6451

Arheundel.6451

Whatever your class, you need to become unpredictable, if you keep relying on the same burst sequence you won’t be able to beat any profession used by good players.

Against your average d/d user, you can try to keep distance in order to win easily, but against good d/d users you want to try and lock down their movements and generally you want to understand how eles work in each attunement and which spells they can access while in fire-earth etc and how they works

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Posted by: noobftw.9654

noobftw.9654

can you recommend a profession a class that can counter d/d elementalist?

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Posted by: Enlight.4576

Enlight.4576

Based on my experience, since I’m full equip I’ve lost only 2 1v1’s so far;

One was vs a full glass cannon thief, he could daze me and stab me for 8k 4k 4k dmg in an instant, and the rest of the time he was in stealth.

Other one, was vs a warrior that gave me no time to do anything, he made an huge dmg with greatsword (not only HB) and finished me fastly with a gun.

I’m sure there are more classes that can win elementalist easy, but I didn’t fight a really skilled one yet

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Posted by: ThiBash.5634

ThiBash.5634

can you recommend a profession a class that can counter d/d elementalist?

There’s no ‘get-out-of-jail-free-card’ in Guild Wars 2. You’ll have to step up your game, just switching professions isn’t the answer. And even if it were, you’d have something else you’re vulnerable against.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: skupuz.6940

skupuz.6940

usually a thief is our main counter since they either match or exceed our speed. Mobility is our life line. You cut that off and we’re dead.

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Posted by: Occam.9841

Occam.9841

Ele stack lots of boons, necro can turn them into conditions which really messes them up.

Another hint that any class can use:
Many ele open in air attunement with Ride the Lightning (gap closer) followed by knockback then they put up their stun aura and swap to fire for the next gap closer, if you hit them you will stun yourself.
The fire gap closer is going to be followed by a combo field so they can get some might stacks. Evade and try to get some space then start whatever cc/burst rotation your class has.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

The best D/D (or any ele) builds currently are defensive-oriented and rely on a lot of boons, especially on regeneration to bring back their HP up to full while they’re dodging/ controling you. They also lose a condition each time they gain regeneration, and they usually gain it through their utiltiy skills (with long recharges, one of them might also remove conditions) and their healing skill if they’re on water. Any anti-boon build can be pretty good against them, because it’ll remove half their defense. Because elementalists are naturally squishy, immobilize/ stun/ KD them and burst them down. It might take a few tries, because defensive eles have anti-burst skills, but those will eventually be put into a recharge. Also consider some strong ranged options against D/D.

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Posted by: mouse.1689

mouse.1689

If a thief gets the drop and gets some lucky crits they can blow up a D/D Ele before they can react. A well played Necro who knows how to strip boons can be very difficult to beat. Shortbow Rangers who know how to kite and use their pets for CC can be difficult to beat. A well played Pistol/Pistol Engi can be very difficult to beat as well.

Generally, the hardest classes to beat as D/D Eles are the ones that can kite effectively, can keep the Ele from running away, and have physical projectiles or boon stripping.

It’s also important to realize that most D/D builds are extremely defensive; they’re not really kicking out a huge amount of damage. They may be very difficult to kill, but they’ll also take a long time to kill you if you’re not a glass cannon and you know how to dodge key abilities.

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Posted by: Amaethon.8710

Amaethon.8710

Immobilize. If we can’t move, we can’t do much.

Çyhyraeth – Sylvari Elementalist – Order Of The Fallen Watch [EXEO] | Darkhaven

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Posted by: Zenyatoo.4059

Zenyatoo.4059

immobilization.

Every time I die, its because I was immobilized
every time I watch one of these videos where the ele rolls faces, I cant help but notice he only ever gets immobilized once or twice, and always at the wrong times.

There is nothing more devastating to a D/D ele than being unable to move.

Now a D/D ele has about 4 choices for condition removal.
3 of those are in the water attunement.
the last one is a utility skill that he may not be using.

He attunes to water and then switches out of it. Youve got 10-15 seconds to do whatever you want to hit. Him hit hard, hit him fast. Try to keep your range because he doesnt have any.

