A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
mesmer can easily escape…
Guardians: a balanced ele (knight/zerker) can t touch them they won t even escape…
engi can easily get away due to cc and stuff.
Dunno necros.
But having most professions being able to run from a roamer is BAD.
RTL is what is supposed to prevent that but fails due to new cd.
Ele is the worst roaming profession currently.
(imho)
mesmer can easily escape…
Guardians: a balanced ele (knight/zerker) can t touch them they won t even escape…
engi can easily get away due to cc and stuff.Dunno necros.
But having most professions being able to run from a roamer is BAD.
RTL is what is supposed to prevent that but fails due to new cd.Ele is the worst roaming profession currently.
(imho)
We are talking specs here elementalist D/D is not the best roaming profession it is Top 3 still imho. A mesmer running GS and Staff with no traited blink isn’t getting away from to many people unless they confuse you on the direction by pulling a mirror or veil juke.
If we look at build to Roam out of the classes I play mesmer, thief, elementalist, and warrior.
1) Thief – its suppose to be less dependent on long cooldowns because of stealth and in combat speed.
2) Warrior and Elementalist – I would be inclined to put the elementalist slightly ahead of the warrior because of condition removal.
3) Mesmer – able to get away through juking not so much its ability to cover large distances of ground quickly out side of blink.
There is another factor in roaming ability and that is condition removal and thief and ele are top on this list. When you are trying to escape cripples, chills, immobs, and stuns are headed your way like no tomorrow. When you are trying to chase down someone you are using those same tactics to catch up to someone.
(edited by oZii.2864)
so many peopl eunderestimate the power of stealth it seems…..
stealthing means you can:
Stand still losing ground
Predict a direction with chances to go in the wrong one
That is how a mesmer can easily escape.
Not to mention clones and phantasms….
while into the void that is a strong cc spell
Now there are lot of things on paper you said that sounds good but while in game are quite different.
Did you ever manage to stop a warrior with conditions?
and a mesmer?
And did you forget how eles lack stability?
I already quit my ele after i tested what i said on both fronts…as a mesmer running from D/D and as an ele….
there is really no point today to play an elementalist other than healing agony at maw fotm 48…that is the only use i do of my ex main nowaday
so many peopl eunderestimate the power of stealth it seems…..
stealthing means you can:Stand still losing ground
Predict a direction with chances to go in the wrong one
That is how a mesmer can easily escape.Not to mention clones and phantasms….
while into the void that is a strong cc spell
Now there are lot of things on paper you said that sounds good but while in game are quite different.
Did you ever manage to stop a warrior with conditions?
and a mesmer?And did you forget how eles lack stability?
I already quit my ele after i tested what i said on both fronts…as a mesmer running from D/D and as an ele….
there is really no point today to play an elementalist other than healing agony at maw fotm 48…that is the only use i do of my ex main nowaday
Armor of earth says hello with its 10 seconds of stability with just 60% boon duration. Mesmers have stealth but its not that great tbh.
I have a mesmer I have the most hours on my mesmer me personally have no problem catching a mesmer. Who has for the most part have lackluster condi removal compared to the other classes that excel at roaming. Eles usually run 3 cantrips thats three stun breakers that allow you to move when you use them and give you regen and vigor.
You can fool new players with mesmer antics same with thief but anyone that has a decent understanding of how a mesmer works and is playing a d/d ele should have no problem catching a mesmer.
When I fight a GS mesmer I will usually pop armor of earth as soon as I get on him because he is counting on illusionary wave to knock me back. If he pops into the void I can just lightning flash back to him if I dont dodge roll it then throw a 2 second immobilze with a short cd that will launch me to him and I have 6 seconds to active that gap closer and from what I can tell it has no distance limit I know its at a minimum of 900m for sure.
A d/d ele has as much cc as mesmer’s usually ran stun breaks the normal setup is. Mirror,blink, and insert your choice if its null or feed back then he has pretty much no condi removal at best its menders purity.
A d/d ele has earth 2 cripple, earth 3 immobilize and gap close, earth 4 knockdown, evasive arcana dodge roll cripple. That covers all the memsers usually stun breakers in 1 attunement. Even phase retreat if they are running staff.
Then after all that is RTL, Updraft, shocking aura, fire 3 if you want to count that, water 3, and still have lightning flash.
