DaoC: R11 Skald
How to optimize my staff ele
DaoC: R11 Skald
I wouldn’t worry about boosting might duration. I routinely have ten stacks of might and it seems to do very little for a staff user.
For more optimized setup with the same heavy punch approach. Swap around berserker rings for PVT, and PVT shoulders, gloves&boots for berserkers.
And as this is not EA spec with mass ally condition removals and more of a glassy dps, I think you are playing this very much ranged style (not always allies around you), I’m not sure if boon duration is the way to go.
Rather go for Ruby orbs. Or if you find yourself sticking to that fire more than usual, 60% might duration, you’ll have to see that yourself based on your playstyle, you need some base might for % to be worth it.
Thanks a lot for the replies guys appreciate it.
I think i’ll drop my buff duration in exchange for ruby orbs. Try out 4 rubys and 2 hoelbrak. I do like the might stacking, it’s very easy to keep my might at 12+
Sabull, thanks for the tip on exchanging some PVT and zerker items. I m gonna look into it, but figured I may as well ask, what type of stat improvement should I see from switching the items around?
DaoC: R11 Skald
Check out this site. http://gw2buildcraft.com/calculator/ very nice theory crafting calculator, you can actually plug different items in and it does all the math for you so you can see your numbers
Project Mayhem A multigaming, PVx social guild on Dragonbrand
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Thank you very much blackgoat.
DaoC: R11 Skald
right now DPS is kinda of bad, not damage wise, because i would dare to say we do one of the highest, craziest AoE damage in the game (next to mesmers and thieves) but the big problem with eles is
very unreliables way to deliver the damage, pretty much dependant on them being AFK or perma CCed
and
Unlike other professions like emsmers and thieves, once you are in the heat, you better kill them before the use #1 skill 3 times… because you might not get to the see the end of that autoattack combo
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