The crucial thing is bursting him down in those 10 seconds. Enough to cause him to want to flee, that’s when you immobilize him. Not just that, but immobilize and lay on a bunch of other conditions too. If you do it right, he’ll be immobile even after switching to water, now’s your chance to bring it on home with the damage.

The ele is very squishy, lowest hp and armor of any class in the game. Outside of the water line there is exactly 1 skill that is defensive (on D/D) and that is the shocking aura. You have about 10 seconds to play havoc with the ele. It’s important to note that the ele probably will be carrying 2+ defensive utilities. However these will have longish cooldowns. If you can get him to pop them early on, wait for the attunement swap, and then damage (while immobilizing him) you can most likely burst him down. While downed it’s simply a matter of not dying to him while getting ready to stomp after he mist forms.

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Posted by: reikken.4961

reikken.4961

but then the immobilized elementalist swaps to water and is no longer immobilized

edit: ninjaed by long post

WELL, sir. 30 in water means that every cantrip removes conditions.

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Posted by: Zenyatoo.4059

Zenyatoo.4059

but then the immobilized elementalist swaps to water and is no longer immobilized

edit: ninjaed by long post

WELL, sir. 30 in water means that every cantrip removes conditions.

For starters if he’s 30 in water then he’s running essentially full tank, and you probably shouldnt be dying to him. But I digress.

Cantrips are utility skills, the fastest cooling down is 36 seconds, and that’s lightning flash, which is often used, offensively, to tele the elementalist to you mid churning-earth.

However, 36 seconds is still longer than 10. Indeed, you can have the ele blow it, and go through THREE water attunement rotations before it’s back.

If your build is tank, you shouldnt be dying to him.
If your build is glass cannon you should be able to burst him after he uses his cooldowns
If your build is somewhere in the middle you should probably accept that a heavily specialized build played by someone who has to manage 23 skills, 20 of which have 2 cooldowns each, practically flawlessly, deserves to beat you. And even then you can probably still kill him, or get away safely.

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Posted by: Rhoto.8791

Rhoto.8791

can you recommend a profession a class that can counter d/d elementalist?

I have been beaten by good players of every class, honestly its just the people that know how to counter you. You have to learn how to counter our bursts and CC’s and when to burst us.

Full GC thieves/warriors and condition necros/engineers seem give me the most trouble

Also as others have said, immobolize is devistating to d/d ele, we WILL blow our cantrips to get out of immobolize. Its a good way to make us use all of our stunbreakers.

Chipsu – Elementalist
Maguuma [SWäG]
Original [OG] (good times)

(edited by Rhoto.8791)

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Posted by: Mogar.9216

Mogar.9216

Most DD guys don’t run 39 earth so if you time your burst well it will be hard for them to deal with it. Other than that the one down side to DD is that almost all off their attack are very short ranged. If you have ranged attack and stay away from them they can’t hurt you. I play secpter/dagger and I almost never lose to DD because they can’t really hurt me.

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Posted by: barti.7685

barti.7685

If your build is somewhere in the middle you should probably accept that a heavily specialized build played by someone who has to manage 23 skills, 20 of which have 2 cooldowns each, practically flawlessly, deserves to beat you. And even then you can probably still kill him, or get away safely.

right as a necromancer i got 21~26 skills

15 on bars where of 1 double so 16 or 2 opens up another 5 skills or 4 skills so 20 or 19 + deathsrhoud in and out 22 and 21 + 4 ds skills = 25~26 also why dont i deserve to win vs all those in between people then if i manage all those skills perfectly ? and half my trait tree is bugged ?

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Posted by: TheGuy.3568

TheGuy.3568

Any class with multiple immobilize can do. At least 2 with good timing will have the D/D eating damage head on . D/D can be kited but this is more difficult to pull off. Also it should be noted that Necros who spam many conditions beat an form of wiping the game offers.

A D/D ele who is willing to cut and run is nearly unbeatable but you can always force the retreat with burst and strong cc can ruin the quick get away.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: MindlessRuff.1948

MindlessRuff.1948

A well played shatter mesmer might be able to take an ele off guard, though if you come against him in 1v1, and he avoids your first burst, you probably will not win the long fight since he can easily kill your illusions with AOE ( not instantly though ).