I am not saying a mesmer can’t roam they can and are decent at it but not better than a ele from my experience. Many of those abilities I listed as CC for ele can be casted while moving and require no target to cast.
(edited by oZii.2864)
Seems when i reply people thinks i m somehow aggressive…
SO i’ll just say that imho you don t know mesmer so well as you think.
And also that you should play PvE more.
Despite what people says having unpredictable (random) opponents with overpowered skills, theach you what is a “reliable” skill…..(or reliable stability).
Mesmer eat an ele for breakfast now roaming.
ANd they have 3-4 builds for it.
They have the same issue of ele sometims but at least they are far more difficult to kill and to do that you risk serious burst an ele can t even dream of.
Unfortunately www is full of predictable players that never use their utilities
Seems when i reply people thinks i m somehow aggressive…
SO i’ll just say that imho you don t know mesmer so well as you think.And also that you should play PvE more.
Despite what people says having unpredictable (random) opponents with overpowered skills, theach you what is a “reliable” skill…..(or reliable stability).Mesmer eat an ele for breakfast now roaming.
ANd they have 3-4 builds for it.
They have the same issue of ele sometims but at least they are far more difficult to kill and to do that you risk serious burst an ele can t even dream of.Unfortunately www is full of predictable players that never use their utilities
Its a discussion I don’t think you are being aggressive. I am talking about catching and killing and escape. In a 1v1 duel type situation then I would give the advantage to mesmer depending on build. That is mesmer in a nutshell it is one of the best if not the best dueling profession in the game it doesn’t matter whakittens facing.
If we are talking 1v1 that is a bit different conversation. A mesmer usually comes out on top against any profession Phantasm mesmer is the 1v1 spec and probably the best 1v1 spec in the game. RTL could have been on a 2 second cooldown and a ele still wouldnt beat a phantasm mesmer that is knows what he is doing.
This all comes down to what each person considers essential to have a successful roaming build based on the profession they play.
I don’t know how a mesmer or any profession eats another for breakfast roaming. I never seen a roaming competition. If a roaming mesmer and a roaming elementalist meet then it becomes a duel pretty much if they engage.
Simply because with dazes, into the void and stuff they can keep enemies at range enough for a couple shatters.
And i think shatter is best at 1VS1 in WWW
Phantasm is more for PvP or PvE
There s also the immortal mesmer….and the glamour mesmer…and trust me if i say mesmer is not even the best www profession.
Lets see ele roaming capabilities:
1VS1 it all depends on who the 1 is….you can t kill any bunker currently, but you can t even keep pressure on a fast build..
That means you can actually kill only bad players and few zerg players if you meet them alone.
Fleeing from zergs:
if you are fast a fiery GS can still save you.
Escape in 1VS1
You can do that…if you avoid using half you skillset…..that hinders your dps badly thus again you can kill only bad players.
Its not PvP where surviving in a spot is a victory…..you need dps and mobility…ele has neither now.
Your cc is useless when your dps is so low…or if its high you lose any chance to escape because you need rtl to jump in a fight and its really too easy to avoid.
The fact you can outplay bad players doesn t mean the class being balanced.
The best way to see that is the usual:
Have more than one profession (not too many or your experience becomes superficial) and see how they can face different situations.
(edited by LordByron.8369)
Ive played all those builds in WvW I would go with shatter as being one of the best builds for roaming around WvW as a mesmer.
Immortal I tried it thought it was terrible you don’t actually kill anyone they kill themselves from retal damage. You Utilities are are also set in stone because you have to run signet of illusions and defender. That leaves you with 1 stun breaker.
Glamour was good after nerf not so much I tried to make it work and forked alot of gold into trying to find a way to make confusion to still work. Its till viable but not really good at all. That build also fills up 2 utility slots and you have 1 stun breaker.
If you arent running some full pvt, clerics build then damage should not be a problem killing a bunker.
It seems our experiences are different. I have no problem catching anything on my ele outside of a thief and occasionally another warrior or a GS ranger. Most other classes I usually have no problem. On my mesmer catching a ele before was difficult now its possible depending on cooldowns etc but it is still not easy and still in the ele’s favor imo.
I can’t remember the last time I came across I a mesmer and said there is no way I am catching him. The best bet is stealth juking with torch, decoy a mesmers invisibility is easily negated just by being aware of your surroundings and rotating your camera. As you look for the 1 dude running away while you have 2 others and a purple phantasm hitting you.
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