How to keep up burning on foes?
The best thing I can come up with would be Glyph of Elemental Power. It’ll allow you to add burning regardless of attunement and doesn’t rely on criticals. Other options could be to use projectile finishers through your fire fields (for example, placing Ring of Fire and then using Rock Barrier to cause 5 seconds of burning).
The thing is, when you’re in groups, chances are high that the targer will have permanent burning (even if only through your fire field with projectile finisher) so any burning extension skills/ traits will be fairly pointless. apart from that, if you really have that much crit, things shouldn’t stay alive long enough in solo PvE to actually need a long burning duration anyway.
Oh, and there’s of course Evasive Arcana dodge roll…but I got a feeling you’re not using that.
GoEP works great! I can keep burning up almost continuously on targets for 30/45s. Thanks for the info.
GoEP works great! I can keep burning up almost continuously on targets for 30/45s. Thanks for the info.
You’re welcome. Glad you like it. The benefit of the skill is that, if you end up in a party that has more than enough burning, you can always use it in, say Air, and get perma weakness.
If you really want to keep up the burning (is it really worth it?) equip and activate Signet of Fire. The downtime should be easily compensated for by your weapon skills.
Can try taking the 25% burn increase trait
40% condi duration food
10% Toxic oil/stone/crystal
Add in the 30% increase from having 30 in fire and that is + 105% burn duration.
May or may not be best freeing up that utility slot for a change in food and a trait, but its an option.
I ran arcane surge and arcane power for a few hours, right after the patch when I could do it without getting lynched by group members. I managed to stack around 45 seconds of burning with one drake’s breath, even without any burn or condition duration runes. It was funny but didn’t serve much purpose.
Can try taking the 25% burn increase trait
40% condi duration food
10% Toxic oil/stone/crystal
Add in the 30% increase from having 30 in fire and that is + 105% burn duration.
May or may not be best freeing up that utility slot for a change in food and a trait, but its an option.
That’s actually better than my suggestion, because it also works on all your other conditions. If you bring the food though, you can probably leave the burning duration trait.