(edited by Dahir.4158)
I will give you the best condi ele build
Looks like a version of the D/F Signet Condition build that has been modified to be worse. You have little condition cleanse and waste traits to reduce recharge time on single slot skills and one attunement.
All you have to damage is burn, bleeds and wasting a sigil to get poison, so I don’t see how you can NOT you cannot camp Earth and spam auto attack if you want to get more than 5-6 stacks of bleed. Even with that, you won’t get the same stacks of bleeds that a necro can manage.
A standard terrormancer build can stack like twice the conditions as you can with way better condition removal since you run healing sigil over ether renewal. I’m not sure how they are not wiping the floor with you.
Alright, so you give us the build, now give us the PvP video’s showing how good it is.
Otherwise i’m not convinced.
Looks like a version of the D/F Signet Condition build that has been modified to be worse. You have little condition cleanse and waste traits to reduce recharge time on single slot skills and one attunement.
All you have to damage is burn, bleeds and wasting a sigil to get poison, so I don’t see how you can NOT you cannot camp Earth and spam auto attack if you want to get more than 5-6 stacks of bleed. Even with that, you won’t get the same stacks of bleeds that a necro can manage.
A standard terrormancer build can stack like twice the conditions as you can with way better condition removal since you run healing sigil over ether renewal. I’m not sure how they are not wiping the floor with you.
Let me enlighten you kind sir.
So you have Signet of Earth – 5 stacks of bleeding and immobilize on its own which lasts for 13 seconds. Then you have Sigil of Geomancy – 3 stacks of bleeding on it’s own every 9 seconds which last for 18 seconds.
This is all due to the 85% condition duration.
Now, you say I will need to camp Earth attunement to get 5-6 stacks… there you have 8 and I haven’t even used a single Earth attunement auto attack. Let’s say I hit you with SoE and Geomancy plus a couple earth AA and Earth skill #2, that is 11 stacks of bleeding right there.
Onto the next bit. You say I don’t have much condi cleanse? May I refer you to my utilities and Earth skill #4.
Cleansing Fire – Cure three conditions and burn foes. – 32 second cooldown
Magnetic Wave – Damage foes, cure three of your conditions, and reflect projectiles with a magnetic surge. – 20 second cooldown
Also, you have a single condi cleanse on swapping to Water attunement.
Is that not enough condition clearing for you? I have not encountered a necromancer that could bleed more than I do and I haven’t been able to clear it.
I await your reply.
edit: @Lawful – I might make one soon
@Dahir
I don’t feel very enlightened.
Traditional Terrormancer build
From weapons alone, you have 2 stacks of bleed off Mark of Blood, 2 from Enfeebling Blood and 2 from Grasping Dead.
That’s 6 stacks from non-autoattack weapon skills.
Now, if you take Sigil of Geomancy in your weapon, that’s 9.
Moving on to slot skills, you get 2 more stacks from Sigil of Spite, so we are at 11.
In Death Shroud, they get 3 more from Dark Path so that’s 14.
If you use corrupt boon, you potentially get X more stacks from boon to condition conversion.
This doesn’t factor in the bleeds from scepter auto attack, the bleeds on critical hit from traits and even more bleeds on critical hit if they go with weapon Sigil of Earth.
So all this amounts to, more bleed stacking potential than your build.
They also natively get access to Torment and Poision stacks and potentially burn from Corrupt Boon.
As far as condition removal, their healing skill removes all conditions on a 25 second cd, the ability to transfer 3 conditions back to you with staff’s Putrid Mark and if they take Well of Power, they can potentially convert 5 conditions into boons.
And they can tank you with Death Shroud.
(edited by MadRabbit.3179)
Basically looks like a tanky (High HP, High Tough, High Heal) Condi build which is pretty easy to do in a variety of ways when you have access to WvW/PvE consumables and goods.
The real question is what can you do for a SPvP build which doesn’t have access to most of the stuff you use?
For example Givers Weapons are off the table. So is Food and Consumables. Your Condi duration will drop to a mere 15% with this build from the Runes alone.
