(edited by shadowsoul.2134)
I need an advice for my staff build (WvW)
guys don’t be shy
I edited the message, now it’s easier to read
Hi all,
I played staff elementarist in WvW for 10 months, I’ve always played a build created by myself which is pretty good in every random group situation:
70% boon duration, mixed soldier/berserker/celest (I don’t wanna farm for a full celestial), permafury, mights on swaps and on cantrips, vigor on crits, etc
I call it “boon build”, and imo It’s a nice build, I don’t play bunker becouse I don’t need it, I usually play 1000+ distance from enemies, spreading fields and aoe, but It happens to be involved in the heart of the battle so I use defensive cantrips and a mixed armor stats.
Here is the link: http://gw2skills.net/editor/?fEAQFAWhImkbxR4QlEAkCmEUoADiCPUeMTO7A-j0CBYLBhEJIZPFRjtsNsVXRr8KIqaER16FYmzR1gOxeDYSBIoyI-w
The only thing I’m not sure of is Fire VII (-20% cooldown on fire spells)
It’s the strange trait in my build, I use it becouse is awesome for covering walls with aoes, most of all Lava but also Meteor, and It’s good also in a zerg fight. Also burning retreat could be very useful when the battle goes wrong. (and 100 power too)
But I was thinking about spending those 10 point in another row, I’m uncertain about these:
- 10 in Earth for Earth III (armor of earth when life falls under 50%, 90 sec cd)
pro: more defence in critic situations, 100 tough, 80 tough while in Earth attu
doubts: do I really need it?
- 10 in Water for Water IX (-20% cooldown on cantrips)
pro: I use 3 cantrips and they give me also mights, 100 vit and heal
doubts: will it make a noticeable difference?
- 10 in Water for Water III (vigor and reg on cantrips)
pro: the same of the one up here
doubts: I don’t take vantage of regen boon as a bunker player does, and I recive vigor from crits yet
- any suggestion?
Thank you
p.s.
Sorry for my bad english!!
(edited by shadowsoul.2134)
guys don’t be shy
I edited the message, now it’s easier to read
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