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Posted by: Zenyatoo.4059

Zenyatoo.4059

If your build is somewhere in the middle you should probably accept that a heavily specialized build played by someone who has to manage 23 skills, 20 of which have 2 cooldowns each, practically flawlessly, deserves to beat you. And even then you can probably still kill him, or get away safely.

right as a necromancer i got 21~26 skills

15 on bars where of 1 double so 16 or 2 opens up another 5 skills or 4 skills so 20 or 19 + deathsrhoud in and out 22 and 21 + 4 ds skills = 25~26 also why dont i deserve to win vs all those in between people then if i manage all those skills perfectly ? and half my trait tree is bugged ?

If you’re actually playing flawlessly, then you should probably be kitten all over elementalists, seeing as you’ve got
1. tons of cover conditions
2. double the elementalists hp (not including death shroud!)
3. according to you, perfect skill management, in which case read the brief guide on beating ele and you should have no problems.

If you’re still not winning you’re either being outplayed, or you’re not actually as good as you think you are :o

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Posted by: Atomic Sharks.7250

Atomic Sharks.7250

I was about to say one of the best counters to D/D is actually Staff ele, if played correctly because as mentioned before the best way to counter them is to remove their mobility, earth 5 immobilzes earth 2 cripples, water 4 chills, air 5 can stun since they move a lot so they can either stay in inclosed area or get stunned either way win win, and air 3 if you can hit, since its a knockback, as long as you don’t play them all at once so he can remove them all you should be ok start with air 5 if it hits air 3 by then he might have used one of his cantrips to get out of stun, if so great then knock chill on since that is devastating slows recharge and speed so he has to remove this if he wants to stay mobile so 2 condition removals down(these are usually on a decently long recharge), then if you are good hit with earth 2 to cripple since cripple always scares people( when you hobble you always try not to hobble) then hit with earth 5 it is one of my newer favorite skills. But like i said it has to be played right and it depends on fight, if 1v1 it might take awhile but i will eventually win as long as i don’t make any major mistakes like pressing 9 and 0 instead of 8 and 9 for my burst damage to get him down. but like i said it takes some more skill to kill a D/D as a staff but its still has the right skills to stop the D/D, staffs are just overall underrated

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Posted by: linck.9186

linck.9186

Most of the time, i got beaten up quite badly because of immobilization. If we cant move, we cant do much things seriously. I found ranger and necro particularly hard to beat. But once again, in GW2, every class has the potential to beat others if they play right.
My D/D ele heavily base on full tank with 30 water and 30 arcane. It works pretty gd until i met a good kiting ranger or necro that keep changing my boons to condition. Mesmer can also swap his condition with our boons which may work abit, although i dun find it very significant.
When i used my D/D ele versus another D/D ele, it will depends on who use the right skills at the right time, and who use their skills faster than the others. I found it doesnt work fighting another D/D ele because it can take a long long time.

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Posted by: Ekove.4586

Ekove.4586

There are quiet a few strats, many classes can get boons off a D/D ele (necro, mesmer..but mesmers have moa which makes it easier)

Thieves and warriors can burst D/D ele’s down so a smart D/D ele will try to make those bursty classes waste their big hitters before committing to an engagement.

Immobilization is also one of the banes of D/D ele’s…the first time it might not end the fight but it will make a D/D ele panic and starting burning their defensive things at least.

Poison helps if you have a class/build that can keep it up constantly.

though the most important thing I do find is, unless you have a heavy CC/Bursty class is to simply avoid over-committing to a fight. D/D Ele’s that go very defensive rarely have that high damage…the biggest mistake I see people doing to those D/D ele’s is try to chase them and burst them and over commit when the ele clearly has a lot of escape mechanisms and mobility. It’s not a thief or a class canon ele; they cant burst you down fast, thus you dont need to try to burst them down fast when they can run and heal, you want to make THEM over-commit to fighting you, burn all their things that they should be using defensively offensively…

As a D/D ele, I see people try to chase me or chase other D/D ele’s all the time and I win those fights…but I lose fights against patient people who make me try to chase them down when I shouldn’t.

Think of them like frogs…frogs jump out if thrown in hot water, but if you put them in warm water and slowly heated they wont notice that it’s getting hot and will just sit there and die. When a d/d ele initiates on you he’s expecting you to treat him like a a glass canon that deals high damage and dies quickly when he’s the opposite of that, so you burn your your abilities and he gets away at 30%…but if you dont burn things on them too fast, let them hit and run a few times, they’ll end up over commiting until they slowly reach 30% not realizing they have also burned a lot of abilities because they over-committed, and that’s when you burst them down.

