Hello my fellow Elementalists,
As we have all seen in the last few ‘possible update changes’ in zerker armor etc.
Anet is planning to nerf zerker armor.
I suddenly realised today, that that day will be the end of the elementalist who plays staff DPS zerker. Why you might ask? I’ll tell you why….
Cooldowns, as most elementalist who have tried staff probably figured out by now, allot of cooldowns on staff and utilities take forever to get off cooldown once cast.
I will be theory crafting in this topic since the entire details arent out yet and sigils could change everything. But i wanted to know what the general opinion is about this.
Lower DPS means higher survivability right? This sounds good, but im afraid its quite the opposite. The zerker elementalist has a low HP pool and low defensive capabilities, I want you to think about this scenario for this exact problem.
Thiefs, in general already quite a problem for the occasional staff dps elementalist due to backstabbing and constant cloaking when theyr almost downed, just imagine, when almost all your skills are on cooldowns and you cannot use that last spell to kill him since hes invisible. hence leaving you with huge cooldowns, no defenses versus a fast attacking thief. who shadow refugees to heal and then to just kill you with his fast recharging cooldowns ,since you have nothing off cooldown left except fire 1 wich doesnt come close to killing a refugeed thief.
Any decent staff elementalist will cast most of his AoE on himself so if the thief comes close he will need to burn his own HP to try to do damage. And ussually if you do this timely and dodge most first attacks you will scare him off by having a few crit hits and make him cloak and run.
Now imagine your AoE doing less damage, whilst the cooldowns remain the same. Thiefs can now engage inside your AoE taking less damage hence doing more close combat-high-damage And your stuck with everything on cooldown.
Next class; think about mesmers and there clones. less dps means clones stay alive longer, means more surivability for mesmers but the elementalist is left out again due to no health/armor.
Warriors then? This is the easiest for us to imagine, i feel. constant unstun, rediculous high armor/health dps. Only way to defeat this correctly is baiting his unstun on a low stun skill and kiting. Now imagine lower DPS for both. High armor pools get even more reduced damage, the fight will take longer, you cast your CC, theyr all on cooldown and you didnt have enough DPS to take him down whist CCing him. GG.
I might talk very bitter about this. But the fact remains low armor proffesions are hurt the most with a decrease in DPS if they (like the DPS ele) dont have surivability. And the HIGH armor classes take even less damage then before.
And i want to know your, in detail, thoughts about this. Is it really as bad as i feel it will be?