How do you do Magic Find as an Elementalist?
The majority of the gold I make now is from flipping. I farm solo for the t6 items I need for my legendary ~8 per hour. The only time I am in groups is if I am searching for orichalcum in curse shore I do the events I past by. All of my farming gear is magic find. I use S/F, 20-30-10-0-10 aura build and it revolves around blinds. As long as I am not up against +5 target, I can solo most mob packs or random mob groups.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
What’s flipping?
Arbitrage is transferring value between two markets, flipping is attempting to create opportunity between buy and sell price in a single market.
Buy or place a bid on an item and resell it at full price. Buy a cheap item then mystic forge it to create an expensive one.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
Ah, I get it now. Thanks for the clarification.
D/D, power/precision/magic find crafted gear (aka the regular kind).
For solo farming:
10 air, 10 earth, 30 water and 20 arcana
http://gw2skills.net/editor/?fEAQJAoYhImKbyR3gjEAkHm0SKjCiIK8QRxM5A
30 earth, 30 water and 10 arcana
http://gw2skills.net/editor/?fEAQJAoYhMmKbyR3gjDAkHm0SKjHi4BJlCzA
Both are played the same, the second one is slightly safer.
Basically, all you do is ring of fire, earthquake, signet of air and churning earth.
More specifically, you collect a group of mobs by running around, then burning speed to other groups while the first mobs are chasing. Optionally drake’s breath and fire grab while they’re running towards you. Once ready, ring of fire, earthquake, signet of air and begin casting churning earth. Half way through the cast, switch to water attunement then frost aura and arcane wave. At this point, in terms of damage, you have +10% from boons, +6% from vulnerability, +20% from water attunement and 9 stacks of might. When churning earth goes off, frozen burst, dodge roll out then cone of cold. If they’re still alive, ride the lightning back into the group, an optional updraft then lightning whip spam. You then go back to fire attunement and start from the top.
I have done groups of 20-30 in Orr before (they were all risen pirates/nobles, aka melee only), but there’s really no point. AoE is capped to 5 targets.
Note that GW2 rewards zerging however, so farming in a group within a zerg will be faster, assuming your group can keep up.
D/D, power/precision/magic find crafted gear (aka the regular kind).
For solo farming:
10 air, 10 earth, 30 water and 20 arcana
http://gw2skills.net/editor/?fEAQJAoYhImKbyR3gjEAkHm0SKjCiIK8QRxM5A30 earth, 30 water and 10 arcana
http://gw2skills.net/editor/?fEAQJAoYhMmKbyR3gjDAkHm0SKjHi4BJlCzABoth are played the same, the second one is slightly safer.
Basically, all you do is ring of fire, earthquake, signet of air and churning earth.
More specifically, you collect a group of mobs by running around, then burning speed to other groups while the first mobs are chasing. Optionally drake’s breath and fire grab while they’re running towards you. Once ready, ring of fire, earthquake, signet of air and begin casting churning earth. Half way through the cast, switch to water attunement then frost aura and arcane wave. At this point, in terms of damage, you have +10% from boons, +6% from vulnerability, +20% from water attunement and 9 stacks of might. When churning earth goes off, frozen burst, dodge roll out then cone of cold. If they’re still alive, ride the lightning back into the group, an optional updraft then lightning whip spam. You then go back to fire attunement and start from the top.
I have done groups of 20-30 in Orr before (they were all risen pirates/nobles, aka melee only), but there’s really no point. AoE is capped to 5 targets.
Note that GW2 rewards zerging however, so farming in a group within a zerg will be faster, assuming your group can keep up.
Wouldn’t you benefit more (for the 30 earth build) from using the power+cond.dmg+MF gear that you can buy from the Trading Post? Precision seems to be wasted without Crit.Dmg, and since most of our skills do both direct and Condition Damage…