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Posted by: Ender.3508

Ender.3508

I was about to say one of the best counters to D/D is actually Staff ele, if played correctly because as mentioned before the best way to counter them is to remove their mobility, earth 5 immobilzes earth 2 cripples, water 4 chills, air 5 can stun since they move a lot so they can either stay in inclosed area or get stunned either way win win, and air 3 if you can hit, since its a knockback, as long as you don’t play them all at once so he can remove them all you should be ok start with air 5 if it hits air 3 by then he might have used one of his cantrips to get out of stun, if so great then knock chill on since that is devastating slows recharge and speed so he has to remove this if he wants to stay mobile so 2 condition removals down(these are usually on a decently long recharge), then if you are good hit with earth 2 to cripple since cripple always scares people( when you hobble you always try not to hobble) then hit with earth 5 it is one of my newer favorite skills. But like i said it has to be played right and it depends on fight, if 1v1 it might take awhile but i will eventually win as long as i don’t make any major mistakes like pressing 9 and 0 instead of 8 and 9 for my burst damage to get him down. but like i said it takes some more skill to kill a D/D as a staff but its still has the right skills to stop the D/D, staffs are just overall underrated

I find staff to be a terrible counter to D/D. Hard and soft CC has too long of a CD and even if you manage to lock down the ele for a few seconds you dont have the burst to finish off the ele, he’ll just heal up and be back.

Kretna 80 Elementalist
ex – The Midnight Syndicate [Dark]
Maguuma

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Posted by: Atomic Sharks.7250

Atomic Sharks.7250

I was about to say one of the best counters to D/D is actually Staff ele, if played correctly because as mentioned before the best way to counter them is to remove their mobility, earth 5 immobilzes earth 2 cripples, water 4 chills, air 5 can stun since they move a lot so they can either stay in inclosed area or get stunned either way win win, and air 3 if you can hit, since its a knockback, as long as you don’t play them all at once so he can remove them all you should be ok start with air 5 if it hits air 3 by then he might have used one of his cantrips to get out of stun, if so great then knock chill on since that is devastating slows recharge and speed so he has to remove this if he wants to stay mobile so 2 condition removals down(these are usually on a decently long recharge), then if you are good hit with earth 2 to cripple since cripple always scares people( when you hobble you always try not to hobble) then hit with earth 5 it is one of my newer favorite skills. But like i said it has to be played right and it depends on fight, if 1v1 it might take awhile but i will eventually win as long as i don’t make any major mistakes like pressing 9 and 0 instead of 8 and 9 for my burst damage to get him down. but like i said it takes some more skill to kill a D/D as a staff but its still has the right skills to stop the D/D, staffs are just overall underrated

I find staff to be a terrible counter to D/D. Hard and soft CC has too long of a CD and even if you manage to lock down the ele for a few seconds you dont have the burst to finish off the ele, he’ll just heal up and be back.

that’s the tricky part once you get him down you gotta do your burst damage(arcane wave and cleanisng fire a quick 3k damage) because he’s also immobilized you can probably get lava font and fire #3 i forget what its called at the moment it takes awhile but it is possible

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Posted by: katniss.6735

katniss.6735

Has anyone tried Superior Rune of Melandru in WvW? Does this help with immobilize duration?

Superior Rune[s] of Melandru
Required Level: 60
Double-click to apply to a piece of Armor.
(1): +25 Toughness
(2): -10% Condition Duration
(3): +50 Toughness
(4): -10% Stun Duration
(5): +90 Toughness
(6): -15% Condition Duration; -15% Stun Duration

Server: Maguuma – Leafy Lass – Elementalist (WvW)
Guild: Bill Murray [Bill]/ [DERP]
twitch.tv/mlgw2

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Posted by: Zaviel.1245

Zaviel.1245

I have no issue fighting D/D eles. I play glass cannon, but stay in water atunement the whole time. I absorb his burst and nuke him down before he thinks the fight has started. That is right, I never leave water atunement (except when traveling, but that is non-conbat.)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I have no issue fighting D/D eles. I play glass cannon, but stay in water atunement the whole time. I absorb his burst and nuke him down before he thinks the fight has started. That is right, I never leave water atunement (except when traveling, but that is non-conbat.)