(edited by Kodiak.3281)
@Dahir
I don’t feel very enlightened.
Traditional Terrormancer build
From weapons alone, you have 2 stacks of bleed off Mark of Blood, 2 from Enfeebling Blood and 2 from Grasping Dead.
That’s 6 stacks from non-autoattack weapon skills.
Now, if you take Sigil of Geomancy in your weapon, that’s 9.
Moving on to slot skills, you get 2 more stacks from Sigil of Spite, so we are at 11.
In Death Shroud, they get 3 more from Dark Path so that’s 14.
If you use corrupt boon, you potentially get X more stacks from boon to condition conversion.
This doesn’t factor in the bleeds from scepter auto attack, the bleeds on critical hit from traits and even more bleeds on critical hit if they go with weapon Sigil of Earth.
So all this amounts to, more bleed stacking potential than your build.
They also natively get access to Torment and Poision stacks and potentially burn from Corrupt Boon.
As far as condition removal, their healing skill removes all conditions on a 25 second cd, the ability to transfer 3 conditions back to you with staff’s Putrid Mark and if they take Well of Power, they can potentially convert 5 conditions into boons.
And they can tank you with Death Shroud.
That’s all nice and dandy, but will I be standing there the whole time letting those things hit me? I have two skills that make me invulnerable and block attacks, plus I’ll be dodging, evading skills through my own, reflecting projectiles (possible condi projectile idk I don’t play necro), cleansing through water and other skills. I won’t be letting myself have the enemy’s bleed stack on me so easily, lol, but I can.
The signet immobilizes you for 6 seconds whilst giving you 5 stacks of bleed. Now once I get close to you I’ll have enough time to switch attunements to activate Geomancy (3 bleed stacks) plus go to Earth and immobilize you again with Earth #3 for 4 seconds. In that time he necromancer will probably think “sh#t, let me get rid of it all with my epic all cleanse healing skill”. Don’t forget I have 2 interrupt skills (air #5 and water #5). It’s fairly obvious that when they have a high amount of condi from the get go they will cleanse it asap.
Basically looks like a tanky (High HP, High Tough, High Heal) Condi build which is pretty easy to do in a variety of ways when you have access to WvW/PvE consumables and goods.
The real question is what can you do for a SPvP build which doesn’t have access to most of the stuff you use?
For example Givers Weapons are off the table. So is Food and Consumables. Your Condi duration will drop to a mere 15% with this build from the Runes alone.
It’s not meant for pvp. Only wvw.
This looks like a good build to me.
Geomancer’s Alacrity with a focus? (20s magnetic wave, 42s invuln??)
~druel
Character name: Azilyi
(edited by KrazyFlyinChicken.5936)
• 85% condition duration and fairly high condi damage
• Nightmare runes = fun
• Lots of bleed = fun
• Doesn’t need perplexity
• Not staying in one attunement to spam conditions
• Can handle more than 1 player sometimes (depends on class)• When facing warrior or sometimes a thief, you can switch out Geomancer’s Alacrity for Stone Heart. Also, Cleansing Fire for Armor of Earth if you feel you need more stability.
• If you think you can’t handle the condi from a necromancer (you should tbh) go Diamond Skin…
• Easiest class to beat are engineers and condi thieves!!!
• Condi mesmers are easy – Power mesmers will f#ck you over with this build. (only weakness)
• Condi rangers are easy too, but sometimes take a while to kill since they remove conditions a lot.You will get a sh#t-ton of QQ and crybabies through whispers, but it’s okay. Tell them to get some condi clear!
Enjoy your new build.
I ran a build similar to this about a year and a half ago but it was diamond skin and 0 0 30 10 30. It was pretty good in group fights, but it doesnt stand well with much condition pressure. The runes you are using is counter productive. I can get more damage in less time with undead runes.
Bad Elementalist
@Frowny, I used to change my runes almost twice a week because I’d get bored. I know Undead gives better damage, but I fancied a change you know. I liked the idea of fearing others through Nightmare runes.
At one point I even tried runes like Flock and Scavenging, for different effects of play.
UPDATE
Superior Rune of the Krait instead of Nightmare.
