How to balance Power and Crit Damage
All I know is that crit damage starts becoming more powerful the higher your critical chance is! powerful enough that you might skip some Power stats to prioritize crit dmg / crit chance.
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
:) I was looking at some of my gear last night. The Exquisite Beryl Jewel has +25 Power, +3% Crit Damage, and +15 Vitality. I found the same with other stuff too. Items with Crit Damage also have Power for double the effect on Crit Damage, cause get the effects from both Power and Crit Damage. I did not find an item with Crit Damage that did not have Power but that does not mean anything.
the wiki thread on damage is here:
http://wiki.guildwars2.com/wiki/Damage
I agree lol. Screw the math. Another nice thing about crits is that in the “damage done” equation above, the actual number used for “weapon damage” in a crit is random, meaning it can come from the top of the weapons range. The weapons tool tip for damage uses “average weapon strength”.. Big difference. That’s why our crits vary and why we can get some huge burst damage.
I see alot of builds from that screen shot thread going around with zero condition damage. Condition damage completely bypasses all armor and toughness. A little goes along way, but I seem to have hijacked my own thread.
You are leaving out precision. Crit damage is meaningless if you don’t crit.
The easiest way to compare (no math required) is enter your build into http://gw2buildcraft.com/calculator/elementalist/
Look at the damage and survivability pane on the rights.
Make a change and see what happens.
You are leaving out precision. Crit damage is meaningless if you don’t crit.
The easiest way to compare (no math required) is enter your build into http://gw2buildcraft.com/calculator/elementalist/
Look at the damage and survivability pane on the rights.
Make a change and see what happens.
I know it left out precsion, that why in my last sentence I said so, couldn’t do the math. This link: http://wiki.guildwars2.com/wiki/Critical_hit has a chart as it turns out that does the match comparing crit damage out put but does not take into consideration how different varialbe that make up total crit damage, namelly the power and crit damage stat, affect non crit damage such as regular direct damage and condition and compare that total output. Impractical to do as it would involve a separate chart for every weapon and skill and then what do you do with that lol.
I like that link of yours. That is great. Hopefull will give players a head start in a build without the mistakes of trial and error.
(edited by Baladir.2736)
I’ve fiddled with that gw2buildcraft site quite a bit, it’s good.
Only bad thing is it gives me bad flashbacks of fiddling with WoW DPS spreadsheets to find ways to increase my DPS by 0.2%
I’ve fiddled with that gw2buildcraft site quite a bit, it’s good.
Only bad thing is it gives me bad flashbacks of fiddling with WoW DPS spreadsheets to find ways to increase my DPS by 0.2%
I don’t think we will ever get to that point. Impossible to calculate. Too many variables and skills with too many damage effects. We are limited a great deal in how we set up the power/precision/crit damage/condition damage balance because some stat combinations on gear is just not available. This no doubt serves to keep us from totally botching our builds as well as totally insane OP builds.
Lol. I haven’t played Wow in years, buts seems to me it was alot easier in there to make decisions on builds. Maybe because we had agro meters that effectivly put a top end on the dps we could do and not wipe the entire raid. Fewer variables in builds too. I like GW much better. Frustratingly difficult at times. Just never having to hear people yelling, “heal me” in chat is worth it for me.
(edited by Baladir.2736)
As someone who currently mains warriors, I appreciate the heals a lot. Personally i prefer 3war1mes1ele, 3wars1mes1guard groups especially now for that huge increase in survivability instead of living/fighting on the edge, especially for that acolyte part in cof runs.
[HL] Deadly Protection @ Sanctum of Culling
Here is the link to calculate the precision.
http://wiki.guildwars2.com/wiki/Precision
and critical hit
http://wiki.guildwars2.com/wiki/Critical_hit
I did try to see where the sweet pot between increasing power, critical damage & precision but after a while, I think I’ve settled w/ precision takes more precedence over critical damage, assuming power is the same in both cases. It costs less to increase the precision and more effective. You can also look at the critical hit chart to see how much crit damage has to be increased while keep precision constant to have the same effect as increasing precision & keep crit damage the same.
(edited by SkyChef.5432)
Interesting chart assuming power is constant every 5% crit (~105 precision) increase damage by 2.5%. In comparison; ascended gear 84stat ~9%crit damage, 68sta ~8%crit damage Exotic: 64stat ~5%crit damage or 48stat ~3% crit damage. You tend to get 10% crit damage for every 5% crit. The damage increase for crit damage is more complex. If you are going for crit damage it can increase your damage anywhere from .3%-5% depending on your own crit rate.
Assuming that you have 30 air traits, precision runes/sigil, and valkyrie/berserker gear (max crit damage) you will be able to have around a 30-33%crit or 1.5% damage increase every 5% crit damage. With a constant fury(aura) build you will have a 50% crit rate or a 2.5% damage increase every 5% crit damage. Still all of these stats do not take into account that most of the gear with crit damage have power as a main stat. So finding the best dps gear for your set-up is difficult. I would just use http://gw2buildcraft.com/calculator and swap out the gear you are thinking about upgrading to find the effective power.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
(edited by Ulion.5476)
As someone who currently mains warriors, I appreciate the heals a lot. Personally i prefer 3war1mes1ele, 3wars1mes1guard groups especially now for that huge increase in survivability instead of living/fighting on the edge, especially for that acolyte part in cof runs.
That is gratifying to hear. I have a high precision build which includes Lyssa gear on my elemental and Lyssa gear has healing power as a stat. I carry little toughness and need the healing power for myself and also because I provide support with healing and condition removal for my party in my build and in my skill sequences.