I call BS on that.

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Posted by: Zaviel.1245

Zaviel.1245

I have no issue fighting D/D eles. I play glass cannon, but stay in water atunement the whole time. I absorb his burst and nuke him down before he thinks the fight has started. That is right, I never leave water atunement (except when traveling, but that is non-conbat.)

I call BS on that.

Tried linking my build in the talent calc but it didn’t work. I go 25 fire, 30 air, and 15 water. In fire i get burning on crit and damage against burning, in air i get glyph boosts and soothing winds. In water +20% against vulnerable foes. Scepter/focus.

Try it, that is my build. I use Berserker gear, with Ogre runes on my armor, flat damage on weapons. Glyph healing ability and elite, arcane spells for the 3 utility.
Enjoy.

(edited by Zaviel.1245)

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Posted by: xiv.7136

xiv.7136

I have no issue fighting D/D eles. I play glass cannon, but stay in water atunement the whole time. I absorb his burst and nuke him down before he thinks the fight has started. That is right, I never leave water atunement (except when traveling, but that is non-conbat.)

I call BS on that.

Tried linking my build in the talent calc but it didn’t work. I go 25 fire, 30 air, and 15 water. In fire i get burning on crit and damage against burning, in air i get glyph boosts and soothing winds. In water +20% against vulnerable foes. Scepter/focus.

Try it, that is my build. I use Berserker gear, with Ogre runes on my armor, flat damage on weapons. Glyph healing ability and elite, arcane spells for the 3 utility.
Enjoy.

Yeah.

You need to show some evidence for this. On the face of it, something doesn’t add up.

________________________
http://youtu.be/P_hfyP2OHkw
I like pizza

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Posted by: innocent ouarior.1954

innocent ouarior.1954

on any damage build (even abit hybrid), glass canon thieves with high stealth uptime kills us.

on a very tanky build, boon removal necros are a pain.

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Posted by: Superkav.5012

Superkav.5012

As some of the above replies said, immobilize is the bane of a D/D ele, as we rely heavily on movement. In general, I tend to fare worse against heavy CC classes. A cc-heavy engineer can be a tough match. Even a cc-specced guardian with hammer utility is annoying.

In general, ranged classes that can kite can also be a challenge. I have met one p/p daze thief that caused me a lot of grief. He interrupted many of my skills and practically made it impossible to perform any damaging combos, while at the same time kiting me/going invisible so it was hard to land any hits.

Conclusively, in my humble opinion your best bet is to go for a ranged/cc-orientered build. Otherwise, you can go for a bunker spec. Then most d/d eles will find it difficult to kill you because they lack the high (burst) damage to take you out.

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Posted by: Zaviel.1245

Zaviel.1245

I have no issue fighting D/D eles. I play glass cannon, but stay in water atunement the whole time. I absorb his burst and nuke him down before he thinks the fight has started. That is right, I never leave water atunement (except when traveling, but that is non-conbat.)

I call BS on that.

Tried linking my build in the talent calc but it didn’t work. I go 25 fire, 30 air, and 15 water. In fire i get burning on crit and damage against burning, in air i get glyph boosts and soothing winds. In water +20% against vulnerable foes. Scepter/focus.

Try it, that is my build. I use Berserker gear, with Ogre runes on my armor, flat damage on weapons. Glyph healing ability and elite, arcane spells for the 3 utility.
Enjoy.

Yeah.

You need to show some evidence for this. On the face of it, something doesn’t add up.

Feel free to go into the mists and take all of 5 minutes to set up the build. D/D is very mobile and the chill on your focus4 stops them in their tracks, as well as delaying some of their cooldowns.

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Posted by: Jericho.4521

Jericho.4521

No matter what, if the guy is somewhat skilled it will likely be a tough fight. As others have already stated, to D/D Eles, movement is everything. Try to stagger your hard and soft CCs to force them to blow through Cantrips and CD’s to remove it (we HATE chill, immob, stun, etc).