Less condition duration for more condition damage.
Apothecary/Dire instead of Apothecary/Shaman.
Enjoy
http://gw2skills.net/editor/?fFUQJAodhcM6b2zwxBf0AeABxwoxHDBFPXB-ThSFABAYCSG1KKRPgUKh8UJYCnAAaUV5JlPps/ACPAASBsoyK-e
https://www.youtube.com/watch?v=mNO9Nw9AMRo
(edited by Dahir.4158)
As a broski bro fanbro I am sad from lack of Blinding Ashes.
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief
I run with very similar stats, though a little more healing a little less condie dmg.
I dont really get why you would go 6 in earth though, going 0-0-4-4-6 for evasive arcana gives you more sustain and more condie application with offensive rolls?
I run with very similar stats, though a little more healing a little less condie dmg.
I dont really get why you would go 6 in earth though, going 0-0-4-4-6 for evasive arcana gives you more sustain and more condie application with offensive rolls?
Geomancer’s Alacrity
Maybe next time, sorrychief ^^
(edited by Dahir.4158)
@Dahir, this build looks good, thanks!
The real question is what can you do for a SPvP build which doesn’t have access to most of the stuff you use?
I’ve been running this in SPVP hot joins and it feels totally faceroll, which is the first time I’ve felt like that with my elementalist.
http://gw2skills.net/editor/?fFAQJArYhcM6bW2wuBf0AfABxunxDBLFvTB-TJRHwAQLDUZ/hAnAAAPAAA
This setup is a little weak on condition clears, but I haven’t been having too much trouble.
Written in stone is to keep our movement speed and regen up, while making it possible to use the heal on Signet of Healing for extra boost and rune of Balth activation.
Shards of ice is to help cover your conditions / wear down people’s condi clearing.
I’m sure there are better setups, I’m just showing what I’m having success with.
@Dahir – good video I enjoyed your fights
@Mohagi – using evasive arcana just to reapply a condi is potentially wasting a lifesaving dodge
@CallousEye – if you feel short on condi removal switch your heal to ether renewal
I really enjoy condi ele, so glad to see someone else who does to! I personally like perplexity runes because confusion does ridiculous amounts of damage on a pretty low cd. I think signets are great for applying condi, low cd + 1 is a short cd stunbreak
http://gw2skills.net/editor/?fFEQJAodhMMKb23wuBf0AHAGpmQ4AwAYHOeG8C2BA-TlyCABQoEEgHAwL6BMwEnbmBaSZ2y7P4j6PScCAySpBpAgZsF-w
https://www.youtube.com/watch?v=nm1BDwmZ_Bs
here i’m using quality tuning crystals and super veggi pizza – I dont think the difference is significant enough to spent extra silver
in spvp i use the same built with carrion amulet, krait runes and sigil of geomancy>corruption
(edited by Andromeda.8293)
@Andromeda,
I used to use perplexity during late 2014, but I learnt that I don’t really need it to win; kinda going overboard tbh. When I see builds like the one you posted with 6 in fire and air, I think to myself “how do you guys even survive if you are fighting more than 1 player?”
I would use it if I wanted to, but I like to keep my points in other trait lines for survivability since eles cant do kitten. Other than that you got a nice build if you’re going for 1v1.
Looks like a version of the D/F Signet Condition build that has been modified to be worse.
Exactly what I was thinking.
Looks like a version of the D/F Signet Condition build that has been modified to be worse.
Exactly what I was thinking.
You and that madrabbit guy are really something…
If you go s/f you can deal more dps with your auto as a full dire condi build lol. Actually my scepter focus condi damage auto is even to youtube necromancer skill w Mark in condi damage… condi on ele too strong!
(edited by Sadrien.3470)
Looks like a version of the D/F Signet Condition build that has been modified to be worse.
Exactly what I was thinking.
Quoted for truth.
I’ve been running my Diamond Skin with Staff. And that’s in the level of sPvP where you face wild Caeds and some Magic Tokers.
eles trying to be necros. cute.
eles trying to be necros. cute.
It really is cute when I can beat almost all of them