I believe the majority of ele players place more emphasis on healing and self sustain rather than improving direct damage and manouvreability during combat.
I’m a GW1 ele veteran and there the only source of healing for the ele was from few enchantments, people were more concerned with actual dmg and control rather than trying to facetank everything.
Maybe many won’t remember it but the initial description for the ele in GW2 was this :
" A highly versatile profession, very strong( not the best) in 1vs1 fights and during assault/support, you won’t be able to survive long on your own against multiple opponents"
The recent nerfs I believe is an attempt by Anet to push ele in this direction, nobody is supposed to be immortal and fight against multiple opponents and I’m not talking from a wvwvw point of view but from a tpvp perspective.
The mist form-ether renewal combo was getting really out of hand, I experienced firsthand these eles zipping in, getting loaded with conditions then mistform/ether renewal away….
Now is the ele useless after these nerfs?..absolutely not, mist form still remain the best skill on my bar:
ressing my ally under heavy fire? NP
getting away when heavy focused by enemy team with their dogs, cats, clones, minions etc etc? NP
out of dodges and about to be sent down by a mesmer/thief? NP
…mistform FOREVER
If you go down for bad use of it…well everybody does mistakes and you must pay for them.
Sure the ele still need help with the fire traits, we need better grandmaster/master traits ( fire embrace/pyromancer alacrity/burning precision are the best ones for me) and some skills need to be buffed:
Scepter
-shatterstone
-dust devil
-ice shard
Staff
-gust
-unsteady ground
Focus
-freezing gust
And of course the conjure utilities ( save the FGS), their stats are far too low to justify any possible use, but for now I’d like to thank Anet for the recent buffs on glyph and signets, the new elemental are amazing( well the lesser elemental are still good only for PvE) and glyph of storm is pretty sick now.
About the weapon sets diversity, in the end I had to accept the fact that every weapon set cannot be good at everything, we can’t have a staff user strong in 1v1 as a d/d..that would be a nightmare to face, likewise we can’t have a dragon’s tooth to land 100% of times, the scepter burst sit in air attunement along with phoenix, that’s more than enough to kill any opponent ( if you’re full burst).
Always start in earth, switch to air when enemy in range for double lightning strike, follow with ring of fire+phoenix and use dragon’s tooth during team fight or when the enemy is out of dodges and stunbreakers.
When I beat somebody, I want them to say :" GG you’re good", rather than " lol you can win because you play that noob profession"
I don’t want Anet to introduce something similar to the KD lock combo like in GW1 where after that I had to quit because 80% of the playerbase were eles spamming KD-shockwave…playing an ele after that was really embarassing