On the defensive side, kiting can be effective but make sure YOU are dodging as well. D/D has short range, but a ton of gap closers and movement control that lets them get up in your face. Don’t let them!

Common things to watch out for:
1. Ride the Lightning -> Updraft (1200 range rush + knockdown). Ele’s love opening with this. If they land this because you failed the dodge, use a stun break and GET OUT. You’re gonna get hurt pretty bad if you just sit there.

2. Magnetic Grasp + Earthquake. Immobilize and gap closer + Knockdown.

3. Churning Earth: Bad ele’s channel this next to you in plenty of time for you to escape. Good Ele’s will typically begin the channel away from you right after a knockdown like Updraft, wait for you to dodge, and then Lightning Flash to you mid channel. Anticipate that they will do this and dodge right before the spell goes off even if you think you are out of range.

4. EDIT: Almost forgot Shocking Aura. If the Ele gets a glowing shock bubble around him, when you attack you’ll get stunned for a brief period. I believe stability can counter this.

(edited by Jericho.4521)

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Posted by: mouse.1689

mouse.1689

3. Churning Earth: Bad ele’s channel this next to you in plenty of time for you to escape. Good Ele’s will typically begin the channel away from you right after a knockdown like Updraft, wait for you to dodge, and then Lightning Flash to you mid channel. Anticipate that they will do this and dodge right before the spell goes off even if you think you are out of range.

I often don’t run with Lightning Flash at all, but Churning Earth is still useful. Sometimes I’ll use it after a knockdown to bait a dodge.

Alternately, a lot of people will not run away from Churning Earth, but will instead try to knock you down or interrupt you mid-cast. Against these people, I’ll knockdown, channel, then pop Armor of Earth right before they hit me with their knockdown, forcing them to eat the full damage.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

4. EDIT: Almost forgot Shocking Aura. If the Ele gets a glowing shock bubble around him, when you attack you’ll get stunned for a brief period. I believe stability can counter this.

The bubble doesnt always appear i have used it many times and had the bubble not appear and people still get stunned from attacking

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Posted by: besbin.6302

besbin.6302

The thing I hate most is binding roots – the ranger elite. Get caught with that against the zerg and its game over if cantrips are down. I don’t think condition removal gets rid of this one.

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Posted by: Jericho.4521

Jericho.4521

4. EDIT: Almost forgot Shocking Aura. If the Ele gets a glowing shock bubble around him, when you attack you’ll get stunned for a brief period. I believe stability can counter this.

The bubble doesnt always appear i have used it many times and had the bubble not appear and people still get stunned from attacking

That is very true, unfortunately. It does still make a sound like flies buzzing around, but in a heated battle that could be hard to notice.

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Posted by: mouse.1689

mouse.1689

The thing I hate most is binding roots – the ranger elite. Get caught with that against the zerg and its game over if cantrips are down. I don’t think condition removal gets rid of this one.

Mistform does.

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Posted by: TGSlasher.1458

TGSlasher.1458

I like binding roots, at times, use a cantrip, and bye, just don’t walk to the roots again or you’ll be stuck again. If you use burning speed in binding roots and you have a silly ranger standing in it then he will be hit for silly damage. The thing I hate about binding roots is that you cant hit them half the time.

Shocking aura is countered by ranged attacks, even at point blank I have never noticed a ranged attack get stunned by it.

When an ele is in water he has 2 – 3x regen stacks (signet + soothing mists+ regen) making his attacks heal him ridiculously. Also water 5 (long cd) and water 2 (relatively short). Dps him to half health, wait till you see the blue blast come off him, the the cone of cold, then the 2nd blue blast, once he changes again burst him to the ground, and apply poison if possible when he is low. Don’t start with your burst unless it is a quick recovery to do it again.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

How do you counter D/D elementalist?

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Posted by: besbin.6302

besbin.6302

The thing I hate most is binding roots – the ranger elite. Get caught with that against the zerg and its game over if cantrips are down. I don’t think condition removal gets rid of this one.

Mistform does.

Yes, as I said, if cantrips are down.. Lightning Flash does too but switcibg to water with condition removals doesnt seem to work on it.

How do you counter D/D elementalist?

