[Idea] Pyromancer's Puissance

[Idea] Pyromancer's Puissance

in Elementalist

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Heal for your damage that enemy negated.

I though about sustain in fire trait line w/o evades, blocks and invu and disengage.

Idk if in next week we will have balance update.

Fire traitline is field where things could be done.

Blinding ashes give sustain with blinds. Persisting Flames give sustain with damage/fire fields.

Pyromancer’s Puissance with might per cast in fire sounds thematic, but not viable.

Though about 1s of quickness attuning to fire, to make burst. Know about sigils/runes that give quickness, but its can be wasted and much counting in memory when you can have faster burst.

When enemy use damage migitation its when they outsustain, they heal to full hp. Berserker / maruder would profit with that kind of heal.

Lastly: when adjusting traits, there can be tier effectivenes: if tempest active that and that traits will be less effective and things like that will prevent too good synergies w/o limiting options.

[Idea] Pyromancer's Puissance

in Elementalist

Posted by: Liewec.2896

Liewec.2896

i’m not sure about adding sustain to the damage trait line, but the trait certainly does seem a little underwhelming currently.

i think an awesome buff to further boost the pure damage focus of the fire tree would be this:

Pyromancer’s Puissance
Each skill you use while attuned to fire grants you might.
Gain 10 Ferocity for each stack of might you have.

this would mean you have a potential max of +250 ferocity, which gives you 16% bonus crit damage, ontop of already hitting really really hard from having 25 might stacks :P

(edited by Liewec.2896)