I don't get it wouldnt this make more sense?

I don't get it wouldnt this make more sense?

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Posted by: Senjun.8149

Senjun.8149

What Anet should do is take Arcane fury and replace it with Elemental attunement, then make arcane fury a permenant addition to every elementalist. This way Anet achieves their goal in getting us to NEED to spend less in arcane to be viable and buffs an underpowered profession.

Anet wants us to have to spend less points in arcane and water and still be viable but their plan is to move traits that are necessary to my current build like arcane shield and cleansing wave to master tier traits along with a trait that is NECESSARY to every elementalist pvp build out there which we all know is elemental attunement.

Now with any build i chose to go into i automatically HAVE to spend 20 points in arcane as oppose to 10 to get elemental attunement. It is now more imperative than ever that i reach at least 20 in arcane when i go zerker or condimentalist now. Because i just can’t see me playing without elemental attunement.

Yes people this would be a buff and a decent sized one but isn’t that ummm kind of what elementalist needs?

I don't get it wouldnt this make more sense?

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Posted by: Anierna.6918

Anierna.6918

The changes to atunement CD, changing the base from 16 secs to 13 and decreasing the recharge rate from 2% per point to 1%, is a buff for every build that puts either 0 or 10 points into Arcana. That means every single damage-oriented PvE spec out there (SD+LH: 0/20/25/25/0, 30/10/10/20/0, 30/0/10/20/10, 25/25/0/10/0, and with Conjurer being moved to Adept, 10/10/25/25/0; Staff: 30/20/10/10/0, 30/10/10/10/10.)

A great many PvP/WvW ele’s still play the classic 0/10/0/30/30 or 0/0/10/30/30, and in regard to Arcana, these specs will be the same as they were pre-Dec 10th: Vigor on Crit, Boon on Atune, Evasive Arcana. Anet probably tried to preserve this spec when considering changes. Since cantrips got stripped of stun-breakers, I don’t run it anymore, but a lot of people still do, and Anet know this.

A lot of Ele’s view Arcana VI, perma vigor, as a must-have in PvP, and also in PvE to an extent (eg. solo’ing Lupi, or if you’re running full DPS gear/spec in a 5-man group and just need more dodges). Anet said they were going to move either Arcana V or VI up a tier, and gave us the choice of which: the majority of us chose to keep VI at Adept because it’s important to both PvE and PvP/WvW, whereas V is only important to PvP/WvW.

(edited by Anierna.6918)

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Posted by: Mochann.5298

Mochann.5298

Yeah, that’s what Ele needs for sure!

But you know what other buff I’d like to see? Give us godkitten Weapon Swap. That would help improve build variety, I’m sure!

#ELEtism on Eredon Terrace

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Posted by: Taldren.7523

Taldren.7523

Yeah, that’s what Ele needs for sure!

But you know what other buff I’d like to see? Give us godkitten Weapon Swap. That would help improve build variety, I’m sure!

I would rather see Conjured weapons function as Weapon kits and the Conjurer trait changed so that when you swap to a Conjured Weapon you drop at your location a duplicate weapon that can be picked up by other players. Duplicate would function just like it does now, but with 25 charges. ICD on Conjurer would be the current cooldown on conjured weapons.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

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Posted by: Conncept.7638

Conncept.7638

Yeah, that’s what Ele needs for sure!

But you know what other buff I’d like to see? Give us godkitten Weapon Swap. That would help improve build variety, I’m sure!

I would rather see Conjured weapons function as Weapon kits and the Conjurer trait changed so that when you swap to a Conjured Weapon you drop at your location a duplicate weapon that can be picked up by other players. Duplicate would function just like it does now, but with 25 charges. ICD on Conjurer would be the current cooldown on conjured weapons.

Or make them act as attunements.

Think about it, if I’m spec’d fire/water wouldn’t it be awesome if I had Fire/Flame Axe/Water/Frost Bow on my attunement bar? No longer required to have skills I don’t want on my bar, able to actually feel like the type of mage I built for? This would increase build diversity SO MUCH without just haphazardly giving us more skills like a weapon swap would, and it would do so within the existing attunement system.

(edited by Conncept.7638)

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Posted by: Senjun.8149

Senjun.8149

The changes to atunement CD, changing the base from 16 secs to 13 and decreasing the recharge rate from 2% per point to 1%, is a buff for every build that puts either 0 or 10 points into Arcana. That means every single damage-oriented PvE spec out there (SD+LH: 0/20/25/25/0, 30/10/10/20/0, 30/0/10/20/10, 25/25/0/10/0, and with Conjurer being moved to Adept, 10/10/25/25/0; Staff: 30/20/10/10/0, 30/10/10/10/10.)

A great many PvP/WvW ele’s still play the classic 0/10/0/30/30 or 0/0/10/30/30, and in regard to Arcana, these specs will be the same as they were pre-Dec 10th: Vigor on Crit, Boon on Atune, Evasive Arcana. Anet probably tried to preserve this spec when considering changes. Since cantrips got stripped of stun-breakers, I don’t run it anymore, but a lot of people still do, and Anet know this.

A lot of Ele’s view Arcana VI, perma vigor, as a must-have in PvP, and also in PvE to an extent (eg. solo’ing Lupi, or if you’re running full DPS gear/spec in a 5-man group and just need more dodges). Anet said they were going to move either Arcana V or VI up a tier, and gave us the choice of which: the majority of us chose to keep VI at Adept because it’s important to both PvE and PvP/WvW, whereas V is only important to PvP/WvW.

But it doesn’t matter really for builds that use 30 arcana the majority of eles rely on Evasive Arcane Grand Master trait for survival and every ele I know (literally) uses elemental attunement. It’s basically a MUST HAVE for elementalists accross the board.

Now we also have less good traits to choose from in arcane. I have to choose between Renewing stamina, Final shielding and Elemental attunement? This is overall a very large nerf to MOST pvp builds of elementalists as most pvp builds go 30 in arcane for evasive arcana for the extra damage output and survivability. The end result of the Attunement CD is also the same with 30 in arcane either way.

If Anet wants us to spend less in arcane what they need to do is take whats so powerful in arcane and make it easier to obtain or just make it a part of the base elementalist mechanics because now every elementalist HAS to go at least 20 points into arcane to be functional and most eles will still more than likely go 30 in arcane to be efficient.

Overall all they are doing is giving us less good traits to work with by making us choose between some of the most important and commonly used traits amongst all elementalists, this is indeed a nerf.

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Posted by: Senjun.8149

Senjun.8149

i’d rather they make lingering elements an intrinsic elementalist mechanic

I wouldn’t mind this either and maybe in lingering elements place put evasive arcana or even elemental attunement so its only imperative that every ele put 15 in arcana?

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Posted by: Senjun.8149

Senjun.8149

I’d like for Anet to justify moving cleansing wave, elemental attunement, final shielding and renewing stamina up instead of just

“we don’t want you to have to spec as much into water and arcane to be effective” they may as well be saying “we don’t want you to spec as much into water and arcane to be effective, we want you to spec EVEN MORE into them so we are moving all the good adept traits up to master, enjoy the nerf, 4th one in a row” (or is it the 5th? i lost count)

(edited by Senjun.8149)