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Posted by: Arheundel.6451

Arheundel.6451

I like binding roots, at times, use a cantrip, and bye, just don’t walk to the roots again or you’ll be stuck again. If you use burning speed in binding roots and you have a silly ranger standing in it then he will be hit for silly damage. The thing I hate about binding roots is that you cant hit them half the time.

Shocking aura is countered by ranged attacks, even at point blank I have never noticed a ranged attack get stunned by it.

When an ele is in water he has 2 – 3x regen stacks (signet + soothing mists+ regen) making his attacks heal him ridiculously. Also water 5 (long cd) and water 2 (relatively short). Dps him to half health, wait till you see the blue blast come off him, the the cone of cold, then the 2nd blue blast, once he changes again burst him to the ground, and apply poison if possible when he is low. Don’t start with your burst unless it is a quick recovery to do it again.

Shocking aura hit anything within a certain radius, unfortunately it’s very bugged hence only engy and thief pistol get stunned while using range weapon at mele range, the ranger is the only class which doesn’t get stunned, an already reported bug .

In the meantime I simply use frost aura and watch the silly ranger chilling himself up to death ( up to 14s of chill at shortbow range )

Lightning whip will hit binding roots with a 100% ratio without the need to use cantrips or even dragon’s claws

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Posted by: condiments.8043

condiments.8043

A well played D/D elementalist is one of the toughest 1v1 classes in the game at the moment. They have so many control options as part of the weapon set they can load up on cantrips and be incredibly hard to lock down. So unless you’re very good at your class and have a build that can handle 1v1 situations, you will not beat a d/d ele.

The toughest classes for when I played my d/d ele were good trap rangers and condition necros who simply overload me with conditions. Of course that could all change if you use ether renewal as your heal. :P

Cretius-Elementalist
Condiments-Thief

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Posted by: Arheundel.6451

Arheundel.6451

A well played D/D elementalist is one of the toughest 1v1 classes in the game at the moment. They have so many control options as part of the weapon set they can load up on cantrips and be incredibly hard to lock down. So unless you’re very good at your class and have a build that can handle 1v1 situations, you will not beat a d/d ele.

The toughest classes for when I played my d/d ele were good trap rangers and condition necros who simply overload me with conditions. Of course that could all change if you use ether renewal as your heal. :P

I’d be careful in using terms like “toughest 1vs1 class” just to avoid unnecessary cries, a d/d ele is as tough as you make it be, we possess skills which punish the clueless spammers and make you viable against good players who will know your class.

A great player will be a tough opponent on any profession, a bad player will simply cry ‘OP’ on the forums

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Posted by: condiments.8043

condiments.8043

A well played D/D elementalist is one of the toughest 1v1 classes in the game at the moment. They have so many control options as part of the weapon set they can load up on cantrips and be incredibly hard to lock down. So unless you’re very good at your class and have a build that can handle 1v1 situations, you will not beat a d/d ele.

The toughest classes for when I played my d/d ele were good trap rangers and condition necros who simply overload me with conditions. Of course that could all change if you use ether renewal as your heal. :P

I’d be careful in using terms like “toughest 1vs1 class” just to avoid unnecessary cries, a d/d ele is as tough as you make it be, we possess skills which punish the clueless spammers and make you viable against good players who will know your class.

A great player will be a tough opponent on any profession, a bad player will simply cry ‘OP’ on the forums

I don’t necessarily disagree, I’m just speaking from experience. I can handle 1v1, 1v2 situations with more confidence on my auramancer D/D ele than I have on other classes I’ve played. I actually felt kinda bad for some players as they tried helplessly to bring down my hp bar while I brought them down with sustained damage. Force them to burn their defensive abilities then execute them with a churning earth+teleport, which also works wonders in 1v2 if you can manage it.

Cretius-Elementalist
Condiments-Thief

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Posted by: Yasha.5963

Yasha.5963

A well played D/D elementalist is one of the toughest 1v1 classes in the game at the moment. They have so many control options as part of the weapon set they can load up on cantrips and be incredibly hard to lock down. So unless you’re very good at your class and have a build that can handle 1v1 situations, you will not beat a d/d ele.

The toughest classes for when I played my d/d ele were good trap rangers and condition necros who simply overload me with conditions. Of course that could all change if you use ether renewal as your heal. :P

Agreed. A good D/D ele is a beast to play against. Even the advice on using immobilize/chill etc against them in this thread is kind of funny because its so easy to trait to remove conditions, among other things.

