How much healing power is enough?
If you drop some hp you’ll be faster full health. You also wont need alot of healing power and can spend the stats on offensive ones for example. But this is only an advice.
And btw i have no idea how much healing power you should have to complete that in 1 or 2 steps. Maybe heal earlier? I really dont know
I try to keep around 1000.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Use signet of restoration.
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius
[quote=2264118;Ptolomy.6984:Maybe heal earlier? [/quote]
This ^
Especially using glyph (make sure to be in either Earth or Water when you use it). Better not to though, glyph has too long of a cooldown unless traited, ether or signet are preferable for sustain.
Without knowing your gear and utility choices (just gonna assume soldier’s/cleric’s/boon duration) it’s hard to know exactly what’s wrong.
Don’t let yourself get low, swap into Earth and Water as often as possible to keep protection and regeneration active. Use dagger #2 or scepter #3 every time you swap to water and save dagger #5 for “oh crap” moments. If running ether, use it as soon as possible on every cooldown if you are taking damage or conditions, if using signet do the exact opposite: don’t use it till the last second before you are about to go down, then get the heck out of there and wait it’s cooldown before re-engaging if possible.
I have 250 healing power at the moment and I do fine. It depends on your build. You need enough hitpoints to survive a spike/burst and as much toughness as humanly possible after that, if you have that stuff AND high healing power you’ll be pretty dang tough, but you’ll have limp-noodle-arm-damage. I prefer to trade healing power for damage and keep as much mitigation as possible otherwise.
Let me bust out some numerology at you:
With this build I end up with 1117 Healing power with no food and no sigil buffs or anything of that nature (also only Rare Passiflora Jewelry and not the Exotic). Skill comparison = With 1117 Healing vs With Base 300 from 30 Water Trait:
Area Healing (Blast Finisher) = 1543 vs 1380 a 12% increase
Geyser (Skill) = 3262 vs 2649 a 23% increase
Soothing Mist (Trait) = 136 vs 95 a 43% increase
Healing Ripple (Trait) = 2419 vs 1602 a 51% increase
Regeneration (Boon) = 275/tick vs 166/tick a 65% increase
Here’s some numbers I threw up from another post.
I think you’ve got the right balance already. Though nowadays I dropped 3k hp and 300 healing power for double-triple the damage thanks to zerker gear and rampager trinkets.
Not sure what your problem is, OP.
With your set-up, GoEH heals around 5900. If you swap to water first and cast it, that’s 7800 + 13sec of regen or 210hp/s or 2730 HP. If you’re playing right, you should have regen up most of the time before you need it. 7800 is nearing half your HP.
If you’re purely trying to get from low HP to full, then you’re doing it wrong. You should always have some healing going be it from regen + soothing mist or smaller heals from your weapon skills. Why would you need 15k+ heal quickly when you need to be budgeting those heals over 10sec periods?