How to remove root, specifically?

How to remove root, specifically?

in Elementalist

Posted by: Antiriad.7160

Antiriad.7160

Which are the different ways elementalists can get rid of root spells aka immobilize?
I don’t mean “cure 1 random condition” type of spells, because those might cure another condition on you after all, instead of root. So I’d like to know the specific ways that you can use to get rid of those 2/3-second immobilizes on you.
Thanks!

Colin ‘The Liar’ Johanson: “Everyone, including casual gamers, by 80 should have the
best statistical loot in the game. We want everyone on equal power base.”

How to remove root, specifically?

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Posted by: MindlessRuff.1948

MindlessRuff.1948

Cleansing fire cantrip, switch to water with the V trait in water, mistform to avoid damage until the immobilize runs out, there are many ways eles can survive this condition.

How to remove root, specifically?

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Posted by: Antiriad.7160

Antiriad.7160

Well I find blowing mistform just for this kind of a waste, since its cd is so long :/
Water V as I mentioned in my OP just removes one condition, which could be something else than root.
many” as in which others?

Colin ‘The Liar’ Johanson: “Everyone, including casual gamers, by 80 should have the
best statistical loot in the game. We want everyone on equal power base.”

(edited by Antiriad.7160)

How to remove root, specifically?

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Posted by: Haishao.6851

Haishao.6851

1 word: cantrip

How to remove root, specifically?

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Posted by: Antiriad.7160

Antiriad.7160

cantrips arent a specific skill but a group of various skills, if you know an actual skill or other way that helps, write it here. How about a rune setup?

Colin ‘The Liar’ Johanson: “Everyone, including casual gamers, by 80 should have the
best statistical loot in the game. We want everyone on equal power base.”

(edited by Antiriad.7160)

How to remove root, specifically?

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Posted by: MindlessRuff.1948

MindlessRuff.1948

If you read my post I mentioned Cleansing Fire, a cantrip, it cures 3 conditions, including immobilize, so unless you have 4+ conditions on you including immobilize, this utility will work, it also breaks stun. If you invest enough into water it can also grant you regen and vigor, and if you combine this with the 30 point trait which cleans conditions when you give regeneration buffs, then you will cure 4 conditions when you use Cleansing Fire.

How to remove root, specifically?

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Posted by: Kuthos.9623

Kuthos.9623

Teleport will get you out of the ranger immobilize. Cleaning fire works. Or if you’re D/D switchign to water and using #5 will get rid of the majority of your conditions.

How to remove root, specifically?

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Posted by: Antiriad.7160

Antiriad.7160

It’s interesting that teleport breaks root although it only says that it breaks stun, while mist form says so too but doesn’t break root.

Colin ‘The Liar’ Johanson: “Everyone, including casual gamers, by 80 should have the
best statistical loot in the game. We want everyone on equal power base.”

How to remove root, specifically?

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Posted by: emikochan.8504

emikochan.8504

staff W4 clears immobilize/cripple/chill.

Welcome to my world – http://emikochan13.wordpress.com

How to remove root, specifically?

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Posted by: SecondtoNone.7549

SecondtoNone.7549

staff W4 clears immobilize/cripple/chill.

Yeah. Wind 4 Staff is surprisingly very good. I didn’t think much of it for battle before but its great when you get immmobilized or crippled. It’s almost always off CD for me in battle too.

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Posted by: HyTman.2719

HyTman.2719

I know armour of earth prevents CC skills such as immobilisation, but do they break immobilisation?

Elementalist
Sea of Sorrows [SoS]
Team Shatter [TS]

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Posted by: Comaetilico.3645

Comaetilico.3645

armor of earth (and stability in general) don’t prevent CC skill… it only prevent stun, daze, pushback e knockdown… while chill, cripple, fear, adn immobilize are applied as normal… read the toolptip it is clearly explained

PS: note that even if daze disable effect is prevented by stability it’s interrupt component is sill applied

How to remove root, specifically?

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Posted by: Femanon.4028

Femanon.4028

staff W4 clears immobilize/cripple/chill.

Yeah. Wind 4 Staff is surprisingly very good. I didn’t think much of it for battle before but its great when you get immmobilized or crippled. It’s almost always off CD for me in battle too.

+1

If you’re playing staff, this should be your go to spell when your movement is impaired unless you really don’t want to switch to air it’s on cooldown. It will remove any and all movement impairing effects (not counting stuns as those will also prevent you from using most skills) not just roots.

If you’re using a different weapon set then you’ll have to go the condition removal route (unless I’m forgetting some other spell that specifically removes movement impairing effects). Luckily, elementalists can spec into some pretty ridiculous amount of condition removal.

[TUP] Femanon – Elementalist – http://www.youtube.com/user/deadai

(edited by Femanon.4028)