How would you rate attributes for the Elementalist?
1 Power
2 precision
3 vitality
4 crit damage
5 toughness
attack is the same as power and armor is the same as toughness.
Depends on your Build
Currently:
Healing Power
Toughness
Vit
Power
Cond Damage
Precision
Crit Damage
Toughness
Weapon Damage
Power
Precision
Vitality
Healing Power
One of the key ingredients to having fun the first 40 levels or so is making sure you don’t die whenever somebody looks at you funny. The extra health and defense allows you to practice your dodging, attunement switching, combo fields, etc. without dying instantly if you make a mistake. After you’re feeling confident about your abilities as a player, you can start to focus more on offensive power to boost your damage.
As an extra tip, I greatly recommend bringing either or both of the elemental summons. The earth elemental especially makes for a great tank. There’s a trait available at 10 Air Magic that reduces its recharge by 20%, making it almost always available.
Weapon damage
Power
Precision (40% crit or higher recommended), (If you’re using the heal on damage signet, this ends up being the best way to heal by far.)
Crit damage
Armor
Vitality (16k hp minimum)
Toughness
Condition damage (situational bump up list if you’re using that kind of spec)
Healing Power
Have at least 2 cc breaks imo.
Glyph of Elementals is the most diverse ultimate, (while not underwater).
Tornado when zerging into a massive group of people, or holding a node. Knocking people off things. etc.
What I did was buy all the karma gear in WvW for 6pc. And bought green weapons off the Trading Post for under 5s each that gave me crit instead of toughness/vit. Bought all accessories, etc. from TP with all crit, too. I use Mist Form, Armor of Earth, and either Teleport, Arcane Blast, or 10% speed signet.
fire focus: power, precision, vitality, toughness, and condition damage
air focus: precision, power, vitality, and toughness (no abilities in air benefit from condition damage)
water focus: healing power, power, vitality, precision, and toughness.
earth focus: condition damage, power, vitality, and toughness (bleeds don’t crit so no need to stack precision at all).
PvE Focus
—-No Idea if this works outside of PvE—-
———————
Weapons:
Scepter/Dagger
I focus on DoTs (Damage over Time/ Condition (Burns/Bleeds/etc)) and defense for my Ele.
1) Weapon Damage/Toughness (Good weapon damage is almost as equal as a good defense)
2) Vitality (No such thing as too much health)
3) Condition Damage (DoTs damage)
4) Power
Switching between all the attunements is extremely important for an elementalist (imo).
Fire gives you the nice burst and burns..
Water gives you the healing and slows..
Air gives you the movement speed and blinds..
Earth gives you the defense and bleeds..
Pretty much one way you can do it is unload all your skills for one element switch to another and keep going and you should be back at your first element.
EX: Earth (start the bleeds), Fire (get some burst and burns down), Air (give yourself some movement to get some distance between you and the enemies, then Water for the slows and heal yourself (that should be enough to let you survive more hits until the enemy dies).
fire focus: power, precision, vitality, toughness, and condition damage
air focus: precision, power, vitality, and toughness (no abilities in air benefit from condition damage)
water focus: healing power, power, vitality, precision, and toughness.
earth focus: condition damage, power, vitality, and toughness (bleeds don’t crit so no need to stack precision at all).
Pretty much this for me too.
Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}
I like to balance out everything pretty well, although Power peaks out for me. Precision and Toughness are pretty even, HP a little lower. I also have some Healing power on me and 6/6 Dwayna on my gear.
Like others have said, it depends a lot on your playing style. I like to do a bit of everything, which is why I chose to go with a fairly balanced setup.
I’m more defensive and supportive, so I focus on toughness and healing. However, healing power isn’t very attractive at lower levels; it only gets good if you have multiple sources of healing, which you won’t have unless you get certain traits. I use a lot of boons, so boon duration is very helpful for me. I use a sigil of battle, fire fields and blast finishers to stack might, so longer boons increases my offense and defense. I’ve heard focusing on power and precision too much isn’t very rewarding on an ele compared to other professions. If you feel like focusing on power is a mistake at lower levels, the feeling might just get worse later.
toughness
healing power
boon duration
power
condition damage
precision
vitality
critical damage
Power
Crit % and Precision (you need to go either after both or none because each of them sux without the other…)
Condition damage
Vitality
Tougness (If toughness would affect condition damage too, it would be above vitality)
People i’m a elementalist lvl 80 rank and lvl 2 Mastery
i play D/D sinse the begginings i i love it, but now i nead some advisses what are th best abributes no a "assassin " elementalist i mean arive, release hell and go home
Big hugs from a noob
depends on what mode you’re playing.
pve? pvp? wvw?
Also depends on what you want to do. what kind of build you want.
There is no absolute ranking of stats
From DPS, it’s just always power and then precision and ferocity in equal amounts. With my thief in PvE, I stack precision as a priority, because the Critical Strikes trait line rewards you for hitting 100% crit, but we don’t have anything like that.
In the early game, it’s a little different. Our survivability is trait based, so early off it’s just toughness and vitality and power. Soldier’s stat prefix. The advantage is at low levels you can’t achieve enough percision and ferocity to begin with to make a noticeable difference and the life on most of the stuff you fight doesn’t require it to kill it fast.
As you get to higher levels and get better at the game (understanding AI patterns, dodging properly and ele is just a skill dependent class to begin with), you can start swapping out soldiers for more berserkers gear.
But you never trully get away from it. Like in HoT open world content, I still run all soldier’s armor, because there is so much overpowered kitten in the new expansion that can one shot you without a toughness and vitality boost.
I think low level fractals is the only time I run full zerker, because it doesn’t matter at that level.
As far as weapons, people like scepter a lot in the early game, because the burst potential for fire, particularly with the quality of life changes, actually makes a difference. You can prep a Dragon’s Tooth from range and then send in a Phoenix and a group of mobs dies without ever firing a shot.
But that weapon is still garbage in late game and those two skills alone only carry you so far. At best, I would use to carry you out of the early game until you start getting traits and then go for the weapon set you plan on playing at end game to start learning how to use it.
(edited by MadRabbit.3179)