It is pretty hard to learn how to play d/d well though, so kudos to those who pull it off.

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Posted by: soraky.7418

soraky.7418

Avoid earth and fire skills and you should be fine against a D/D ele.

Now, avoiding those skills against a good D/D ele is the harder part.

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Posted by: Arheundel.6451

Arheundel.6451

A well played D/D elementalist is one of the toughest 1v1 classes in the game at the moment. They have so many control options as part of the weapon set they can load up on cantrips and be incredibly hard to lock down. So unless you’re very good at your class and have a build that can handle 1v1 situations, you will not beat a d/d ele.

The toughest classes for when I played my d/d ele were good trap rangers and condition necros who simply overload me with conditions. Of course that could all change if you use ether renewal as your heal. :P

I’d be careful in using terms like “toughest 1vs1 class” just to avoid unnecessary cries, a d/d ele is as tough as you make it be, we possess skills which punish the clueless spammers and make you viable against good players who will know your class.

A great player will be a tough opponent on any profession, a bad player will simply cry ‘OP’ on the forums

I don’t necessarily disagree, I’m just speaking from experience. I can handle 1v1, 1v2 situations with more confidence on my auramancer D/D ele than I have on other classes I’ve played. I actually felt kinda bad for some players as they tried helplessly to bring down my hp bar while I brought them down with sustained damage. Force them to burn their defensive abilities then execute them with a churning earth+teleport, which also works wonders in 1v2 if you can manage it.

Exactly..“players who try helplessly to bring down your HP bar”, there’s nothing to be helpless about, I use d/d mostly but can still easily beat a d/d ele with scepter/focus as I know inside out all the skills…that’s what you need to beat any profession

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Posted by: neptunechild.4831

neptunechild.4831

MESMER
Blink, Null Field; Equip the tr8 that “remove a cond when taking a heal” (sth like that)
use blink to avoid churning earth (at the end of his cast then he won’t be able to predict ur position and teleport to u)
Null field, erase all his boons, which are alot, and remove a cond from urself (also can be used to heal ur conds against cond d/d ele. )
——————————————-
I think these skills and trait above pretty much give u great chances of beating d/d eles

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Posted by: Chipster.6713

Chipster.6713

I have no issue fighting D/D eles. I play glass cannon, but stay in water atunement the whole time. I absorb his burst and nuke him down before he thinks the fight has started. That is right, I never leave water atunement (except when traveling, but that is non-conbat.)

I call BS on that.

Tried linking my build in the talent calc but it didn’t work. I go 25 fire, 30 air, and 15 water. In fire i get burning on crit and damage against burning, in air i get glyph boosts and soothing winds. In water +20% against vulnerable foes. Scepter/focus.

Try it, that is my build. I use Berserker gear, with Ogre runes on my armor, flat damage on weapons. Glyph healing ability and elite, arcane spells for the 3 utility.
Enjoy.

Yeah.

You need to show some evidence for this. On the face of it, something doesn’t add up.

Feel free to go into the mists and take all of 5 minutes to set up the build. D/D is very mobile and the chill on your focus4 stops them in their tracks, as well as delaying some of their cooldowns.

Let me guess. Thieves and warriors wipe the floor with you?

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Posted by: TwoBit.5903

TwoBit.5903

I don’t have much experience in tournaments so I’m speaking from the perspective of Hotjoin and WvW.

Mesmers have all the tools to deal with D/D eles, although it becomes a game who times their attacks better. As a D/D ele I find that aggressive play works best against power based shatter builds while confusion bombing Mesmers with staff gives me the most trouble. If I’m successfully bombed after using my ether renewal I only have chance of removing confusion by attuning to water or I have to wait it out.

Hammer guardians seem to give me trouble as well as they can outdamage and regen defensive d/d damage, and they commonly have resistance to knockback in form of stability. They can be a lot of trouble for D/D eles with successful use of Ring of Warding.

Theoretically, Necro’s would give common boon-based D/D eles trouble but I’ve yet to meet one that I couldn’t outmaneuver and outplay. If I find myself on the wrong side of a corruption I can often shrug it off with Ether Renewal or Cleansing Flame.