(edited by snizzle.6143)
How the Germans Play the Elementalsist
Nooo, delete that topic ;p we dont need more FotM ele’s around :P seriously dont share that setting or ppl will really start tellin that ele is OP ;d
we dont have many eles on the europe servers and most of them are just runing badges that are waiting to get collected
I’m running almost the exact same build, only I think the 30 in arcana is needed. Still theorycrafting about it. Which runes are you using?
we dont have many eles on the europe servers and most of them are just runing badges that are waiting to get collected
So are you, couldn’t watch more than 2 mins.
Using 2x Monk 2x Water 2x minor water
So benda.4893 what is wrong. Ill be glad to get some helping tips.
I must admit iam missing too many skills (like in the beginning) but iam working on it.
(edited by snizzle.6143)
Ah yes, just as I expected.
I liked your use of terrain. Most people would have died in those situations.
You need to work on landing your attacks better, and not wasting some of your important abilities like updraft in situations where it doesn’t really benefit you.
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet
Nice crit rate, but still without the use of terrain u would have been demolished!
Not bad, running something very similar, good use of terrain especially
Nicely done man, it’s takes balls to play that build and you did fantastically. Wish I had more opportunities to move away from heavy bunkering but what we’re running into in tier 1 against Vizunah and Seafarer’s Rest make fun skirmishes like this extremely rare.
Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}
Thanks guys. We dont have the nicest enemys either. They are bad players but they are always 3 to 4 times more and mostly focused on damage.
And yeah its right without the terrain i would die very quickly. I hope i can work on hitting the skilles more precisely and wisely and post a few more vids.
@Ultraform.1508:
Full knights + 2*water min + 2*water major 2*monk
Knights juwelery + karka shell with ruby orbs.
Knight dagger + pvt dagger (%5 crit und might stacks)
traits: 0 20(I VI) 0 30(III IX XI?(reg = condiremove) 20 (V VI)
(edited by snizzle.6143)
Can you post your build including which traits & gear you use?
I’ve been bunkering for the last couple of weeks and this build seems pretty fun!
I’m guessing something along the lines of http://gw2skills.net/editor/?fEEQJAoYhEmkbwx5wjDAkHn4CLCFPYRRxM5A;TIADMmiA although I haven’t filled in runes and trinkets.
Here’s a version I’ve been planning on testing recently, just short on cash to keep switching out the runes or crests. It might be a little light on the defensive side of things for heavier engagements though.
The goals of this build are to get as close to the following stats as possible: 18000 HP, 2600 armour, 30% crit chance without fury, 50% crit damage, 400 healing power. and make the most of your crits.
Trait Allocation:
25 Air: 250 precision & 25% critical damage
I (Aura’s grant fury and swiftness)
VI (20% extra damage to foes under 33% health)
bonus: 15 (strike target with lightning bolt when attuning to air), 25 (60% chance to cause vulnerability on crit)
25 Water: 250 Vitality & 250 Healing Power
III (Cantrips grant vigor and regeneration)
IX (Cantrips recharge 20% faster) OR V (remove condition when attuning to water)
bonus: 25 in water for 2% extra damage per boon on you
20 Arcane: 20% Boon duration & attunement cooldown reduced to 11 seconds
V (Attunement swap grants boon)
VI (33% chance of vigor on crits)
Utilities:
Ether Renewal + Armor of Earth OR Glyph of Elemental Harmony + Cleansing Wave
Mist Form
Lightning Flash
Glyph of Elementals OR Fiery Greatsword for mobility
IF YOU CAN AFFORD DIVINITY RUNES USE THE FOLLOWING BUILD
Weapon: 2 x Knight’s Daggers. Superior Sigil of Life + Superior Sigil of Fire
Gear: Power/Vitality/Toughness armour. Guild defender’s backpack or Soldier’s backpack from TP. Superior Runes of Divinity x6
Trinkets: 2 x Invader’s Rings (Soldier’s are way cheaper for a minor point difference), 2 x Knight’s Earrings, Cleric’s Amulet.
Rings and earrings slotted with exquisite beryl orbs (valkyrie). Amulet slotted with exquisite emerald orb (knight) Crest of the Soldier in backpack.
Final approx base stats excluding boons, food and sigil stacks
1852 Power, 1459 Precision, 49% Crit Damage, 30% Crit Chance, (50% with fury up from auras)
1695 Toughness, 2615 Armour, 1634 Vitality, 17985 Hit points
400 Healing power
IF YOU’RE A POOR kitten LIKE ME USE THE FOLLOWING BUILD
Weapon: 2 x Knight’s Daggers. Superior Sigil of Life + Superior Sigil of Fire
Gear: Power/Vitality/Toughness armour. Guild defender’s backpack or Soldier’s backpack from TP. Crest of the Soldier x6
Trinkets: 2 x Valkyrie’s Rings, 2 x Knight’s Earrings, Knight’s Amulet.
Rings slotted with exquisite beryl orbs (valkyrie). Earrings slotted with exquisite ruby orbs (berserker). Amulet slotted with exquisite beryl orb (valkyrie) Crest of the Soldier in backpack.
Final approx base stats excluding boons, food and sigil stacks
1922 Power, 1468 Precision, 46% Crit Damage, 30% Crit Chance, (50% with fury up from auras)
1634 Toughness, 2554 Armour, 1643 Vitality, 18075 Hit points
250 Healing power
PROS: Packs a heavy punch with a fair amount of armour and hp
CONS: You don’t share auras, you don’t have Evasive Arcana heals, you have very low condition removal.
Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}